Is this a joke?
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- KVRAF
- 1933 posts since 29 Apr, 2005 from Beyond all space, time, and dimension.
If not, can someone explain the concept/necessity behind it? The website is in German.
http://www.kvraudio.com/get/1143.html
Thanks, Dave
http://www.kvraudio.com/get/1143.html
Thanks, Dave
Here is my small version:
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LIMITAPROACHINGINFINITY LIMITAPROACHINGINFINITY https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=47871
- KVRAF
- 1850 posts since 13 Nov, 2004
"The idea behind RS Exact Delay is a 100% accurate computation of the deceleration time in consideration of the effects of temperature on the speed of sound.
"
The only thing bogus looking is the word deceleration.. Audio does not decelerate through a constant demperature.. It travels at a const. velocity.. If there was a change in temperature (say a gradual increas/dec, then it would decel or accelerate).. Other than that it looks good.
"
The only thing bogus looking is the word deceleration.. Audio does not decelerate through a constant demperature.. It travels at a const. velocity.. If there was a change in temperature (say a gradual increas/dec, then it would decel or accelerate).. Other than that it looks good.
The following statement is true.
The previous statement is false.
The previous statement is false.
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- KVRist
- 335 posts since 15 Mar, 2004
Ahhh yes sound speed does change with temputure , air presure, or moluclear desinity. Sound travels much faster though water and rock then it does air, another way to look at it is ever go out on a cold air morning and hear a freeway yet on a warm morning it is not there at all
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LIMITAPROACHINGINFINITY LIMITAPROACHINGINFINITY https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=47871
- KVRAF
- 1850 posts since 13 Nov, 2004
What your talking about is not velocity of propagating sound waves but i think you're talking about dampening the amplitude.. Never heard of it but sounds interesting.
The following statement is true.
The previous statement is false.
The previous statement is false.
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- KVRAF
- Topic Starter
- 1933 posts since 29 Apr, 2005 from Beyond all space, time, and dimension.
I just wonder how this will improve recordings, and if different air densities are really going to matter inside as small a space as a recording studio (though maybe in an arena or concert hall it might matter).
Here is my small version:
PLEASE VISIT www.thehungersite.com DAILY AND CLICK THE LINKS. THEY DONATE MONEY TO CHARITY BASED ON AD INCOME. IT'S FREE!
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- KVRAF
- 8389 posts since 11 Apr, 2003 from back on the hillside again - but now with a garden!
Thing is, temperature isn't the only factor - dust particles, extraneous gases, water vapour, etc all alter instantaneous densities, and really it's density that count.
Temperature is an average, and arguably doesn't really exist in itself.
Having said that, this is a laugh. I'm not going to download, but surely it should work as more than just a single delay - delay certain frequencies to create an spectral imbalance? (since warmer temperatures will emphasise diff Freqs, delaying and attenuating, etc)
O well, ta for the heads up
DSP
Temperature is an average, and arguably doesn't really exist in itself.
Having said that, this is a laugh. I'm not going to download, but surely it should work as more than just a single delay - delay certain frequencies to create an spectral imbalance? (since warmer temperatures will emphasise diff Freqs, delaying and attenuating, etc)
O well, ta for the heads up
DSP
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- KVRian
- 772 posts since 6 Oct, 2003 from ezeeworld
Actually the site is in english too! Look at the flags below the right hand menu and you will see the option.Frippertronix wrote:If not, can someone explain the concept/necessity behind it? The website is in German.
http://www.kvraudio.com/get/1143.html
Thanks, Dave
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- Skunk Mod
- 21249 posts since 10 Jun, 2004 from Pony Pasture
Sound's speed does NOT vary with changes in static air pressure. (I made that mistake a month or two ago, then looked it up and corrected myself.) Temperature, yes. Humidity, a little. Pressure, no.
To detect my error I used my old physics textbooks. Easier is Wikipedia:
http://en.wikipedia.org/wiki/Speed_of_sound
The page linked to above refers to this short explanation:
http://www.sengpielaudio.com/SpeedOfSoundPressure.pdf
To detect my error I used my old physics textbooks. Easier is Wikipedia:
http://en.wikipedia.org/wiki/Speed_of_sound
The page linked to above refers to this short explanation:
http://www.sengpielaudio.com/SpeedOfSoundPressure.pdf
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- KVRAF
- Topic Starter
- 1933 posts since 29 Apr, 2005 from Beyond all space, time, and dimension.
scum wrote:it is just the next pc-made shit
Here is my small version:
PLEASE VISIT www.thehungersite.com DAILY AND CLICK THE LINKS. THEY DONATE MONEY TO CHARITY BASED ON AD INCOME. IT'S FREE!
PLEASE VISIT www.thehungersite.com DAILY AND CLICK THE LINKS. THEY DONATE MONEY TO CHARITY BASED ON AD INCOME. IT'S FREE!
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- KVRian
- 769 posts since 2 Apr, 2005
It's amazing how easy it is to stir up ignorance. If ignorance is truely bliss, this post seems to have made a few people ecstatic.
"PC made shit" is equally good, if not vastly superior, to a lot of other options. Not all VST plugins are intended for bedroom wannabies making 'tarnce'.
The purpose of this VST is very simple and well explained. IF you are recording with widely spaced multiple mics, you will get delay differences that need to be compensated for. You can measure the distance, and you can measure the temperature. It makes perfect sense to use a VST delay that allows you to enter these parameters to create the necessary delay to align up your mics (probably for classical orchestral recording).
"PC made shit" is equally good, if not vastly superior, to a lot of other options. Not all VST plugins are intended for bedroom wannabies making 'tarnce'.
The purpose of this VST is very simple and well explained. IF you are recording with widely spaced multiple mics, you will get delay differences that need to be compensated for. You can measure the distance, and you can measure the temperature. It makes perfect sense to use a VST delay that allows you to enter these parameters to create the necessary delay to align up your mics (probably for classical orchestral recording).
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- KVRAF
- 10597 posts since 13 Jun, 2004 from Alberto Balsam
^^at least he chose a proper nickscum wrote:it is just the next pc-made shit
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- KVRAF
- Topic Starter
- 1933 posts since 29 Apr, 2005 from Beyond all space, time, and dimension.
Wasn't aware that even "widely spaced" mics (i.e., what, 30 feet apart?) would even result in any kind of even vaguely audible delay differences. Sounds like picking nits to me.greendoor wrote:It's amazing how easy it is to stir up ignorance. If ignorance is truely bliss, this post seems to have made a few people ecstatic.
"PC made shit" is equally good, if not vastly superior, to a lot of other options. Not all VST plugins are intended for bedroom wannabies making 'tarnce'.
The purpose of this VST is very simple and well explained. IF you are recording with widely spaced multiple mics, you will get delay differences that need to be compensated for. You can measure the distance, and you can measure the temperature. It makes perfect sense to use a VST delay that allows you to enter these parameters to create the necessary delay to align up your mics (probably for classical orchestral recording).
Here is my small version:
PLEASE VISIT www.thehungersite.com DAILY AND CLICK THE LINKS. THEY DONATE MONEY TO CHARITY BASED ON AD INCOME. IT'S FREE!
PLEASE VISIT www.thehungersite.com DAILY AND CLICK THE LINKS. THEY DONATE MONEY TO CHARITY BASED ON AD INCOME. IT'S FREE!
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- KVRian
- 769 posts since 2 Apr, 2005
It's called phase issues. Engineers who use multiple mics (even as simple a thing as one drumkit) have enormous problems. Some will use tape measures, trying to get the sound sources aligning right.
Imagine an orchestra, where the players are maybe 100 feet apart. The speed of sound is, very roughly, 333 meters per second. So 100 feet (roughly 33 meters) would take around 100ms. That is a huge delay!
If you are running a large PA in a park, and you have a stack of speakers 200 feet away from the main stage, it's a good idea to delay the sound, so it reinforces the naturally delayed sound coming from the main stage. This plugin would be magic for that job.
Trying applying a 50/50 mix of dry sound and a 20ms delay - and then tell me again that "even vaguely audible delay differences sounds like picking nits to me.
"
Imagine an orchestra, where the players are maybe 100 feet apart. The speed of sound is, very roughly, 333 meters per second. So 100 feet (roughly 33 meters) would take around 100ms. That is a huge delay!
If you are running a large PA in a park, and you have a stack of speakers 200 feet away from the main stage, it's a good idea to delay the sound, so it reinforces the naturally delayed sound coming from the main stage. This plugin would be magic for that job.
Trying applying a 50/50 mix of dry sound and a 20ms delay - and then tell me again that "even vaguely audible delay differences sounds like picking nits to me.
"
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- KVRAF
- Topic Starter
- 1933 posts since 29 Apr, 2005 from Beyond all space, time, and dimension.
I guess all that is true, but I was thinking in studio terms when I started this thread, since most people looking for free vstware are recording in their basement rec room or bedroom. It doesn't surprise me that (as I indicated in an earlier post), people doing sound for a large venue need it, but they have that kind of thing already incorproated into their professional setups. Actually, after you broke down the speed of sound into meters per second I can see that the issue is a probably a bigger problem in more circumstances than I would have thought.greendoor wrote:It's called phase issues. Engineers who use multiple mics (even as simple a thing as one drumkit) have enormous problems. Some will use tape measures, trying to get the sound sources aligning right.
Imagine an orchestra, where the players are maybe 100 feet apart. The speed of sound is, very roughly, 333 meters per second. So 100 feet (roughly 33 meters) would take around 100ms. That is a huge delay!
If you are running a large PA in a park, and you have a stack of speakers 200 feet away from the main stage, it's a good idea to delay the sound, so it reinforces the naturally delayed sound coming from the main stage. This plugin would be magic for that job.
Trying applying a 50/50 mix of dry sound and a 20ms delay - and then tell me again that "even vaguely audible delay differences sounds like picking nits to me.
"
It wasn't so much the distance delay compensation that made me scratch my head on this one, more the temperature part of it, but I guess if sound really slows down or speeds up with air temperature it may be a necessary parameter for total accuracy (as the name of the plug implies).
Here is my small version:
PLEASE VISIT www.thehungersite.com DAILY AND CLICK THE LINKS. THEY DONATE MONEY TO CHARITY BASED ON AD INCOME. IT'S FREE!
PLEASE VISIT www.thehungersite.com DAILY AND CLICK THE LINKS. THEY DONATE MONEY TO CHARITY BASED ON AD INCOME. IT'S FREE!


