why are most soft synths and effects so expensive?

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i was saying per module. I haven't really priced Doepfer stuff, but Blacet modules are similar - or less if you are talking things like LFOs, CV multis, etc. - to what I pay for a VST.
Yep, I was sorta kidding... thanks for pointing out Blacet, looks pretty capable and good value -- even so, a fully kitted out system is going to be in the $1500-$2000 range. Not that I don't think it's worth it, just not sure if I can justify it!
That's why it seems to me the current marketing/sales/distribution channels are rather incapable of doing what they are supposed to be doing.

As far as I can see, the exsisting channels are rather limited. Listing prodcuts on some bog-standard online retailers doesn't count as marketing at all, IMHO. But that's the only thing these distributors offer at this stage. *not to mention that we small guys only have little influence on them.
Well, some of the *retailers* offer the fact that they have a personal relationship with a number of regular customers.. I know musicians who will pretty much only buy from one store and never mail order, even though they live in a big city with a choice of ten or more.

The distributors' middleman role is to act as a fixer for the scale mismatch problem:- there are too many retailers, and too many manufacturers, for all of each to maintain a 1:1 business relationship with all of the other.
I can't really understand the magazine situation either though...The reason why reviews on magazines are not that effective is probably due to that they are not really geared to sell stuff (without meticulously subliminal marketing messages in them)- that's the best I can come up for now.
The question is, what SHOULD they be doing? For-profit businesses shouldn't try to get in customers' faces beyond a certain point (most people agree that direct-mail and e-mail spam are going too far), even with the best targeting in the world you'll catch - and waste the time of - too many uninterested people.

Beyond a presence in magazines and on forums and mailing lists, what can a manufacturer reasonably do, besides making boxes and getting them in the shops? OK, there are "alternative marketing" approaches like group buys (which has worked well for some) and affiliate-marketing (which generally hasn't).
Second, your guess about me having a low income is right. But it seems to me that the only one who can afford buying lots of vst/vsti on top of their host are hobbyist who have full time day jobs. For a full time musician, with very low income like most have, it is all very different.
Bear in mind, a lot of customers for the more expensive VSTis are professional producer/engineers, or composer/programmers, who generally have higher incomes than full time musicians. There's a surprising (to a relative youngster like myself) number of retirees getting in to the whole computer recording thing.. guys who've been weekend-warrior guitarists since the 1960s and are now getting in to recording as they suddenly have a lot more time on their hands as well as some income to spare.

BTW, regarding GURU -- we knew when we made the decision on the final price that, regrettably, a number of people like yourself would be excluded... PM me, I'll see if we can sort something out for you.
Would anyone know/care to speculate on how many copies of Reason Propellerheads have sold?
I heard they passed the 10,000 mark quite a few years ago. Wouldn't surprise me if they've done several times that by now. They're distributed by M-Audio, who are a public company (as part of AVID), so there may be some useful info in AVID's financial reporting, though I wouldn't know where to look.
This account is dormant, I am no longer employed by FXpansion / ROLI.

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My opinions on all this are that it´s really hard today, to make a living or even a steady income using vst plugins. for example i worked countless months on "spacehawk" together with one guy, and so far i managed to sell something like 25 copies. i´m SURE this product (with that great VFM) could sell easily 100 or even 1000 times with the right marketing / promotion. but it just doesn´t happen. too much freeware, too much other products - just too much stuff. that´s perhaps also an explanation for this. i just spend $1k on advertising - zero orders until now... very, very hard to make a living out of VST´s. some can, some not... :?
Just my 2 cents...
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waveriderarts wrote: After all, witch is harder, developping vst or living from your music? I think selling your music is a lot harder, so devs won't make me cry because they can`t have an $50 000+ a year income, who`s of their clients is making that money making music?????
Those professionals who think $200 is a drop in the ocean if it gets the job done.

D'you know how much a cab driver in the city I live in has to front to get a license? On top of the cost of a car, petrol, all that sort of stuff? Tens of thousands, UK sterling. A London style black cab can cost the driver over fifty grand.

Most people who want to make a living are prepared to pay for the tools they need. What's the issue if it is your job?

How much would a working guitarist fork out for a guitars, amp, and pedals for example? A bog standard Boss pedal can cost you $100, Im sure.
Why is $150, $200 for a fully-feature instrument so bad?
Last edited by whyterabbyt on Fri Jan 06, 2006 5:40 pm, edited 1 time in total.
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."

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Urs wrote:I think there are indeed five or six software instruments that made more than 5000 units. One of them is an organ emulation, another one plays back a fixed set of samples. The others needed a vast amount of marketing and advertisement to get there. :-o
So the organ is surely NI's B4, the fixed sample player must be GMedia's M-Tron. What might be the others? Anybody willing to name names? I'm not just interested in the economics, but as a computer musician who communicates often with other computer musicians about computer musicianry, it would be good to know what the majority of folk are using.

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Strikes me as ironic really given some (probably many) threads I've read over the past four years or so and this thread now, that the same problems/issues/challenges faced by professional software developers are similar to those faced by professional musicians and wanna-be hobbyists.
It's not ironic or even coincidental, once you consider that every music software developer I've ever met is a wanna-be musician on some level (some are rather talented musicians and engineers, others -- myself included -- rather less so).

The same factor that means it's virtually impossible to make a living as a gigging band, and hard to do so as a skilled sound engineer -- a huge mismatch of supply and demand (on a cold, purely economic level), because it's something people simply love doing -- also plays in to music software, because again people are in it for much more than money. Economics can no way explain why there are so many hundreds of very similar subtractive VSTis!

Personally, I originally wanted to work as a producer/engineer, but very quickly realised that the supply/demand mismatch meant that, without a great deal of luck as well as skill, I'd be unlikely to make significant headway... at the time, music software was a much less crowded field (but still closely connected to music, which was the fundamental thing for me).
This account is dormant, I am no longer employed by FXpansion / ROLI.

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shamann wrote: So the organ is surely NI's B4, the fixed sample player must be GMedia's M-Tron.
Not Atmosphere?
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."

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I'd go with atmosphere.

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shamann wrote:I'm not just interested in the economics, but as a computer musician who communicates often with other computer musicians about computer musicianry, it would be good to know what the majority of folk are using.
Zebra2!

sorry, couldn't resist

;) Urs

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personally i'm of a different mind with something like atmosphere.

it amazes me that they've sold a single copy.

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Have to be honest, the products I own I rarely use. I have quite a limited tool set that I use. The reason I haven't bought anything for ages is because I don't need it.

I rarely use Sampletank, that's over £100 down the drain since I can't sell it. I rarely use Amplitube, again, pointless purchase. I rarely use M42 Nebula either. Not bad products by any means, just passing fads that I went through.

I haven't made a refreshingly interesting track that I was proud of since my latest free album, and I haven't done anything musical that was worthwhile.

In short: I f**king suck, and it's my own fault for being so... I dunno.. devoid. Empty. There's jackshit in my head except hatred for the world and hatred for people and hatred for myself because I'm full of hatred.

/useless post
My Youtube Channel - Wires Dream Disasters

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whyterabbyt wrote:
shamann wrote: So the organ is surely NI's B4, the fixed sample player must be GMedia's M-Tron.
Not Atmosphere?
M-Tron must be among the three best selling VSTis ever.

Atmosphere might be in there, too.

;) Urs

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On the "freeware numbers" question asked above...

My site's used "7860.35 Megabytes" of bandwidth in the last 6 days. Now, the average file size of my downloads is only 1.5MB. The most popular page by far from server statistics is the freeware page. I have to pay $1 per gigabyte over 7 gigs a month. So, by the end of every month, it actually costs me money to give people free stuff. The original time invested is just the tip of the iceberg compared to constantly paying $$$ every month to continue giving away free VST. Ironic, no? VST is truly a labor of love at this point for me, personally. I'm sure with a team of people and plenty of capital, you can make a living off of VST. For the "little guy", it's a "challenge" to say the least. ;)

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sosayweall wrote:I can't really understand the magazine situation either though...The reason why reviews on magazines are not that effective is probably due to that they are not really geared to sell stuff (without meticulously subliminal marketing messages in them)- that's the best I can come up for now. :?
I don't want to generalize, but I've been critically reading reviews for a while, in CM/FM and the likes, and what I noticed was that these reviews don't tell you anything. Maybe to newbies, but not to me - and I don't pretend to be an experience VST or synth user. What do you expect from a review that only says: It has x oscillators, a highpass and a lowpass filter, 5 onboard effects, and a modmatrix. And they use 2 pages to write that!

What I want to know when I read a review - and I expect the reviewer to understand synths - is:

How good or special are the oscillators. Average (e.g. standard SE osc's)? or unique?
How good or special are the filters.
Do the effects go beyond a standard chorus and delay and reverb? what's the quality?
How easy is it to create a new patch? intuitive? or for experts only?
How flexible is the routing? fixed? mod-matrix? nice graphical indicators (which some people hate)?

I know that I always have to try the demo. But if a review only describes the GUI, it's completely useless and doesn't help to convince me to buy a product. (Having Kjaerhus or Linplug or u-he announce there new synths works better to make me pre-order immediately ;). I don't do that with NI, because they're not at kvraudio).

Sorry.. .this rant is only partly related to the thread. But I don't think only mentioning the product in a magazine is really persuasive. And since all products get an 8 or 9 or 10 rating, that's worthless as well.

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JackDark wrote:On the "freeware numbers" question asked above...

My site's used "7860.35 Megabytes" of bandwidth in the last 6 days. Now, the average file size of my downloads is only 1.5MB. The most popular page by far from server statistics is the freeware page. I have to pay $1 per gigabyte over 7 gigs a month. So, by the end of every month, it actually costs me money to give people free stuff. The original time invested is just the tip of the iceberg compared to constantly paying $$$ every month to continue giving away free VST. Ironic, no? VST is truly a labor of love at this point for me, personally. I'm sure with a team of people and plenty of capital, you can make a living off of VST. For the "little guy", it's a "challenge" to say the least. ;)
You should probably set it up so that, at the very least, they have to fill out a small form to download. This will discourage the people who just download stuff because it is in front of them and may never even use it.
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JackDark wrote:I have to pay $1 per gigabyte over 7 gigs a month.
Maybe an answer for you is torrent.

Don't think of the cost as the cost of bandwidth, think of it as the cost of being the central point of control.
Your material is popular enough that you would have people sharing the load for you, don't you think so?

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