The Definitive FL Studio 6 Thread

Audio Plugin Hosts and other audio software applications discussion
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How have your expectations been met...so far?

FL6 has far exceeded my expectations for an upgrade.
32
19%
FL6 has met my expectations for an upgrade.
69
41%
FL6 has been overhyped and fallen short.
23
14%
I found the improvements satisfactory, but key elements I wanted are still missing.
46
27%
 
Total votes: 170

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AMD 3200+ Barton
RME HDSP 9632

Latency at 256 samples (6ms), no changes since last version. Works fine.

Chrome has crashed my computer (instant reboot) several times. Won't be touching that thing again.. not that I really need it either. :)

Fantastic update. FL Studio is better than ever and I'm very glad Gol finally decided to add the delay compensation. I was only asking for it on the master channel to get proper renders and he was nice enough to add it everywhere! What can I say? Awesome! :D

Cheers Gol&Co!
bManic
"Wisdom is wisdom, regardless of the idiot who said it." -an idiot

"They don't ban hate speech; they ban speech they hate." -an oracle

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So after more playing with it:

- The PDC is a bit awkward at first -- but it can be abused for other purposes. Setting up SIR gets to be second nature pretty quickly.

- The new mixer = awesome. It welcomes the use of multiple mixer channels per instrument, something that used to be awkwardly done with plugins before. Which in turn invites more experimentation with things like multiband processing, parallell ringmods etc.

- Some of the controls are 5 pixels tall, light-medium gray on medium gray. I'm very glad I have a 19" monitor or I'd be screwed, with these eyes. Even so there's some stuff I can't read. I'm all for nice compact interfaces but that can be taken a bit too far. (Particularly when generous space is wasted on something like the "Out" combo box on the mixer, something most users are unlikely to change EVER.)

- I wish the mixer channel scrollbar was more standard, not narrower than its scroll area and at the top. Minor quibble.

- With a more flexible mixer, why is it that plugins including the brand new EQUO can still only send to SEND1-SEND4? I'd rather just hide SEND1-SEND4 from the mixer interface and have that much more space for normal channels.

- That weird tuning problem I was having with Purple, Rogue etc. seems to be gone. Whoohoo!

- DirectWave is nice, if a little strange in a couple aspects. I'm disappointed that it's just a demo though.

- FPC's download thing seems to be missing quite a few nice kits I remember from FL5. Hopefully there's a way to just move some files around into the right folder to get access to them again...?

- Envelope Controller is a little strange to get your head around, but potentially very powerful. I don't like the way the graphical envelope display snaps back after you change it via knob, because then the display is lying to you.

- The ability to just drag slices off of Slicer is awesome.

- I never knew I wanted it, but if an instrument could be assigned to a mixer channel from its wrapper window (right next to the MIDI port) instead of having to open up its channel settings window too, that would be smooth. :)

- The "Replace" option for instruments is very helpful!

- Delay Bank is all kinds of fun!

- Multiband Compressor is nice to have, one of those things where you wonder why it wasn't there all along. (And I'm not even a fan of compressing everything.)

- Reverb 2 isn't exactly natural but sounds different from anything else I'd had, and tempo sync for predelay is a nice thing to have.

- Squeeze was disappointing at first, but the more I play with it the more I can find to do with it.

- Holy crap, I was supposed to be at work 20 minutes ago and haven't taken a shower yet :harp:

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Letting up on the sustain pedal seems to send an all-notes-off, instead of damping only those notes that were held by the pedal.

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foosnark wrote:- The new mixer = awesome. It welcomes the use of multiple mixer channels per instrument, something that used to be awkwardly done with plugins before.
How do you do that?

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Ebenezer Squeezer wrote:
foosnark wrote:- The new mixer = awesome. It welcomes the use of multiple mixer channels per instrument, something that used to be awkwardly done with plugins before.
How do you do that?
I'm assuming you mean "How do you do that awkwardly with plugins?" :D

Lots of instances of Senderella and the pain reliever of your choice.

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I know that every channel can act as a send according to the manual, but how can you determine from what point in the effect chain you want this to happen? With a send plugin it happens where ever you place the ppugin, but with the new mixer I'm not sure how this can be done.

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The send knobs are the output of the channel. They come after the plugins, eq, fader, etc.

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foosnark wrote:The send knobs are the output of the channel. They come after the plugins, eq, fader, etc.

What I mean is this; the FL6 manual says that you can use any channel as a SEND channnel. I know how to use the 4 sends that are there as they were in previous versions.

The dedicated send allows you to, for eg., do the following:

Say... Chorus, Reverb, SEND PLUGIN, filter.

In this example the filter plugin would be working on the signal as though the send plugin was not there...meaning that whatever effect is in the send channel is not acted upon by the filter, but incooperated into the master channel.

How can this be done in FL6 using any channel that is not a send, and without a Senderella type plugin? ...because being able to send your output to any other channel is simple routing that was available to begin with.

My understanding is that the dedicated send allows you to apply different processing to the same output in seperate chains and mix the two how you want to.

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In FL6 you can route any channel to MULTIPLE other mixer channels. In FL5, you had to pick ONE.

So in your example, you could put chorus and reverb in channel 1, route channel 1 to channels 2 and 3 but NOT master. Then you put your filter in channel 2, and whatever other effects in channel 3 that would have been a SEND channel before.

You can also route channel 1 to channels 4 through 64 if you want to and have massively parallell effects going on. :D

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I hope you never write a manual ;)

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foosnark wrote:In FL6 you can route any channel to MULTIPLE other mixer channels. In FL5, you had to pick ONE.

So in your example, you could put chorus and reverb in channel 1, route channel 1 to channels 2 and 3 but NOT master. Then you put your filter in channel 2, and whatever other effects in channel 3 that would have been a SEND channel before.

You can also route channel 1 to channels 4 through 64 if you want to and have massively parallell effects going on. :D
OK, that makes alot more sense. Then they can effectually become sends. Thank you for that clarification, ...or for pointing out my stupidity :lol:

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VariKusBrainZ wrote:I hope you never write a manual ;)
I hope I don't write a manual either. I'm a programmer, we are notoriously bad at documenting things :D

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james0tucson wrote:
Hink wrote: in audio options change asio priority to highest....that will help the latency/crackling...
Also try turning OFF hardware acceleration in the Windows display options (Control Panel).

People who want to use the same PC for both DAW and 3-D gaming purposes, will have to learn how to manage configurations sooner or later, I suppose.
For thos who have had problems that have been solve by turning off hardware acceleration - have you also tried leaving the hardware acceleration on & playing the the pci latency of the videocard?
I also have a an ATI Radeon (9550) & by default it's pci latency was set to some riduculously high level like 255.
I set it to 64 & it's all gravy, using the pci latency tool.

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