Yes. At first I did not do this and no sound came out of winamp, and then I read the instructions about doing this, so now it works - but still only in winampVitaminD wrote:did you make sure to put the EnergizeII.in file in your root of c:\ like the instructions say?Roman Empire wrote:All this I did with winamp, because my wavelab fails to load energize II.
Does anybody else have this problem?
Forget TLs Maximizer or Kjarhus Classic Limiter ..
-
- KVRian
- 1005 posts since 1 Apr, 2002 from Spain
Best Regards
Roman Empire
Roman Empire
-
- KVRist
- Topic Starter
- 421 posts since 12 Jun, 2004
-
- KVRian
- 1005 posts since 1 Apr, 2002 from Spain
There was a link posted here to a ziparchive that contained both a dll for winamp and one for the vstfx version.JonnySun 2.0 wrote:Because it's only for winamp?
Best Regards
Roman Empire
Roman Empire
-
- KVRian
- 516 posts since 15 Apr, 2005 from Melbourne, Australia
I have the dll working fine in FL Studio 5.02. As it says in the instruction, make sure the .in file (supplied in the download here: http://www.bustad.com/energize/download.htm )is located in the directory C:\ (ie: the root directory of your hard-drive). Don't rename the .in file, or the dll won't find it!Roman Empire wrote:There was a link posted here to a ziparchive that contained both a dll for winamp and one for the vstfx version.JonnySun 2.0 wrote:Because it's only for winamp?
My impressions: well it makes the mix a lot louder and cleaner(?). I'm not sure how it works, but the difference is very noticeable - roll on a version that has tweakable parameters in a GUI (even a default GUI would be nice!)
"Music is native to the human mind. There is not a culture on Earth that does not have it, and our brains are wired to apprehend and be moved by its magic." - National Geographic, March 2005
-
- KVRian
- 1394 posts since 28 Mar, 2002 from Austria
I have the same problem. I put the EnergizeII.in in C: root directory and EnergizeII.dll in VstPlugins folder. When I load the plugin in Wavelab, it crashes Wavelab. When I load the plugin in CubaseSX, the plugin loads, but no sliders are available !? I use v1.40.Roman Empire wrote:Yes. At first I did not do this and no sound came out of winamp, and then I read the instructions about doing this, so now it works - but still only in winampVitaminD wrote:did you make sure to put the EnergizeII.in file in your root of c:\ like the instructions say?Roman Empire wrote:All this I did with winamp, because my wavelab fails to load energize II.
Does anybody else have this problem?
Last edited by PeterL on Tue Sep 06, 2005 10:03 am, edited 1 time in total.
i7 870, 8GB RAM, ATI Radeon Sapphire, RME Multiface,
Win7 Home/64bit, Studio One 3 Professional/64bit, Wavelab8/64bit
Win7 Home/64bit, Studio One 3 Professional/64bit, Wavelab8/64bit
-
- KVRian
- 1335 posts since 23 Sep, 2003 from ocation: cation: ation: tion: ion: on: n: :
I have managed to run the plugin in Renoise without problems. I'm not very keen on the sound though. It certainly is loud, but somehow ugly. Might be the case with default parameter values, I admit I didn't take time to tweak em, cause setting parameters via a text config file with a fixed location in C:\ is about the ugliest solution I have ever seen!
Come on, would mapping parameters to VST standard be really that much work? Hope not!
the the impotence of proofreading
-
- KVRian
- 1219 posts since 12 Aug, 2002
Funnily enough...a rather appropriate descriptiion of a great deal of popular music.Paulie Phonick wrote:It certainly is loud, but somehow ugly.
To the mind that is still, the whole universe surrenders - Lao Tzu
-
- KVRian
- 1005 posts since 1 Apr, 2002 from Spain
Good to know that I´m not alone!PeterL wrote:I have the same problem. I put the EnergizeII.in in C: root directory and EnergizeII.dll in VstPlugins folder. When I load the plugin in Wavelab, it crashes Wavelab. When I load the plugin in CubaseSX, the plugin loads, but no sliders are available !? I use v1.40.Roman Empire wrote:Yes. At first I did not do this and no sound came out of winamp, and then I read the instructions about doing this, so now it works - but still only in winampVitaminD wrote:did you make sure to put the EnergizeII.in file in your root of c:\ like the instructions say?Roman Empire wrote:All this I did with winamp, because my wavelab fails to load energize II.
Does anybody else have this problem?
That there are no sliders is because it´s got no GUI, you know.
But anyway, a workaround to the wavelab prob is to use write to wave from inside of winamp.
If you need further modification, you can then import the wave into wavelab.
I tried this, and added 6 db boost with buzzmax3, and got the mix louder than the things I´m normally drewling over that are commercially mastered - without no damn pumping!
Of course there ain´t much dynamics left if treating the music this way, but it´s nice now being ABLE to do it, and find out what suits the music the best.
Best Regards
Roman Empire
Roman Empire
- KVRAF
- 25037 posts since 12 Jul, 2003 from West Caprazumia
bollocks!Roman Empire wrote: That there are no sliders is because it´s got no GUI, you know.
-
- KVRian
- 1335 posts since 23 Sep, 2003 from ocation: cation: ation: tion: ion: on: n: :
kilroy wrote:Funnily enough...a rather appropriate descriptiion of a great deal of popular music.Paulie Phonick wrote:It certainly is loud, but somehow ugly.
the the impotence of proofreading
-
- Banned
- 380 posts since 11 Aug, 2005
I mean, GUIless plugins is the one side (I could always live with) ...
But makin a plugin, which is merely editable "offline" with an config file (which by the way has to be placed into a certain location on harddisk too) is quite more than stoopid.
Completely useless to me (cause I am a "tweaker" and power user and can't work with crap like that).
So I would always prefer the tools you mentioned as "to forget".
.
But makin a plugin, which is merely editable "offline" with an config file (which by the way has to be placed into a certain location on harddisk too) is quite more than stoopid.
Completely useless to me (cause I am a "tweaker" and power user and can't work with crap like that).
So I would always prefer the tools you mentioned as "to forget".
.
-
- KVRian
- 1005 posts since 1 Apr, 2002 from Spain
It´s not useless as long as it does something no other plugin can do, and it was not stupid of the developer, because if he did not do this, there would have been no plugins at all doing what EnergizeII does.000 wrote:I mean, GUIless plugins is the one side (I could always live with) ...
But makin a plugin, which is merely editable "offline" with an config file (which by the way has to be placed into a certain location on harddisk too) is quite more than stoopid.
Completely useless to me (cause I am a "tweaker" and power user and can't work with crap like that).
So I would always prefer the tools you mentioned as "to forget".![]()
.
But wouldn´t it be easy to just throw a synthedit GUI on top of it?
Best Regards
Roman Empire
Roman Empire
-
- Banned
- 380 posts since 11 Aug, 2005
No, because the parameters cannot be edited in realtime obviously.Roman Empire wrote:It´s not useless as long as it does something no other plugin can do, and it was not stupid of the developer, because if he did not do this, there would have been no plugins at all doing what EnergizeII does.000 wrote:I mean, GUIless plugins is the one side (I could always live with) ...
But makin a plugin, which is merely editable "offline" with an config file (which by the way has to be placed into a certain location on harddisk too) is quite more than stoopid.
Completely useless to me (cause I am a "tweaker" and power user and can't work with crap like that).
So I would always prefer the tools you mentioned as "to forget".![]()
.
But wouldn´t it be easy to just throw a synthedit GUI on top of it?
The plug loads it on initialization.
That is quite stoopid, I think. Because then you have to reload the plug all the time after editing some parameters and you never can hear, what the parameters do in realtime.
Also there are other problems too: It don't report the latency right to the VST host.
That is all a brunch of code "loveless" put together. Makes something that may be useful to somebody, but not really usable in a real production situation / environment.
Sorry. That's what I call crap then. It "beams" you back into last century.
If I actually "compile" a VST plugin, why to f**k I cannot implement the parameters right then (instead using a 80's technique of an external initialization file, which has also to be placed manually by the user) ...
That (implementing an external initialization file) actually makes more work to the developer than implementing the parameters right into the plugin. I guess he had a certain fun to delivering it that way to us. I don't think it is was "unability" ...
.
-
- KVRian
- 1005 posts since 1 Apr, 2002 from Spain
I think you forget that this plugin is free, and a free plugin that nomatter that it´s obviously in a very early stage of its development does something that no other plugins can do, also if not tweaked at all by the user, makes it useful - as long as that what it does is something that people need, and reading this thread proves that this is the case.
It is completely obvious to everybody that this plugin have more potential than in its current stage of development, but if the programmer is reading this thread and sees that there are people outthere being so spoiled that they´ll spend all their energy complaining about a free product, there´s a chance that he´ll just stop developing on it.
That´s not excactly what you want, is it?
It is completely obvious to everybody that this plugin have more potential than in its current stage of development, but if the programmer is reading this thread and sees that there are people outthere being so spoiled that they´ll spend all their energy complaining about a free product, there´s a chance that he´ll just stop developing on it.
That´s not excactly what you want, is it?
Best Regards
Roman Empire
Roman Empire

