Anticode betaish release (mwlpcFilter rewrite)

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Just uploaded a beta version of Anticode, a coding/filtering/mangling plugin that is in some senses a replacement for mWarpedLinearPredictionFilter.

Details are up at:
http://dsp.mutagene.net/?pid=projects&pc=Anticode

I just noticed that the version I uploaded is clipping the feedback, which it isn't supposed to do, but it's kinda nice in a way... hmm. well, the release is anything but stable but I'm finding uses for it in my music, so I thought I'd put it up sooner rather than later.

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Good news, new mutagene stuff. Always fun to see what you are up to. Will try this out tonight, thanks.

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My preliminary playings were good, fruitful and encouraging. They haven't got past preliminary though, because I haven't had much time recently.

The background was interesting as well. Nicely reminiscent of patch creation.

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looks promising, some bizarre sounds! However seems to currently have some mild->severe p4 denormaling related to the stages param (tons of CPU use when input is silent; raising the stages param raises CPU use).
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yeah, there are some denormal problems i haven't got around to fixing. i guess i'll prioritize that :)

raising the stages parameter will always increase CPU use, though, since it changes the order of the filter and since the filter is frequency warped (and contains delay-free feedback paths) it involves more calculations than your average filter.

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:!:

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Can you give me a refresher on what hese parameters are doing (mathatically)? (e.g. Warp and rotate)
What're the basic blocks and how do they flow?

Lots of fun. not as crazy as the one with the fractal map on it.

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Yeah, 2warpdelay is the most crazy because the reflection coefficients tend to be pretty random, giving some really wacky results, whereas the reflection coefficients here are determined from the input signal's spectrum.

Hmm, the warp parameter is the same as in 2warpdelay, so if you refer to its manual there are some accompanying figures. Mathematically, a warped filter is arrived at by replacing the unit delay in a regular filter with a first order allpass block (z^-1 -> (a + z^-1)/(1 + az~-1). This is a bilinear transform mapping from the unit circle to the unit circle, effectively "pushing" the filter's frequency response towards higher or lower frequencies.

Rotate isn't very mathematical -- it just takes the list of coefficients used for the analysis or synthesis filter and rotates them in a circular buffer. Typically, reflection coefficients should always be decreasing for linear prediction because the value of the reflection coefficient at each stage is proportional to the error of the linear prediction - so by switching around coefficient order creates spectral peaks in places that are completely unrelated to the input (but vary in time with the input).

Hmm. Makes me think that I should have a more rigorous 'rotate' function that actually rotates the frequency response of the filter prior to warping instead of just messing up the reflection coefficient order.

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mmmm something to put in the folder next to 2warpdelay
thanks
I'm looking forward to trying this one out

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