I'm wondering about the best way to create a tail of a sample. Suppose you've got a drumloop that's got some nice reverb on it (which you want to keep in your target sample), in which each occurence of the snare hit is isolated at the beginning of the hit, but overlaps with another drumhit (kick, whatever). You'd like to use that snare. So, you grab the front (solo) part of the hit. Now you've got a nice snare hit, but it's got no tail (missing the end of the hit).
What would be best in this case, to reconstruct the tail/reverb? Use a convolution/impulse reverb, with the impulse coming from the original drumloop?
Sorry if this has been covered before, and I admit I'm typing this before trying it...
Recreating reverb tails
- KVRian
- 1395 posts since 16 Jan, 2004
- Rad Grandad
- 38041 posts since 6 Sep, 2003 from Downeast Maine
I haven't done it with drums, but I have with guitar and using delay tails especially in Pour Me Another.OzoneJunkie wrote:I'm wondering about the best way to create a tail of a sample. Suppose you've got a drumloop that's got some nice reverb on it (which you want to keep in your target sample), in which each occurence of the snare hit is isolated at the beginning of the hit, but overlaps with another drumhit (kick, whatever). You'd like to use that snare. So, you grab the front (solo) part of the hit. Now you've got a nice snare hit, but it's got no tail (missing the end of the hit).
What would be best in this case, to reconstruct the tail/reverb? Use a convolution/impulse reverb, with the impulse coming from the original drumloop?
Sorry if this has been covered before, and I admit I'm typing this before trying it...
What I did was to use several tracks and apply the delay right to the track, however I created a silence of a few seconds to the end of the track so the tails could fade out without being interupted by the next guitar part. Hope that helps some...
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- KVRAF
- 10597 posts since 13 Jun, 2004 from Alberto Balsam
The FL Studio Slicer has a very intelligent function that does this automatically, but sometimes for total percussive control I need do it manually with an audio editor:
1) removing the single drum hit from an entire loop:

so you get the single, isolated drum hit:

2) Then I loop the end of the new isolated drum hit by copying a bit of the end and pasting it to loop. After a lot of practice you will find what will loop seamlessly and what wont (I.E. always start and end on zero crossings and so the waveform is going in the right direction). In the below picture I only pasted once, but ive had to paste 2 or 3 times before (different lengths each time so it doint sound robotic) to get it long enough.

3) I then select the new looped part and add an amp to the envelope to give it the decaying tail of a drum hit:

EDIT: I HATE IMAGE SCROLLBARS. I even cut these down to 60% of their original size think ing they would fit.
1) removing the single drum hit from an entire loop:
so you get the single, isolated drum hit:
2) Then I loop the end of the new isolated drum hit by copying a bit of the end and pasting it to loop. After a lot of practice you will find what will loop seamlessly and what wont (I.E. always start and end on zero crossings and so the waveform is going in the right direction). In the below picture I only pasted once, but ive had to paste 2 or 3 times before (different lengths each time so it doint sound robotic) to get it long enough.
3) I then select the new looped part and add an amp to the envelope to give it the decaying tail of a drum hit:
EDIT: I HATE IMAGE SCROLLBARS. I even cut these down to 60% of their original size think ing they would fit.
- KVRian
- Topic Starter
- 1395 posts since 16 Jan, 2004
Thanks both for the replies. I've played around with your method once before, Chase, but my results were "meh", but I don't think I applied any amp to the envelope, so that's just dumbness on my part. I think a combination of that method, along with using a convo reverb to get the reverb part of the hit right might do the trick.
btw, what exactly does the FL slicer do "intelligently"? The whole process you descibed? If so, "woah" </neo>
btw, what exactly does the FL slicer do "intelligently"? The whole process you descibed? If so, "woah" </neo>
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- KVRAF
- 10597 posts since 13 Jun, 2004 from Alberto Balsam
woah indeed! it does a mixture of what i described plus some time-stretching, and sounds great.OzoneJunkie wrote:btw, what exactly does the FL slicer do "intelligently"? The whole process you descibed? If so, "woah" </neo>
