Looping In Audition/FL Studio
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- KVRist
- 68 posts since 5 May, 2005 from Australia
i was wondering how to create loop points in an audio file in audition, thats read by FL Studio. i add 'cue points' to the areas wanted to loop, but FL reads them as regions or whatever, as if it was a beat, for easyer stretching. also, is there a way in the FL wav editor to place in loop points, ive tride, but cant get it too work.
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- KVRist
- Topic Starter
- 68 posts since 5 May, 2005 from Australia
any help would be mucly appreciated, i couldnt find any info throughout the forums.
- KVRian
- 1305 posts since 26 May, 2003 from im müscha...
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Lazarus Machine Lazarus Machine https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=83111
- KVRist
- 68 posts since 3 Oct, 2005
hello tracer 221,
Yes, there is a way to use the FL WaveEditor to set loop points, without having to use another app. Although I'm not sure, I don't think FL Studio "understands" loop points set in too many other apps. It will "understand" the loop points set in the Zero-X BeatSlicer/BeatCreator app but not those set in any other app.
Now to using the in-built WaveEditor to set loop points. Import a sample in an existing channel or into a new one. Press Ctrl+E to open the WaveEditor. Now, if you look closely, you'll see two inverted triangle shape on top left and top right hand side of the displayed waveform. These are marked with "S" [for "Start"] and "E" [for End]. You drag these start and end points to their required positions to mark a loop.
That done, you simply got to SAVE that waveform with the now-new looping data. Press the Save button on the WaveEditor toolbar at the top. Done that? Good, now quit the Editor and if you've done everything right, you'll see two vertical red lines marking your loop points in the Channel Settings window [in the SMP page] for that particular sample.
Can you see it? Good. [If not, you have missed out something] Now click on the "Use loop points" LED and see it light up. From this point, FL should be using your loop points while triggering that sample.
cheers!
Yes, there is a way to use the FL WaveEditor to set loop points, without having to use another app. Although I'm not sure, I don't think FL Studio "understands" loop points set in too many other apps. It will "understand" the loop points set in the Zero-X BeatSlicer/BeatCreator app but not those set in any other app.
Now to using the in-built WaveEditor to set loop points. Import a sample in an existing channel or into a new one. Press Ctrl+E to open the WaveEditor. Now, if you look closely, you'll see two inverted triangle shape on top left and top right hand side of the displayed waveform. These are marked with "S" [for "Start"] and "E" [for End]. You drag these start and end points to their required positions to mark a loop.
That done, you simply got to SAVE that waveform with the now-new looping data. Press the Save button on the WaveEditor toolbar at the top. Done that? Good, now quit the Editor and if you've done everything right, you'll see two vertical red lines marking your loop points in the Channel Settings window [in the SMP page] for that particular sample.
Can you see it? Good. [If not, you have missed out something] Now click on the "Use loop points" LED and see it light up. From this point, FL should be using your loop points while triggering that sample.
cheers!

[However, cigarette smoking is injurious to health]
