Is there a pitch shifter . . .
- KVRAF
- 12615 posts since 7 Dec, 2004
it isnt possible to do that because the audio data would need to be buffered in the plugin. if you kept the speed below the input, the data would pile up more and more.
your best option is to render out the part you want to adjust, adjust it, and then import it back into whatever sequencer you use.
otherwise, you could wish someone made a host which let you adjust sample rates that are used, and specified to the plugins, to allow you to adjust this yourself. unfortunately that isnt very practical. the authors of hosts do not care what you want.
if i ever code a host it will have this often requested and often required feature.
your best option is to render out the part you want to adjust, adjust it, and then import it back into whatever sequencer you use.
otherwise, you could wish someone made a host which let you adjust sample rates that are used, and specified to the plugins, to allow you to adjust this yourself. unfortunately that isnt very practical. the authors of hosts do not care what you want.
if i ever code a host it will have this often requested and often required feature.
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- KVRist
- Topic Starter
- 125 posts since 28 May, 2005 from Maine
Well, I remember Sonic Foundry had a plug that did this very thing. Had it about five years ago . . . It didn't work on incoming audio just existing tracks.
I try to care and understand.
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- KVRAF
- 12235 posts since 18 Aug, 2003
That's what aciddose was getting at, you can do this easily with an offline wavefile, pretty much any audio editor should let you slow or speed up the audio, but you cannot do this in real-time, or anything that it is working with a buffered stream of audio rather than a flatfile like a wave.
The closest plugin to this would be something like tBt's tapestop.
The closest plugin to this would be something like tBt's tapestop.
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- KVRAF
- 2277 posts since 2 Dec, 2003
Oh I heard there was something that could emulate that effect... what could it of been...
