The new FL Studio Sampler Channel...

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I can answer that - the step sequencer ROCKS for making drums. Absolutely ROCKS.

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This happens to me periodically. Only with certain samples, which is odd. Others load just fine. All I do is go to the "Time Stretching" section and the "Time" knob, right click, hit "None". Then if I'm importing new samples that I know are buggy, I clone the channel and drag and drop into that so I don't have to do it again.
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FL stretches samples to the project's tempo when they contain tempo information, it's as simple as that. Don't make it sound as if FL was the first app to auto-stretch loops to the project. Your samples aren't loops? Then don't make them appear as loops (edit their ACID properties), a single-hit shouldn't contain tempo information.

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tony tony chopper wrote: Your samples aren't loops? Then don't make them appear as loops (edit their ACID properties), a single-hit shouldn't contain tempo information.
That's it! I knew I remembered this somewhere:
Acid loops give me the worst time: a single hit can appear as a loop.
..what goes around comes around..

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Yeap, that is exactly what I discovered myself too! Tempo info screws it up. So, unless you have a project tempo set to an exact tempo contained in a sample, than you have to go back and adjust it. Yes, its annoying when you deal with single shot samples, but the benefits of FLS sampler time streching is far too superior to bother me. Just my opinion. Oh, and Z-plane streching is a God send!!! I used to spend hours preparing acapella samples for remixing in Soundforge (choping and timestretching), now its all done internally in FLS with non-destructive editing!!!! You can even save individual slices automatically to re-open them and route to a different Mixer channel. Very useful!!!

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tony tony chopper wrote: Your samples aren't loops? Then don't make them appear as loops (edit their ACID properties), a single-hit shouldn't contain tempo information.
then dont have the FL Audio editor save loop points at the beginning and end by default...

Therefore, i beg you - please, please make it a switchable option. it would be simple to do. Otherwise my only options to avoid this would be to downgrade to a previous function or edit EVERY single sample that has any tempo/looping info (which would be HUNDREDS - and all from FL Studio in the first place).

you guys were right though - the only samples that do this are ones with loop points or that I bounced to audio from FL Studio.

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@gol

Am I missing something or do multi-sample hits have to be manually imported into FPC? I'm hoping for a way that is similar to Battery2 wherein I can select a directory of samples, import them all and automatically distribute them evenly for velocity switching. Battery2 will set the layers up for you and this is so handy that it inspires. I'm sure this has been requested before and perhaps the new sampler addresses it. Please let me know. Thanks!
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Shane Sanders wrote:Chase, why aren't you using FLS's FPC for drum set ups? Using the sampler for one shots is fine, but with FPC you can organize entire kits whether one-shots or layered. Just curious.

I use Battery2 for this type of thing myself, but if given a choice between the sampler and FPC, I'd go with FPC for drum related materials.
For DnB the FPC isnt efficient. I need the sampler channel's option for each indivisual sample.

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arke wrote:I can answer that - the step sequencer ROCKS for making drums. Absolutely ROCKS.
Don't you find it annoying when you need to subdivide the beat further for more realistic pre and post hits and ghost notes? I'd much rather use the Piano Roll for all of it, but that's just me.
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Chase wrote:
Shane Sanders wrote:Chase, why aren't you using FLS's FPC for drum set ups? Using the sampler for one shots is fine, but with FPC you can organize entire kits whether one-shots or layered. Just curious.

I use Battery2 for this type of thing myself, but if given a choice between the sampler and FPC, I'd go with FPC for drum related materials.
For DnB the FPC isnt efficient. I need the sampler channel's option for each indivisual sample.
Which aspect of the sampler can't you get from a regular target channel? Is it the filters?
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Shane Sanders wrote:
Chase wrote:
Shane Sanders wrote:Chase, why aren't you using FLS's FPC for drum set ups? Using the sampler for one shots is fine, but with FPC you can organize entire kits whether one-shots or layered. Just curious.

I use Battery2 for this type of thing myself, but if given a choice between the sampler and FPC, I'd go with FPC for drum related materials.
For DnB the FPC isnt efficient. I need the sampler channel's option for each indivisual sample.
Which aspect of the sampler can't you get from a regular target channel? Is it the filters?
I will have a snare sample that Im using, and to create a ghost snare from that channel I duplicate the said sampler channel and make it ghost via the precumputed effects as well as the legacy effects and channel envelopes.

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Chase wrote: For DnB the FPC isnt efficient. I need the sampler channel's option for each indivisual sample.
Again I'd urge you to check out the FL Slicer, too, in addition to these other tools rather than in place of them. If memory serves, you can slice up a one-shot (though that sounds crazy) and manipulate the slices right there with various things such as the pitch. So theoretically, you could have a snare hit with a massive reverb tail and cause it to stutter rhythmically in a granular way. Anyways, try it and see if you stumble onto something novel. Might be an additional path to originality. I'm gonna try that tonight when I get home. I just started goofing with the FL SLicer recently due to the big percussion collections that came with the various music mags this month. Normally I program all my beats, but I'm starting to want to get less traditional with the percussion and this may be a new way to do it without buying yet another set of tools.
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Chase wrote: I will have a snare sample that Im using, and to create a ghost snare from that channel I duplicate the said sampler channel and make it ghost via the precumputed effects as well as the legacy effects and channel envelopes.
Ah yes. You might also try using Kjaerhus classic reverb and play with the pre settings. Turn up the FX mix, too, and you'll see what I mean. Devastating sometimes if you get a delay in there working with the weird predelay on the reverb. Very rhythmic and musical, though it swallows up a lot of freqs.
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Shane Sanders wrote: Ah yes. You might also try using Kjaerhus classic reverb and play with the pre settings. Turn up the FX mix, too, and you'll see what I mean. Devastating sometimes if you get a delay in there working with the weird predelay on the reverb. Very rhythmic and musical, though it swallows up a lot of freqs.
a little example?
*.flp perhaps....... (wink.wink.nudge.nudge)
..what goes around comes around..

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ouroboros wrote:
Shane Sanders wrote: Ah yes. You might also try using Kjaerhus classic reverb and play with the pre settings. Turn up the FX mix, too, and you'll see what I mean. Devastating sometimes if you get a delay in there working with the weird predelay on the reverb. Very rhythmic and musical, though it swallows up a lot of freqs.
a little example?
*.flp perhaps....... (wink.wink.nudge.nudge)
When I get home I'll try to do it. I'm still at work sans FLS right at the moment.
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