Special VSTi needed

VST, AU, AAX, CLAP, etc. Plugin Virtual Effects Discussion
Post Reply New Topic
RELATED
PRODUCTS

Post

Hi, all on KVR!
I search a vsti/vst with such options as follows:

It has to load 2 or more layered audio tracks and move them LFO-controlled. The effect is to have drumloops, for example and while it moves them the rhythm changes continously. Same you can imagine with melody lines. While moving them you'd random, but controlled chord patterns.

I hope you understand what I mean with my limited English... :?
The source of light is darkness

Post

What do you mean by "move them" -- in pitch, in time, in volume?

Here's a simple LFO based effect: http://www.kvraudio.com/get/1528.html

Post

Imagine you have 2 tracks in a Cubase project, one above the other. So you move, or shift, one of the "blocks" left or right.
The source of light is darkness

Post

Perhaps he's talking about some sort of granular effect?

Post

No. Look, you have 2 different loops, ok? They are synchronized. The beginning and end of both are in time. Now you take one of the graphical blocks and move them as whole. Now with every tick you're getting out of synchronisation you create a new rhythm scheme. That process I make with my mouse often is exactly what I'd like to get LFO-controlled.
The source of light is darkness

Post

diversheat wrote:No. Look, you have 2 different loops, ok? They are synchronized. The beginning and end of both are in time. Now you take one of the graphical blocks and move them as whole. Now with every tick you're getting out of synchronisation you create a new rhythm scheme. That process I make with my mouse often is exactly what I'd like to get LFO-controlled.
still don't get what you're saying :( :?: :?: :?: :shrug:

Post

Shifting in the time domain, not the panning. He just wants one to be delayed by X amount of beats, but controlled by an LFO. Instead of shifting by milliseconds, it would go in, say, 32nd-note (or 8th-note, or whatever you assigned) beat increments.

Don't understand what the LFO would add that's particularly useful, but playing 2 beats against one another is a great technique that can be done with no particular plug-in or with a long delay set to 100% wet. Automate the "time" of the delay by even intervals, and set the feedback for slapback rather than constant repeating, and you're golden.
Image

Post

Ok so you're shifting the second one out of sync... kind of like the "ofs" offset feature in FL, which you *could* automate with an LFO... the only thing is the oldschool offset feature is unipolar, and it doesn't work on audio. So you can only shift it forward, and won't work on a loop.

The only other alternative I can think of is to use something like the FL granualizer or something that assigns slices to keys... and then do it by hand.

Another other alternative that I just thought of, is sequencing your loop then automating the tempo in FL, then bouncing that track and mixing it back in. you could slave tempo to the X/Y controller then record your mouse movements.


*edited to correct shitty grammar resulting from sleep deprivation
oh my god what is this futorisitic studio?

Post

I must just be confused or dumb. Shifting one forward is the same as shifting the other back, and can be done just fine on audio. Of course, both loops won't truly "start" at the same time, but you'd just render from the point at which the later one "joins in".

I don't think you'd want to automate/change tempo, or at least that's not the impression I was under. I was assuming that the tempo would be the same for both, but the time-domain shift would be automated. To me it still seems most easily done by automating the "time" element of a 100% wet delay of some sort. The simpler the better.

It might seem inelegant at first, but sometimes the old tricks are the best tricks.

What Entheogen is getting at (if I'm not mistaken), though, is that no matter what, you will always need to take the laws of time and space into consideration. ;) One can't ever expect a plug-in to do something that requires predicting the future. In this case, though, I think it can be done-- just maybe in a different way than what was first presented.
Image

Post

I'm really impressed of your trying to get what I mean. It seems impossible to describe what I want. I wonder why nobody made this yet. I read an interview with Coldcut and they mentioned to work this way often manually. So I do and wished to have some kind of automation to get a floating change and not a stepwise. Ok, perhaps I get the Reaktor or Max rules some day and offer such to you. I'm sure you would be happy and say:"Ahhhh! That did the german guy mean!" :wink:
The source of light is darkness

Post

I think I understand what you want. You're looking to get a technique like Steve Reich's phasing experiments in the 60s.

Check out Audiomulch. Its loop-player contraption has a phase offset control which can be automated by an envelope. However, when you do automate these functions, you can get a lot of artifacts like clicks or odd sort of whooping sounds. Not VSTi mind you, but there aren't generally a lot of sample loop playing VSTi around.

Two VSTi options might be to automate things like tempo, bpm, and loop points in xtal, or trying doing the same in the sample player module in KarmaFX Synth. You could set up LFOs to modulate loop parameters in KarmaFX.

Post Reply

Return to “Effects”