Thought I should post this here and not the Recptor Forum.
while it has been reported that ManyGuitar works fine on Receptor, the person who tested it siad it installs as EVE ONE. He also siad he did not know what would happen if he had EVE ONE installed as well.
I have EVE ONE installed on my receptor, so when I tried to install ManyGuitar..it failed.
I am pretty sure it because of this double ID.
so paul..can you get with Luigi and possibly create a receptor version with it's own ID? Then we can have EVE ONE and ManyGuitar BOTH on receptor.
WHEW!!
pretty please??
ManyGuitar and Receptor
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- R.I.P.
- 3833 posts since 8 Sep, 2003 from Santa Clara, CA, USA
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- Mod-ulator
- 2895 posts since 31 Oct, 2000 from "Where I'm to, There I'll be"
You know Tim...
They are Very Different Instruments. In Fact we had some major Custom coding for ManyGuitar that makes it so much different from eve one.
We are currently talking to Luigi and Aldo about getting this changed. I don't think it was suppose to happen like that so hang on while i wait for confirmation. I think it just slipped in the final build but on a GOOD note... that has been the only bug so far
Paul
They are Very Different Instruments. In Fact we had some major Custom coding for ManyGuitar that makes it so much different from eve one.
We are currently talking to Luigi and Aldo about getting this changed. I don't think it was suppose to happen like that so hang on while i wait for confirmation. I think it just slipped in the final build but on a GOOD note... that has been the only bug so far
Paul
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- R.I.P.
- Topic Starter
- 3833 posts since 8 Sep, 2003 from Santa Clara, CA, USA
yeah..I figured that, and it would only come up in a specialized circumstance like the one I described ( Receptor)and I agree: VERY DIFFERENT from Eve One...and THATS WHY I WANT IT ON MY RECEPTOR !!manytone wrote:You know Tim...
They are Very Different Instruments. In Fact we had some major Custom coding for ManyGuitar that makes it so much different from eve one.
We are currently talking to Luigi and Aldo about getting this changed. I don't think it was suppose to happen like that so hang on while i wait for confirmation. I think it just slipped in the final build but on a GOOD note... that has been the only bug so far
Paul

