So Cakewalk has missed an opportunity. 'FX per Clip' should really be active when the clip plays only!Brandon {Cakewalk} wrote:They work like effects on tracks. Properly implemented DX and VST effects should use less CPU when dormant than when audio is passing through them so CPU usage should be no higher and conceivable lower.Forever Sun wrote:Brandon(Cakewalk) quote:
"Clip based effects and envelopes with full PDC. Again, quite useful. "
Are these clip based effects active only when the clip plays ( like in Samplitude) ??
If they are not, then the whole FX per clip would be useless due to CPU usage. I wouldn't want to have lots of clips with chains of FX clogging up the CPU. Freezing each in turn would also be a logistical nightmare. So...?
However, there is another important point to the clip FX. If you have a multi-lane track with say vocal takes. And you don't want to apply a delay or distortion for example to all clips (using the FX bin) then clip based effects are very useful because you can just apply that effect to the clip of choice and not the entire track. Not to mention you can draw effect clip automation and this automation (as well as the plug) will go wherever the clip goes allowing you freedom of arranging without having to worry about the effects and/or their automation. HTH
Even with those "properly implemented DX and VST effects", as you say, doing what you describe in the second paragraph, is going to cause CPU overload, at least in a full project with plenty of audio and VSTi stuff !
Imagine I have many of these tracks each with a few clips with effects...
If you implement a feature, why not do it properply ?
This 'FX per clip' is currently a half-baked idea.