Coming soon - RaySpace 2 with poly-line drawing and 3D!

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I would guess that RaySpace is more aimed at competing with convolution reverbs... and in that sense, its CPU appears to be lower. I may do a test later against some convolutions I've got to see if I can replicate the sound and check the CPU - my guess is that it would be very much lower.
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Mild-mannered web designer by day - tired web designer by night.

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I tried playing around with Rayspace 2 - cranking up the rays to 512 and raising diffusion above 100% putting some more HF filtering on some of the bigger and more complex presets spaces. The resulting reverb tails were amazingly smooth - not grainy at all. I think it needs to be tested with a range of applications to see how it actually sits in a mix but listening to drums and synth patches through it is really quite amazing - especially in light of the modest CPU.

I would agree that in operation this works more like convolution verbs in that you start with the properties of a set space (set by the choice of impulse in the convolution case) and tweak from there rather than having a full set of continuously variable parameters allowing you to grab a couple of sliders and get the acoustics of everything from a shoebox to an underground parking garage.

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But you can draw your own rooms with the mouse! The general scale and absorbency of your room can be controlled instantly with the 'wall,' 'air' and 'scale' knobs.

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