Sonar 5 has arrived...

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munchkin wrote:
Another thing I'd like to see in Sonar that Vegas offers is the ability to load other projects into the project you're working on. It does this by loading a frozen version of the project so that cpu is conserved. This is great for previewing how one project (or files of another project) might work in the project your currently working on. If you decide to incorporate the sub-project it can be unfrozen and edited in the main project. I think Live offers a similar facility where projects and files that make up a project can be loaded into other projects.

I often wish I could load part of a track from one project into the project I'm working on in Sonar.
Well...Sonar does already allow you to have more than one project open at the same time. Not quite the Vegas feature you are looking for, but you can copy and paste files between projects possibly more.

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christianmusicmaker wrote:
munchkin wrote:
Another thing I'd like to see in Sonar that Vegas offers is the ability to load other projects into the project you're working on. It does this by loading a frozen version of the project so that cpu is conserved. This is great for previewing how one project (or files of another project) might work in the project your currently working on. If you decide to incorporate the sub-project it can be unfrozen and edited in the main project. I think Live offers a similar facility where projects and files that make up a project can be loaded into other projects.

I often wish I could load part of a track from one project into the project I'm working on in Sonar.
Well...Sonar does already allow you to have more than one project open at the same time. Not quite the Vegas feature you are looking for, but you can copy and paste files between projects possibly more.
I'd like to be able to browse projects and files that make up each project within the current project. I think the Live packs are the closest thing to what I'm thinking of.

Perhaps the Vegas approach might not work for an audio sequencer because it's working with audio files rather than video.

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My Sonar4 setup
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Click this link If you want to see bigger pictures.
Last edited by thunderkyss on Thu Sep 08, 2005 10:10 pm, edited 2 times in total.

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please post smaller screenshots, not everyone got fancy 320x200 crt displays... :wink:
i think the sonar gui looks like a dos program (imho etc.)

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Sory, On my screen it looks like the forum software automatically resized the image.....I'll try to figure something out.

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bmanic wrote:
whyterabbyt wrote: Ah, I get you. Presumably though that can still more or less be done in S5 using the buses available to the track the clips are on. Crumbs, as haydxn would no doubt say.
More flexibility is always good though.
Yes, this can still be done in nearly all hosts by simply automating the send so samplitudes "uniqueness" is just another way of doing things. Like somebody already said earlier, all the major hosts seem to be offering about the same options now, it's no more a question of one being more "powerful" than another (which samplitude could claim for a long time because of their object oriented approach) but rather a question of which hosts workflow does the user prefere. Which is great for the consumer! :)

Cheers!
bManic
automating the send?

That is nowhere NEAR as efficient or as time saving as samplitudes objects ;)

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Jaeson Merrill wrote: automating the send?

That is nowhere NEAR as efficient or as time saving as samplitudes objects ;)
Actually, at least in FL Studio it's very easy, I'd say it's even better workflow wise than samplitude's way because instead of having to open tons of individual objects I have simply 1 track containing all the automation and I can see, edit, move, copy, paste them all at the click of a mouse button. ;)

Same applies for protools, nuendo and logic. I've done the same in all of them. However, when it comes to sending a bit of single syllables it's maybe a easier at first in samplitude. :)

Cheers!
bManic

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thunderkyss wrote:My Sonar4 setup
Image
Image
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Click this link If you want to see bigger pictures.
I have to say, that is very nice.

Of course.....I like the sonar gui/darker colors too (like the new ext color defualt............ :love: )

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Ok, I've made them smaller. 800x600, let me know if I need to make them smaller

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bmanic wrote:
Jaeson Merrill wrote: automating the send?

That is nowhere NEAR as efficient or as time saving as samplitudes objects ;)
Actually, at least in FL Studio it's very easy, I'd say it's even better workflow wise than samplitude's way because instead of having to open tons of individual objects I have simply 1 track containing all the automation and I can see, edit, move, copy, paste them all at the click of a mouse button. ;)

Same applies for protools, nuendo and logic. I've done the same in all of them. However, when it comes to sending a bit of single syllables it's maybe a easier at first in samplitude. :)

Cheers!
bManic
true, in FL its quite easy to automate the send, but the CPU is using the FX the whole time.

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Trancit wrote:
Brandon {Cakewalk} wrote:
Trancit wrote:Brandon, please answer to my question:

When I`ve seen the screenshots of V5, I recognized that all shown effect GUI`s doesn`t have the "normal window" (I don`t know how to call it) anymore in which I could saved my own snapshots/presets in the middle of the upper side...

Is this correct??? Doesn`t they exist anymore in Sonar??

If so then please bring them back...they were one of the mainfeatures of sonar to have the abillity to save snapshots of plugins within the host....


Trancit
Not sure of the screenshot you speak of and I hope I'm understanding your question properly.
At any rate, you can defintely still save your custom plugin presets in SONAR5 as in previous versions.

Thanks.
Ok I`ll try again :D

In S4 every Plugin has a kind of a "window" around it with the normal title bar (p.e. 1-Cyclone [1:Loop] -Sonar 1)...below this title bar there is a pulldown menue in which I can save my snapshots and there is a little floppydisk icon and a little cross beside this pulldown menue...you know what I mean????

And in this screenshot from Sonar 5:

http://www.cakewalk.com/Products/SONAR/collage.htm

no single effect GUI or the GUI from psyn II have this this "window" around...are those "windows" only cut away for this screenshot to save screen space, or won`t plugins in Sonar 5 have this "window" anymore...this was my question...and if I did understand you right...they will be still there, right???

Trancit
I think this is just an oddity of the screenshot...the controls you speak of are still there.

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munchkin wrote: I re-read the new features in Sonar 5 and I think it claims that windows can be docked anywhere. This sounds interesting. I'd love it if I could dock a synth and an MFX next to its midi track. Or the loop tool and the VST FX next to its audio track. I've always loved how ACID docks all it's windows below the track window. If Sonar does modular docking then it will top ACID.
Windows can only be docked in the buss pane (which is resizeable and hideable BTW). Multiple docked windows are accessed through tabs. A cool thing is that even plugin GUI's can be docked. Great for stuff like BDF, etc.
munchkin wrote: I often wish I could load part of a track from one project into the project I'm working on in Sonar.
You kinda can now using Track Presets. Just open the project you want to pull from and select what you want in the new project. "Save as Track Preset". Click on the new project, right click and "Load Track Preset".
Another option (having the ability to open multiple projects): You can just drag and drop the audio and/MIDI as well as the effects from one project into another. It works quite well.

EDIT: I see you and cmusicmaker already touched on this. 8)
Last edited by Brandon Ryan on Fri Sep 09, 2005 4:05 am, edited 1 time in total.

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Something I noticed today that I didn't know was possible in SONAR5 (and maybe Samplitude and Traktion do this...I don't know...and am interested if anyone does btw), but Clip FX work with MIDI too. In other words you can drag MFX plugs to MIDI clips (or MIDI Groove Clips) and they work just like the DX/VST FX on audio tracks. Pretty cool. I felt stupid for overlooking this before. :oops:

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That IS pretty cool.
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thunderkyss wrote: the thing is that a properly written plugin will not use any CPU unless audio is running through it. Open a project with however many plugins......if your CPU meter is reading anything before you push play, you have an ineffecient plugin.........asking Sonar to do something the plug-in manufacturer should've done, is silly.
Allright, then around 90% of all plugin companies fail do get the job done it seems.
There are 3 kinds of people:
Those who can do maths and those who can't.

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