ShatterShot Lite - DEMO MP3 ADDED

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kvr went for a shit and i couldnt ammend my post, but i intended this;

kingston: "as a coder, (when i see a binary which is 1 mb, i see it) as representing a lack of effort on the part of the creator."

i dont optimize my stuff, it just turns out that way on its own..not to say i'm lucky or anything though. i see engineering, design, and optimization as different components of the same thing which i usually refer to as engineering. engineering should produce aproximately optimal results or it is not being done correctly.

i apreciate he has done "something".. but couldnt he atleast have used a combination of jpg and png, then upx the binary, resulting in probably 150k at most?

this is intended as a helpful suggestion.. it doesnt need to be taken with strife.

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also, i know, we're not back on a c64 with a 2400 baud modem downloading pixelated porn here anymore. but saving space (and cpu power) isnt just about what you end up with in the end (the small/fast product.) it is about how much extra space/power you have available when using better engineering processes.. if what i discribed could make this 150k, imagine what else can be done in the 850k left over?

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aciddose wrote:also, i know, we're not back on a c64 with a 2400 baud modem downloading pixelated porn here anymore. but saving space (and cpu power) isnt just about what you end up with in the end (the small/fast product.) it is about how much extra space/power you have available when using better engineering processes.. if what i discribed could make this 150k, imagine what else can be done in the 850k left over?
she could flash her tits with every glitch :o Or show her hole with every snare roll :o I'd buy that for nothing :o

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I do optimize my stuff, I use .PNGs instead of .BMPs. HAHAHA

Hey but seriously, I appreciate your wanting in the matters of utilitarian optimization techniques AcidDose, I'm not mocking that. But in -my- book, a VST that weighs 1 megabyte is good 'nuff. If you can make the same effect w/ GUI in 100k then you're a bad, bad man indeed.

As for everybody else, I really appreciate the feedback and responses. :) I have more free stuff to come, as soon as I wrap this up:

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It is almost done. :hyper:

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aciddose wrote:also, i know, we're not back on a c64 with a 2400 baud modem downloading pixelated porn here anymore. but saving space (and cpu power) isnt just about what you end up with in the end (the small/fast product.) it is about how much extra space/power you have available when using better engineering processes.. if what i discribed could make this 150k, imagine what else can be done in the 850k left over?
You are right with all the optimization points and approach. It's just that most people are far below the level of being able to achieve all that.

We all wish we'd be on some modern beOS like OS with DSP apps and code from the gods, but that's far from the reality and we have to live with all kinds of bloat and inefficiencies..

I still wouldn't consider 1mb bloat... but that's becuase I've been conditioned thru the years by MS.

But speaking of good code, here's my alltime favourite of 64kb demos:

http://www.scene.org/file.php?file=/par ... -final.zip

(granted, they do much better 3D with 64kb demos nowadays, but that's still pretty impressive for a native raytracer)

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Well here's the most optimized thing ever:

http://www.theprodukkt.com/kkrieger.html

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A first person shooter in only 96kb, beat that AcidDose. :P

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thanks!
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well, this is yet another fantastic piece of software, jack. i'll be using this pretty regularly, i think.

oh yeh, i used your Glitchtronik effect in my song "this time the diagram". it's used somewhat subtley, despite it being designed for more insane sonic manipulation. you first hear it around the 0:23 second mark, when the drums come in. <sorry for the song plug>

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it isnt a matter of 'beat that'.. i outlined the simple steps that can be taken to get maybe 150k total for this.. it doesnt take even an intelligent person to work this out and apply it, it takes a person with motivation.. like i said about it showing that the creator isnt putting effort into the product..come on, spend five minutes and use jpg for some bitmaps, then apply upx over the binary.. if it takes you longer than five minutes you must have some kind of physical or mental problem being "slow" :D

this is like the difference of applying zip or just tar, saying it takes some extra parameters to use zip and you're not some 'optimization god' so obviously it cant be done.

i think you're lazy!

also, fix that damn caption box :o
make a nice smooth corner rectangle (maybe an oval even) and put the antialiased text in it.. you'll need one bitmap for each text string this way.. if se has a transparency module, you can render the texts into pngs with alpha and then use only one bitmap for the rectangle itself, then just the different texts over top of that.
Last edited by aciddose on Tue Dec 13, 2005 12:12 pm, edited 1 time in total.

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aciddose wrote: i think you're lazy!
and i think you're an ignorant prick. If you dont like it or dont need it, dont use it, and shut yer whining yap. If you do use it, be grateful you got given it for nowt, and shut yer whining yap over something so inanely trivial.
Last edited by whyterabbyt on Tue Dec 13, 2005 12:14 pm, edited 1 time in total.
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."

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penis envy

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aciddose wrote:penis envy
A very good explanation of your behaviour, yes.
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."

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JackDark wrote:Also why upload a 3 meg .MP3 when the VST is only 1 meg? Just DL it and try it or don't... it's not like you have to install the plug or anything.
I'd like the demo, since at work, the one thing I can do is surf kvr, but I cant test the stuff, so it would really be a nice thing to do, for me atleast.

So I can droole some more over stuff that I cant test until I get home.
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Christmas day, Aciddose home:

Mummy: ...and this present is for you, Aciddose. Hope you like it!

Aciddose: (unwraps present) A new stereo set? But mom, why didn't you get the B&W speakers? And no high-end connections? Didn't you know they make a limited edition with gold details? Geez mom, you really know how to screw up christmas!

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aciddose wrote:spend five minutes and use jpg for some bitmaps
SE doesn't support .JPGs, or .GIFS. Only .BMPs and .PNGs.
aciddose wrote:then apply upx over the binary.
I do use UPX. The actual .DLL itself for this plug is 1.5megs unUPXed, afterwards about 650kb. I don't have much control over how big SE makes the file, despite if it has one module or a hundred.
aciddose wrote:saying it takes some extra parameters to use zip
Actually I prefer .RAR or 7z. But most folks don't use those formats, so I go with .ZIP because it's omnipresent.
aciddose wrote:also, fix that damn caption box :o
make a nice smooth corner rectangle (maybe an oval even) and put the antialiased text in it. if se has a transparency module, you can render the texts into pngs with alpha and then use only one bitmap for the rectangle itself
In the amount of time it would take to do that bullshit (since I would have to code my own SE module just to do that), I could probably write three new plugs.

You are forgetting that I use SynthEdit. I don't use Delphi, I don't use C++, or even Turbo Pascal or whatever the hell it is you think everyone should use.
aciddose wrote:it takes a person with motivation.
To me AcidDose, it sounds like you are truly only angry at yourself for lacking the motivation to get off -your- ass and create some plugs. So instead, you take sideswipes at everyone else's glory out of what appears to indeed be penis envy.

Stop bitching and just "show us how it's done". Or go be a troll somewhere else.
Last edited by JackDark on Tue Dec 13, 2005 2:11 pm, edited 1 time in total.

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