Samples you can legally Sell On after you manipulate them
-
- KVRist
- 135 posts since 27 Dec, 2005 from United Kingdom
This is triggered by this thread
http://www.kvraudio.com/forum/viewtopic.php?p=1593012
So I make a new thread about this one concept
Would something like this be of interest to sample guys who have the knowlage to manipulate sounds – but – don’t have the instruments or equipment to record original waves. But- they would like to sell their altered works within presets in additives, sample based instruments, loops etc.
http://www.kvraudio.com/forum/viewtopic.php?p=1593012
So I make a new thread about this one concept
Would something like this be of interest to sample guys who have the knowlage to manipulate sounds – but – don’t have the instruments or equipment to record original waves. But- they would like to sell their altered works within presets in additives, sample based instruments, loops etc.
-
- KVRist
- Topic Starter
- 135 posts since 27 Dec, 2005 from United Kingdom
this is my quote from the thread
SampleStream wrote:Would you purchase samples that gave you the right to manipulate further with a ‘license you pay’ to entitle you to distribute and sell altered sample based works that you make, like loops, presets within other tools whose function is sample derived?
Ie if you cannot sample it yourself – but have the tools and skills to further manipulate the sounds into something better or more obscure – would you pay for those samples that give you ‘peace of mind’ that the original product is genuine and that you won't get sued for selling altered works?
I ask this as its something I could very easily produce and make available – original samples with the right to manipulate and sell on in other tools and as loops.
If there is an interest I may change my focus on commercial samples that I make.
-
- KVRian
- 1327 posts since 8 Nov, 2003 from DC
-
- KVRist
- Topic Starter
- 135 posts since 27 Dec, 2005 from United Kingdom
Thank you Bassballjg,
Cool, should I do something like this I will present the idea better so that any weaknesses or improvements can be ironed out and altered, I can actually see benefits in it for the sound designers, and for guys who want to distribute altered sounds. I think the biggest thing will be working out how to do costing, and for what sample types etc.
Cool, should I do something like this I will present the idea better so that any weaknesses or improvements can be ironed out and altered, I can actually see benefits in it for the sound designers, and for guys who want to distribute altered sounds. I think the biggest thing will be working out how to do costing, and for what sample types etc.
-
- KVRian
- 1327 posts since 8 Nov, 2003 from DC
-
- KVRist
- Topic Starter
- 135 posts since 27 Dec, 2005 from United Kingdom
-
- KVRAF
- 2356 posts since 30 Sep, 2003 from Sunny Staffordshire
have often pondered such a concept, yes. Not sure if it would work or not, but I do like the idea of buying in 'raw materials'. Small time sound developers dont always have the means to collect sufficient quality studio and field recordings, so I think there is certain a need for this.
Problem is, Id bet the market is minute. Most people just want fully produced samples, and then there are alot who record their own source material. Not sure if the is anything to be made with this idea.
Problem is, Id bet the market is minute. Most people just want fully produced samples, and then there are alot who record their own source material. Not sure if the is anything to be made with this idea.
-
- KVRist
- Topic Starter
- 135 posts since 27 Dec, 2005 from United Kingdom
Indeed tee boy, I can see the benefit to the sound designers as their market is potentially much much bigger, with raw products they can manipulate time and time again into new sounds, they would have a good source to feed their own markets – but as you say, the sound guys who would benefit from this are fewer in number, but this is a good thing in a way though for them. Lots to think about for sure 
-
- KVRian
- 1096 posts since 31 Aug, 2001 from Los Angeles, California
Lots of people sell or license raw source recordings to other commercial sound developers...it's just done privately instead of as a typical commercial packaged product.
We get loads of people sending us source every week that they want to sell us for further manipulation, programming, etc. It ranges in quality from horrible to really amazing. Most of it is of average quality and not particularly special or unique though.
We get loads of people sending us source every week that they want to sell us for further manipulation, programming, etc. It ranges in quality from horrible to really amazing. Most of it is of average quality and not particularly special or unique though.
Last edited by spectrum on Thu Jan 05, 2006 7:43 am, edited 1 time in total.
-
- KVRAF
- 1714 posts since 14 Mar, 2003 from Israel
The market could be expanded.tee boy wrote:have often pondered such a concept, yes. Not sure if it would work or not, but I do like the idea of buying in 'raw materials'. Small time sound developers dont always have the means to collect sufficient quality studio and field recordings, so I think there is certain a need for this.
Problem is, Id bet the market is minute. Most people just want fully produced samples, and then there are alot who record their own source material. Not sure if the is anything to be made with this idea.
Think about Synthedit. How many sound-ware devs were before it was released? How many are there now?
I think a "sound design toolkit", consisting of raw samples that can be used without any limitation is an interesting idea. I was in the market for something like that, no long ago. Might be again in the future.
As for most people preferring polished samples: the sample set can be provided in two 'flavors' - processed and raw.
In the case the sample format allows access to the samples themselves (programming is done inside the sampler, format is not monolithic) the difference can be only in the licence - a "musician" licence compared to a "developer" liscence.
CubaseStudio4 µTonic/Rapture Nitro/GS-201/Ohmicide/TBK 1&3
-
- KVRist
- Topic Starter
- 135 posts since 27 Dec, 2005 from United Kingdom
Sounds a horrendous way to do things - Quite frustrating for genuine sample producers who could well get lost amongst all the noise, and frustration for sure for sound developers having tons of – hey check this out emails I would assume – the sort of emails that would never get opened and go straight to the junk box – its not the way to do sample marketing on the net imospectrum wrote:Lots of people sell or license raw source recordings to other commercial sound developers...it's just done privately instead of as a typical commercial packaged product.
We get loads of people sending us source every week that they want to sell us for further manipulation, programming, etc. It ranges in quality from horrible to really amazing. Most of it is of average quality and not particularly special or unique though.
I think it needs to be defined what the product is and where it can be read about, with demos, and clear licensing – so the choice is with the sound developer to make in their own time via their own inquiries.
There is certainly potential in this idea, for sure a developer could break down into sub sections, those that want processed sounds so the bulk of the editing has been done so they have a product they can quickly start work with, without doing mandatory editing; and the second set who would like a raw product cut ready to go – but without any serious sound altering processing done to the waves - but both types catered for under the same license, so the different wave versions supplied to both.spacefox wrote:
The market could be expanded.
Think about Synthedit. How many sound-ware devs were before it was released? How many are there now?
I think a "sound design toolkit", consisting of raw samples that can be used without any limitation is an interesting idea. I was in the market for something like that, no long ago. Might be again in the future.
As for most people preferring polished samples: the sample set can be provided in two 'flavors' - processed and raw.
In the case the sample format allows access to the samples themselves (programming is done inside the sampler, format is not monolithic) the difference can be only in the licence - a "musician" licence compared to a "developer" liscence.
-
syncopated_silence syncopated_silence https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=61569
- KVRist
- 181 posts since 15 Mar, 2005 from Éire
what happens if i buy your cd and alter your loops with a simple lfo filter or a bit of eq for my cd then under cut your cd pricing? where's the cut off point for manipulation?
-
- KVRist
- Topic Starter
- 135 posts since 27 Dec, 2005 from United Kingdom
Yes there are downsides to everything relating to samples regardless of how they are marketed. I can think of quite a few negatives and potential pitfalls, though working out ways that those weak points can be bridged.syncopated_silence wrote:what happens if i buy your cd and alter your loops with a simple lfo filter or a bit of eq for my cd then under cut your cd pricing? where's the cut off point for manipulation?
-
- KVRAF
- 2356 posts since 30 Sep, 2003 from Sunny Staffordshire
I figured that must be the case. I mean, not many people have access to live orchestral recordings etc, so it figures that they license them.spectrum wrote:Lots of people sell or license raw source recordings to other commercial sound developers...it's just done privately instead of as a typical commercial packaged product.
We get loads of people sending us source every week that they want to sell us for further manipulation, programming, etc. It ranges in quality from horrible to really amazing. Most of it is of average quality and not particularly special or unique though.
But then again, I would think larger devs like yourself would just commission records as and when you need them?
-
- KVRAF
- 1789 posts since 17 Mar, 2004 from Bretagne, the west of France


