dblueGlitch Vst Demo is out...

VST, AU, AAX, CLAP, etc. Plugin Virtual Effects Discussion
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dblue wrote:
OzoneJunkie wrote:I guess you can't play more than one effect at a time (i.e. SHUFFLE + FLANGER + ... ), unless you send your audio signal through multiple instances, correct?

Eventually (long time from now I'm sure) I want to create a much more modular version of Glitch with the ability to pick and choose exactly which effects you want, design multiple variations of the same one (like 3 different types of retrigger or something), how many of them that are stacked together in each module, etc, etc.

Until then, in the current version you have the 'Global Effect' toggle (the [G] button next to the on each effect) which, when enabled, applies that effect on top of all the others. So it's possible to combine 2 effects at once in a roundabout kind of way. Beyond that multiple instances will do the trick.

Hope you guys enjoy the plugin. :)


I had some time to check it out on my best friend's PC. I am so impressed with this plug-in. I am just sad that I cannot look forward to using this on the Mac any time soon. Do you have any plans on delivering a VST or AU version for OS X? I use Live, Logic and would love to get my hands on this.

Lastly, are you exploring the idea of adding a plug-in of choice for one or more of the effects?

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eluxtria wrote:Do you have any plans on delivering a VST or AU version for OS X?
Eventually I will try to expand to other platforms and plugin formats but at the moment I'm really only focusing on what is practical for me to work with. I'm doing this in my free time and unfortunately I just don't have enough to try and cater to multiple platforms and plugin APIs all at once. I'm also not very proficient with C++ yet so I'm using Delphi which I already know, which, in addition to Tobybear's excellent Delphi VST SDK template, is allowing me to get my ideas up and running extremely quickly and easily. It's hard to break the habit of doing it this way because it really is so damn easy to work with.

I do apologise to all the Mac users who would like to try it. I wish I had more time to put into learning C++ and producing cross-platform code, but I simply do not have that luxury right now.

Lastly, are you exploring the idea of adding a plug-in of choice for one or more of the effects?
This is certainly an interesting idea which I have no plans to implement currently, but I will keep it in mind. I've honestly never tried to write something which could host a VST plugin, I'm sure it's quite a tricky thing to code though :)
I'm Kieran, aka dblue, aka illformed | illformed.com | Glitch 2 now available for Windows, Mac and Linux!

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I can't figure out how to use it in ACID 5 and Sonar 4. Is it possible to use it in either of these hosts? It works straight out of the box in Ableton Live 4.

I tried to configure it as a VSTi using Cakewalk's Adapter but this doesn't work either in Sonar 4.

ACID will only recognise it as a VST. I can't think of a way to control a VST in ACID via midi unless ACID is able to recognise its controller messages. Then I could control each parameter via envelopes. I'm not sure how I would trigger note on's to get the sequence to run.

Confused... :?

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munchkin wrote:I can't figure out how to use it in ACID 5 and Sonar 4. Is it possible to use it in either of these hosts?

The problem with ACID is mentioned briefly earlier in this thread, though I didn't really make another post explaining what I'd discovered so far. Basically ACID does not set a certain VST flag called kVstTransportPlaying, which tells the VST plugin whether the sequencer is currently playing or not. I'm still kinda confused why ACID doesn't do this because to me it seems like such an obvious and necessary thing. My mistake was assuming that all hosts would provide this info to the plugin and building my code around that assumption. D'oh!

I have actually managed to get Glitch working in ACID but it involves a hack which I'm still experimenting with. And with this hack in place some other things which weren't designed to work that way start to behave strangely. So, right now I'm just patching up any weird stuff that's happening as a result of the hack. The next version of Glitch is gonna have some kind of workaround in place for ACID users, probably a switch in the GUI which will be off by default, but can be turned on if needed.


As for Sonar, I've had another person mention to me that it just caused Sonar 3 to crash when using the VST wrapper, so I would assume that Sonar 4 is having a similar problem. Because the VST wrapper has to be used it might make things a lot more difficult for me to figure out. I'm gonna try to set aside some time to investigate further, though it's not one of my top priorities at the moment. I have a feeling it's gonna be a really weird bug to track down, so I don't wanna get too lost in trying to figure that one out while I have a handful of other simpler issues I can be working on now.
I'm Kieran, aka dblue, aka illformed | illformed.com | Glitch 2 now available for Windows, Mac and Linux!

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dblue wrote:
eluxtria wrote:Do you have any plans on delivering a VST or AU version for OS X?
Eventually I will try to expand to other platforms and plugin formats but at the moment I'm really only focusing on what is practical for me to work with. I'm doing this in my free time and unfortunately I just don't have enough to try and cater to multiple platforms and plugin APIs all at once. I'm also not very proficient with C++ yet so I'm using Delphi which I already know, which, in addition to Tobybear's excellent Delphi VST SDK template, is allowing me to get my ideas up and running extremely quickly and easily. It's hard to break the habit of doing it this way because it really is so damn easy to work with.

I do apologise to all the Mac users who would like to try it. I wish I had more time to put into learning C++ and producing cross-platform code, but I simply do not have that luxury right now.

Lastly, are you exploring the idea of adding a plug-in of choice for one or more of the effects?
This is certainly an interesting idea which I have no plans to implement currently, but I will keep it in mind. I've honestly never tried to write something which could host a VST plugin, I'm sure it's quite a tricky thing to code though :)
Thank you for responding so quickly. If and when you decide to explore a port to OS X, I would recommend contacting Marc Poirier at Destroy FX. He's done a lot of ports and might be able to help or do some work for hire. I think you could double your profits by supporting OS X.

Thnaks for working out such a great idea.

Best regards,

eluxtria

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i am lokking for a plug to help me write:

grunge
trip hop
emo


can you develop a plug for other genres?


:hihi:


no really, your plugin is really cool and different - I just hope people don't start creating instant glitch records with it.

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The problem with ACID is mentioned briefly earlier in this thread, though I didn't really make another post explaining what I'd discovered so far. Basically ACID does not set a certain VST flag called kVstTransportPlaying, which tells the VST plugin whether the sequencer is currently playing or not. I'm still kinda confused why ACID doesn't do this because to me it seems like such an obvious and necessary thing. My mistake was assuming that all hosts would provide this info to the plugin and building my code around that assumption. D'oh!

I have actually managed to get Glitch working in ACID but it involves a hack which I'm still experimenting with. And with this hack in place some other things which weren't designed to work that way start to behave strangely. So, right now I'm just patching up any weird stuff that's happening as a result of the hack. The next version of Glitch is gonna have some kind of workaround in place for ACID users, probably a switch in the GUI which will be off by default, but can be turned on if needed.
acid5 has vst capacities, but it is still very limited.
many of my vst won't work in acid5...
i don't use it much for midi;
most of the host are now better than aci in handling midi and vst.
It is sad because acid were great in syncing, slicing, sequencing, but a version 6 would be greatly welcome !!
So, I'd like to see glitch working in Acid, but this shouldn't be a priority as most of vst don't work in its crap vst engine !

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This plugin is really cool, it's great for making effects :D
Image

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dblue wrote:The next version of Glitch is gonna have some kind of workaround in place for ACID
thank You very much! :wink:

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seems to corrupt fruity loops project files after made some automations with glitch..

waiting for new version ;)

ps. i love this plug :love:

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phu303 wrote:seems to corrupt fruity loops project files after made some automations with glitch..
Does this happen when automating ANY parameter, or just a specific one? Does it happen with all types of automation/lfo, or only a specific one?

The reason I ask is that another guy mentioned that he had a problem when automating the Seed parameter with a Fruity Peak Controller.

Could you possibly setup a basic project in fruity with a simple little pattern and the automation you used which caused the problem, then email it to me at glitch (at) illformed (dot) org so I can test it out here myself? That'd be really helpful.
I'm Kieran, aka dblue, aka illformed | illformed.com | Glitch 2 now available for Windows, Mac and Linux!

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it happens whatever button i tweak..
... i just push the record and start tweaking..

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If you are using SOnar4 then do NOT use DirectXer. USe the Cakewalk adapter and configure it as a DXi, this will transmit the tempo info to the plug. It does work as Ive been destroying all day.

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great plugin.
something i have never seen on any mangler plugin with random features is a "random" reverb or delay...
Glitch has nearly everything : overdrive, bitreduction, stretching, etc. but instead of a flangr, i would have rather used reverb (to randomly fatten a kick or put on a snare)or delay...

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sinkmusic wrote:great plugin.
something i have never seen on any mangler plugin with random features is a "random" reverb or delay...
Glitch has nearly everything : overdrive, bitreduction, stretching, etc. but instead of a flangr, i would have rather used reverb (to randomly fatten a kick or put on a snare)or delay...
lets wait for new versions ;)

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