The new FL Studio Sampler Channel...

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8)
..what goes around comes around..

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Shane Sanders wrote:
Chase wrote: For DnB the FPC isnt efficient. I need the sampler channel's option for each indivisual sample.
Again I'd urge you to check out the FL Slicer, too, in addition to these other tools rather than in place of them. If memory serves, you can slice up a one-shot (though that sounds crazy) and manipulate the slices right there with various things such as the pitch. So theoretically, you could have a snare hit with a massive reverb tail and cause it to stutter rhythmically in a granular way. Anyways, try it and see if you stumble onto something novel. Might be an additional path to originality. I'm gonna try that tonight when I get home. I just started goofing with the FL SLicer recently due to the big percussion collections that came with the various music mags this month. Normally I program all my beats, but I'm starting to want to get less traditional with the percussion and this may be a new way to do it without buying yet another set of tools.
I know, mate :wink: . Us DnB heads live for some of these techniques. The Slicer channel Is only used with single shots when making glitch effects fro me for the same reasons i mentioned in my previous post (for instance the slicer doesnt have the option to invert the waveform like the sampler does - crucial for combining drum hits, notably kicks)

Also reverb on drums I would only use for fx and not main drums as reverberated drums just screams cheesey 80's :wink:

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But I can explain myself better even without FLS. Have a look again at the Kjaerhus interface:

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1. Set up a loop that has at least kick and snare.
2. Route that into Kjaerhus classic reverb
3. Fiddle with the predelay and early reflection settings, listening for repeats and reverse sounding parts that are in time with the beat in a musical way.
4. Simultaneously, you might wanna do some lo cut right there in the interface so that your kick drum is mostly passing through dry (at least on this channel). This'll make the snares and hats crisper and the whole thing will be less of a mud bath.
5. Insert a delay after Kjearhus and fiddle some more
6. Insert an instance of any kind of gating that you can control the subdivisions and slope. I am having a brain fart on the one I use at the moment, but its free and the interface is blue. Anyway, sometimes you can use this to add an additional level of rhythmic stuttering and then blend it all back with some other nice groove.

That's the basic idea anyway.
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Chase wrote:
tony tony chopper wrote: Your samples aren't loops? Then don't make them appear as loops (edit their ACID properties), a single-hit shouldn't contain tempo information.
then dont have the FL Audio editor save loop points at the beginning and end by default...
And it's pretty hard to actually control what different audio editors, converters etc. actually write in metadata sections of a wav file.
Obviously a computer still can’t throw a television out of a hotel window or get drunk and be sick on the carpet, so there is little danger of them replacing drummers for some while yet. -- Nick Mason

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Chase wrote:
Also reverb on drums I would only use for fx and not main drums as reverberated drums just screams cheesey 80's :wink:
When you do it the way I've described, it doesn't really have the character of a reverb anymore. It's more like a rhythmic cloud. The gate helps a lot with this as it dismisses the tails. You get the bigness and the granularity without the 80's cheese.
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Chase wrote: The Slicer channel Is only used with single shots when making glitch effects fro me
a tad OT but I've been using 'Zamp' with one-shots for some cool glitching.

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Shane Sanders wrote:
Chase wrote:
Also reverb on drums I would only use for fx and not main drums as reverberated drums just screams cheesey 80's :wink:
When you do it the way I've described, it doesn't really have the character of a reverb anymore. It's more like a rhythmic cloud. The gate helps a lot with this as it dismisses the tails. You get the bigness and the granularity without the 80's cheese.
dismisses the tails? what do you mean?

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I remembered my gate: DFX Skidder

http://www.kvraudio.com/get/661.html

Free is beautiful.
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Chase wrote:
Shane Sanders wrote:
Chase wrote:
Also reverb on drums I would only use for fx and not main drums as reverberated drums just screams cheesey 80's :wink:
When you do it the way I've described, it doesn't really have the character of a reverb anymore. It's more like a rhythmic cloud. The gate helps a lot with this as it dismisses the tails. You get the bigness and the granularity without the 80's cheese.
dismisses the tails? what do you mean?
Because the gate is cutting the signal at regular intervals according to BPM, it's effectively slicing off the tails if the setting is short enough. Make sense?
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sdv wrote:
Chase wrote: The Slicer channel Is only used with single shots when making glitch effects fro me
a tad OT but I've been using 'Zamp' with one-shots for some cool glitching.
Didn't see that in the KVR effects list. Got a link?
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Handy tip if you're exporting and reimporting lots of loops in FL: uncheck the "save Acid info" blox on the export box that pops up: that keeps all the tempo info out for the next importation.
..what goes around comes around..

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ouroboros wrote:Handy tip if you're exporting and reimporting lots of loops in FL: uncheck the "save Acid info" blox on the export box that pops up: that keeps all the tempo info out for the next importation.
yea, i know that NOW :lol: but what about the hundreds of samples I've made that way before v5 and therefore this problem?

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Shane Sanders wrote:
sdv wrote:
Chase wrote: The Slicer channel Is only used with single shots when making glitch effects fro me
a tad OT but I've been using 'Zamp' with one-shots for some cool glitching.
Didn't see that in the KVR effects list. Got a link?
Psychic Modulation developed it and Zvon distributes it here:
http://www.lesproductionszvon.com/Software.htm

When they first made Zamp it was cool but I asked Jack to put in start/end points and a randomizer for the samples just for 'circuit-bent' type glitching. He did and it's pretty groovy. It's also a freebie.

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sdv wrote: Psychic Modulation developed it and Zvon distributes it here:
http://www.lesproductionszvon.com/Software.htm

When they first made Zamp it was cool but I asked Jack to put in start/end points and a randomizer for the samples just for 'circuit-bent' type glitching. He did and it's pretty groovy. It's also a freebie.
Neato. Just loaded it up and then a quick conga hit. Immediately realized I need to read the manual. :)
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So Gol do you think you could ever make it an option to make the sampler channel stick to resample with the "time" knob all the way down, please pleasE?

Or do you want me to bring more people that it bothers?

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