Tape delay
- KVRAF
- 2818 posts since 30 Aug, 2001 from where dinosaurs are still alive
dubbox=big fat drug
echotank=drug cocktail
also, the Voxengo AnalogFlux suite includes a tape delay that is very cool.
echotank=drug cocktail
also, the Voxengo AnalogFlux suite includes a tape delay that is very cool.
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- KVRist
- 380 posts since 26 Jul, 2004 from "Boogie Down " Bronx, NY
anyone know where to find the Project 1 tape delay? are there any active download sites on the internet? thanks
www.warbeats.com the hottest free video tutorials!!!!
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- KVRian
- 581 posts since 8 Dec, 2004
Audio Damage's Dubstation does what you're after, and it's cheap.
http://www.audiodamage.com/l33t/product ... ducts_id=9
http://www.audiodamage.com/l33t/product ... ducts_id=9
Coffee please, black, no sugar.
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- KVRAF
- 12235 posts since 18 Aug, 2003
Re: Dubstation, MFM, Retrodelay, OhmBoys, PSP 42, etc. All great delays, but none are tape delay emulators. There are surprisingly few out there in the VST world.
Both the Voxengo one and the one inside Trash sound great, but neither are designed for real-time modulation. If I can remember correctly, the Voxengo one just adjusts the buffer like a digital delay and the one in Trash actually mutes until you reach the new delay time. I've only demo'ed these, so please correct me if I'm wrong. The Logic Tape Delay is often considered one of the best effects inside Logic, isn't it? I see former Logic users waxing poetic about it frequently. I assume it responds as a tape delay should, but I've never tried it.
One excellent one I always forget about is mda's DubDelay. I can only assume it's more or less modelled on a tape echo as it doesn't really say anywhere, but it is fantastic.
Both the Voxengo one and the one inside Trash sound great, but neither are designed for real-time modulation. If I can remember correctly, the Voxengo one just adjusts the buffer like a digital delay and the one in Trash actually mutes until you reach the new delay time. I've only demo'ed these, so please correct me if I'm wrong. The Logic Tape Delay is often considered one of the best effects inside Logic, isn't it? I see former Logic users waxing poetic about it frequently. I assume it responds as a tape delay should, but I've never tried it.
One excellent one I always forget about is mda's DubDelay. I can only assume it's more or less modelled on a tape echo as it doesn't really say anywhere, but it is fantastic.
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- DASH Guy
- 8157 posts since 20 Sep, 2001
is this one?shamann wrote:Re: Dubstation, MFM, Retrodelay, OhmBoys, PSP 42, etc. All great delays, but none are tape delay emulators. There are surprisingly few out there in the VST world.
http://nusofting.liqihsynth.com/Morphing.htm
http://nusofting.liqihsynth.com/zip/Mor ... 2_Demo.zip
if it's not, what's missing?
thanks
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- KVRian
- 1035 posts since 4 Jan, 2005 from Traun Austria
Tape Echo Its a free Dirext X Plug
http://www.a0audio.com/
I like the free Tape Delay from concretetFX. (VST)
I don`t have a link , but search with google
Reinhard
http://www.a0audio.com/
I like the free Tape Delay from concretetFX. (VST)
I don`t have a link , but search with google
Reinhard
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- KVRian
- 1184 posts since 27 Apr, 2004 from Houston, Texas
shamann wrote:Dubstation, MFM, Retrodelay, OhmBoys, PSP 42, etc. All great delays, but none are tape delay emulators
this is correct but I think the OhmBoyz has a delay that resembles a tape echo. the filters are great for achieving this type of tape effect.
I have tried some of these other delays that "claim" to simulate a tape echo and I think the OhmBoyz sounds better.
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- KVRAF
- 12235 posts since 18 Aug, 2003
Well, I should preface by saying I'm not an expert on the subject. I've heard tape delays, I'm reasonably sure how they work, but I've never actually used one. So I may be full of crap on this.liqih wrote:if it's not, what's missing?
The test for me is the pitch change during coarse adjustment of delay time. It should do it on a tape delay emulation. It should also do it on a bucket brigade emulation, but that's another issue (it does on a few of those, done best in Ronin and DubStation).
Here's an audio example to show what I'm talking about.
That's just a recording of a single ping at a single pitch going through a delay. The first section is P1 Tapedelay, there's a pause halfway through and then I switch to the ping through Morphing Delay. You should hear the difference right away. The first one changes the pitch of the delay as I manually adjust the delay time, so I feasibly could play a whole melody on the delay line, whereas the second makes cartoony Max Headroom sounds, fun and useful in their own way, but doesn't scream tape delay to me. Morphing Delay has some cool features, and the envelope morph does change the pitch in a cool way, but not in a hands-on kind of way.
There are other things that should, or at least could, be modelled in a tape delay, things like wow and flutter, signal degradation, tape saturation, smooth feedback fades, tape degradation, etc. Try something like Steinberg's Karlette, it's really just a multi-tap series of digital delay buffers, other than the picture on the faceplate, nothing is remotely tape-like.
- KVRAF
- 1817 posts since 1 Jun, 2003
well, i've never used a tape delay, either, but arcdev's dubbox has a lot of the features you mentioned. i don't know if it sounds like a tape delay, but it surely doesn't sound like the average (or even not so average for that matter) vst delays.shamann wrote:Well, I should preface by saying I'm not an expert on the subject. I've heard tape delays, I'm reasonably sure how they work, but I've never actually used one. So I may be full of crap on this.liqih wrote:if it's not, what's missing?
The test for me is the pitch change during coarse adjustment of delay time. It should do it on a tape delay emulation. It should also do it on a bucket brigade emulation, but that's another issue (it does on a few of those, done best in Ronin and DubStation).
Here's an audio example to show what I'm talking about.
That's just a recording of a single ping at a single pitch going through a delay. The first section is P1 Tapedelay, there's a pause halfway through and then I switch to the ping through Morphing Delay. You should hear the difference right away. The first one changes the pitch of the delay as I manually adjust the delay time, so I feasibly could play a whole melody on the delay line, whereas the second makes cartoony Max Headroom sounds, fun and useful in their own way, but doesn't scream tape delay to me. Morphing Delay has some cool features, and the envelope morph does change the pitch in a cool way, but not in a hands-on kind of way.
There are other things that should, or at least could, be modelled in a tape delay, things like wow and flutter, signal degradation, tape saturation, smooth feedback fades, tape degradation, etc. Try something like Steinberg's Karlette, it's really just a multi-tap series of digital delay buffers, other than the picture on the faceplate, nothing is remotely tape-like.

if you haven't looked at it yet, now you have. if you haven't tried it, do so. sorry plugging this plug so much... *slaps himself for stupid joke*dubb box - A virtual tape delay, loosely modelled on my venerable Roland Space Echo. Does a fairly good job of emulating the tape saturation, unpredictability and wild self-oscillation of the real deal.
Features main echo and 'second-tapehead' sub-echoes, as well as adjustable vintageness (tape hiss, motor inertia, tape and motor age).
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- KVRAF
- 2938 posts since 18 Jul, 2005
Klang Labs' Overdubber is excellent for the speeding-up and slowing down effect. ArcDev's Dubb Box is very capable in this regard as well.
