Do we really need more than 100 velocity layers?
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- KVRAF
- 7316 posts since 7 Mar, 2003
Coming from a sample users perspective... I like the freedom to load up 127 different samples and make the effort to map them all to one key, each on a different vel. layer.
This functionality offers stunning possibilities for glitch and other types of electronic music.
This functionality offers stunning possibilities for glitch and other types of electronic music.
My Youtube Channel - Wires Dream Disasters
- KVRAF
- 1597 posts since 15 Jan, 2005 from Vales Of Glamorgan, South Wales, UK
Who, let's face it, right or wrong and all other areguments aside, has sold sh*tloads of records and achieved major worldwide airplayAndrew Vernon wrote:They all probably worship Justin Timberlake.
Let's be honest, who here doesn't envy his royalty cheques?
And when I've seen his fans interviewed, none complained that his drum sound was lacking in subtle dynamics
The very nature of the music he makes (like it or not) is such that Buddy Rich/Gene Krupa subtlety is not the order of the day!
Steve
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- jaaathmaster
- 2690 posts since 1 Jun, 2001 from Marlow, S. Bucks, UK
Not Ihollowsun wrote:Who, let's face it, right or wrong and all other areguments aside, has sold sh*tloads of records and achieved major worldwide airplayAndrew Vernon wrote:They all probably worship Justin Timberlake.
Let's be honest, who here doesn't envy his royalty cheques?![]()
Indeed not... It's the order of my day thoughhollowsun wrote: The very nature of the music he makes (like it or not) is such that Buddy Rich/Gene Krupa subtlety is not the order of the day!
Steve
The discussions about drum position are pretty valid though I think.. With drum rolls/fills, having some extra positions to play with makes a lot of difference, probably enough to reduce the necessity for huge numbers of velocity layers. On the other hand, cymbal and rides can have a lot of variation even at the lowest velocities, essential for getting swells right.
Last edited by griels on Tue Nov 08, 2005 12:16 am, edited 1 time in total.
Music with dinner is an insult both to the cook and the violinist.
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- KVRAF
- 7316 posts since 7 Mar, 2003
Envy? Isn't that a sin. You bad boy.hollowsun wrote: Let's be honest, who here doesn't envy his royalty cheques?
My Youtube Channel - Wires Dream Disasters
- KVRAF
- 1597 posts since 15 Jan, 2005 from Vales Of Glamorgan, South Wales, UK
Or, indeed, drums!Andrew Vernon wrote:Depends what you're sampling. I'm not so sure you could get the accuracy required to get 127 levels of an accoustic guitar.
Absolutely - especially them highly favoured vintage analogues with a velocity range of 0-1 ..... off or on!Andrew Vernon wrote:If you're sampling a synth though.. damn right I want 127
Or those mainstays of many a good dance floor filler, the TR808, 909, Linn, etc.... 0-2 ..... off/medium/full
Don't tell me....
You'll be wanting 96k/24-bit samples of the 15k/8(ish)-bit LinnDrum next!!!
But now I am being facetious
Steve
- KVRAF
- 1597 posts since 15 Jan, 2005 from Vales Of Glamorgan, South Wales, UK
Andrew Vernon wrote:Envy? Isn't that a sin. You bad boy.hollowsun wrote: Let's be honest, who here doesn't envy his royalty cheques?
I know... shameful isn't it!
Steve
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- KVRist
- 352 posts since 5 Jul, 2004
I think people will pay for what they want. And companies will provide for them ... and competition will drive keep the prices down.hollowsun wrote:
But let me add this question to the equation for those who want 128 layers (or more):
Would you actually be prepared to pay for the considerable amount of extra work required for a 128 layered collection (and 'round-robin' variations, etc.)? Samples don't grow on trees ya know!
Or is this level of detail expected for free as well?
Steve
But anyway, making sample libraries with more velocity layers is not going to make it MUCH more costly to make is it? I mean, the main costs are just 'doing it in the first place', surely? ....hiring the studio, instrument, pressing, packaging etc etc
I would say price is probably decided more on the basis of market forces and the size of the company that is releasing it rather than the actual number of samples recorded and chopped and mapped and burned onto dvd.
As a buyer price is certainly not a reliable guide to either the quality of a sample library or its size (including the number of velocity layers).
IME the better the sample recordings are, the bigger the library, the more velocity layers etc etc then generally the better VALUE it is.
But as has been said on this thread at least 128 times: different libraries for different jobs.
I bought one library (with a very basic VST player) for £120 - and how big was the library ? 180MB!
sample quality? ....iffy to say the least!
velocity layers ? 1
BUT this is the ONLY company to do these instruments and I knew what I was paying for and what it would be able to acheive (or not) sonically and I STILL wanted it so I bought it and was happy
- KVRAF
- 1597 posts since 15 Jan, 2005 from Vales Of Glamorgan, South Wales, UK
Ha!griels wrote:Not I![]()
Me too. Can't say I actually like the stuff (tho some toons get my toes tapping) but I gotta hand it to the lad!griels wrote:And I actually love the production of The Neptunes/Timbaland.
Which is fine by me ... each to their own. But would you pay for all that extra detail is my question!griels wrote:Indeed not... It's the order of my day though
Agreed... from experience.griels wrote:The discussions about drum position are pretty valid though I think.. With drum rolls/fills, having some extra positions to play with makes a lot of difference, probably enough to reduce the necessity for huge numbers of velocity layers. On the other hand, cymbal and rides can have a lot of variation even at the lowest velocities, essential for getting swells right.
Steve
- KVRAF
- 1597 posts since 15 Jan, 2005 from Vales Of Glamorgan, South Wales, UK
BFDrummmer - I would venture to suggest that you, sir, have not sat in front of a computer/sampler with literally thousands of samples to edit, normalise, optimise, map, program and otherwise do what is required to deliver professional samples to the market!BFDrummer wrote:But anyway, making sample libraries with more velocity layers is not going to make it MUCH more costly to make is it? I mean, the main costs are just 'doing it in the first place', surely? ....hiring the studio, instrument, pressing, packaging etc etc
The "just 'doing it in the first place'" that you so quaintly refer to is just one small part of the equation. But if the requirements of "just 'doing it'" are four velocities, that's a few days studio hire. But if "just 'doing it'" is 128... well ... you do the maths!
Similarly, work out the cost overheads of employing people to do 16 times the amount of sample editing and programming work... and then everything else I referred to.
Steve
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Stupid American Pig Stupid American Pig https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=4753
- KVRAF
- 7065 posts since 25 Nov, 2002 from not sure
I remember editing samples of my rhodes to make a soundfont a few years back. I did 3 velocity layers. I realized that I just wasnt put on this world to make sample sets.
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- KVRAF
- 7316 posts since 7 Mar, 2003
See I was thinking more along the lines of synths with midi inputshollowsun wrote: Absolutely - especially them highly favoured vintage analogues with a velocity range of 0-1 ..... off or on!
My Youtube Channel - Wires Dream Disasters
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- KVRist
- 352 posts since 5 Jul, 2004
Not thousands..... but certainly hundreds, recording wise it's not much more effort at all .... OK it does take a teensy while longer to edit and map I agreehollowsun wrote: BFDrummmer - I would venture to suggest that you, sir, have not sat in front of a computer/sampler with literally thousands of samples to edit, normalise, optimise, map, program and otherwise do what is required to deliver professional samples to the market!
Steve
But no one is going to attempt big libraries unless they think they can sell lots of them ...and there does seem to be a demand for them ...so everyone's happy I guess...
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- KVRAF
- 4143 posts since 7 Sep, 2001 from Melbourne, Australia
You want 127 velocity layers on a synth? What for?Andrew Vernon wrote:Depends what you're sampling. I'm not so sure you could get the accuracy required to get 127 levels of an accoustic guitar.
If you're sampling a synth though.. damn right I want 127
I can understand the demand on an accoustic source like a piano or guitar although even then 127 seems a bit much to me. Smaller sets with clever programming are a better idea but multiple velocity layers are appreciated here.
But on an instrument like a synth, I'm usually happy with 1 velocity layer and then use the synthesis elements of my sampler/player to make it interesting.
I've never thought about having more than 1 velocity layer with a synth sampleset before.
Caleb
Happiness is the hidden behind the obvious.
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- KVRAF
- 4735 posts since 18 Jul, 2002 from London, UK
With 8 Bit Kit that's almost what we did... vintage drum machines pumped out at different volumes through a multi-mic'ed PA, with the end result mapped to velocity in BFD. Well worth the effort, I might add -- completely unique-sounding, especially on the kicks and snares.You'll be wanting 96k/24-bit samples of the 15k/8(ish)-bit LinnDrum next!!!
This account is dormant, I am no longer employed by FXpansion / ROLI.
Find me on LinkedIn or elsewhere if you need to get in touch.
Find me on LinkedIn or elsewhere if you need to get in touch.
- KVRAF
- 1597 posts since 15 Jan, 2005 from Vales Of Glamorgan, South Wales, UK
That's very interesting Angus - I am sure it sounded great.Angus_FX wrote:With 8 Bit Kit that's almost what we did... vintage drum machines pumped out at different volumes through a multi-mic'ed PA, with the end result mapped to velocity in BFD. Well worth the effort, I might add -- completely unique-sounding, especially on the kicks and snares.
Ah! Micing up synths and drum machines through real amps and speaker - another lost art (or at least, rarely practiced these days)!
Steve
