xhip effects release
- KVRAF
- 4760 posts since 26 Apr, 2002 from the bogely factory
thanks,i'll try these fx soon.just tried the latest synth,very nice,i like the gui(even though i did have a fondness for the old multi-coloured one).
class.
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- KVRer
- 7 posts since 16 May, 2005
cool man ! talkbox is really cool ! thanks dude .

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- KVRist
- 411 posts since 6 Jul, 2004 from Richmond, TX
Maybe, Monsieur Dose, you might consider adding a few presets for these effects? Something to show off their strangeness?
Good work as always, and I like reading your explanations of effects theory, it helps me understand how to get more from my effects.
Good work as always, and I like reading your explanations of effects theory, it helps me understand how to get more from my effects.
FREE MUSIC NO MONEY DOWN
http://joeyhoney.blogspot.com/
http://joeyhoney.blogspot.com/
- KVRAF
- 4760 posts since 26 Apr, 2002 from the bogely factory
shit,yeah i still haven't given these a good try,
i must,i must,i must improve my bust!
i must,i must,i must improve my bust!
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- KVRian
- 889 posts since 10 Jul, 2004
yeah the reverb is just perfect isn't it!rpc9943 wrote: i LOVE the reverb
it has THAT sound i was lookin for.
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- KVRAF
- 1933 posts since 29 Apr, 2005 from Beyond all space, time, and dimension.
I said this over on Instruments, but it deserves to be said again. Although it isn't filled to the gills with every kind of parameter and has no flashy GUI with a big graph and a picture of Notre Dame with rippling sound waves going through it, I really like aciddose's latest WIP reverb.
Thanks and way to go, aciddose!
The sound just sort of melds very naturally with instruments and synths. That and Anwida's scaled down freebie are the best free verbs out there, hands down, IMO.
I even like xhip better than, uhhhh, should...I...should I say it....better than....
Arts Acoustic.

Thanks and way to go, aciddose!
The sound just sort of melds very naturally with instruments and synths. That and Anwida's scaled down freebie are the best free verbs out there, hands down, IMO.
I even like xhip better than, uhhhh, should...I...should I say it....better than....
Arts Acoustic.
Here is my small version:
PLEASE VISIT www.thehungersite.com DAILY AND CLICK THE LINKS. THEY DONATE MONEY TO CHARITY BASED ON AD INCOME. IT'S FREE!
PLEASE VISIT www.thehungersite.com DAILY AND CLICK THE LINKS. THEY DONATE MONEY TO CHARITY BASED ON AD INCOME. IT'S FREE!
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- KVRAF
- 1933 posts since 29 Apr, 2005 from Beyond all space, time, and dimension.
AA can be shaped in any way and it has tails that really do stretch on for miles (if you desire), but I honestly find xhip reverb to blend with the instrument more convincingly than most of the settings I've tried with the AA demo. It is the more subtle kind of reverb, which is what I prefer. I find AA to be rather "in your face".
Here is my small version:
PLEASE VISIT www.thehungersite.com DAILY AND CLICK THE LINKS. THEY DONATE MONEY TO CHARITY BASED ON AD INCOME. IT'S FREE!
PLEASE VISIT www.thehungersite.com DAILY AND CLICK THE LINKS. THEY DONATE MONEY TO CHARITY BASED ON AD INCOME. IT'S FREE!
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- KVRer
- 14 posts since 5 Aug, 2003
I'm a sucker for shiny GUI's, but with plugins as good (and free) as these I just don't care. I love the synth and now I'm in love with the effects too.
-df
ps. I do this kind of ass licking only about once a year and it's only January! What a great year of ass licking this might prove to be...
-df
ps. I do this kind of ass licking only about once a year and it's only January! What a great year of ass licking this might prove to be...
- KVRian
- 1372 posts since 21 May, 2004 from Serbia
Some pretty nice effects in the bundle, especially considering they are still alphas. I love the phaser and the chorus (much higher CPU usage then other fxs in the bundle, though). And the reverb is truly great, the size parameter works as it should - even some commercial reverbs have "small rooms" sounding just like gated "halls", not the case with this freebie. The only thing where it doesn't shine (yet) are short percussive sounds.
- KVRAF
- Topic Starter
- 12615 posts since 7 Dec, 2004
the short percussive sounds problem could be solved in a number of ways, all of which would mean higher cpu use when enabled. the next release i suppose i'll add the options.
also, i dont see it as a very serious problem anyway. go somewhere with well defined walls, as plain as possible, so you have six surfaces, and somewhere rectangular, not square if possible.
make your short percussive sound in that space, and record it. then compare that to the responce of the xhip reverb, and you may notice they are exactly the same.
i've actually done this in my garage but i dont have the recordings. unfortunately the walls are not well defined at the moment since there is a ton of stuff in there, but i might provide example recordings in a couple months.
the best way to test a space obviously is to produce an impulse, and that is really quite possible using a mechanical device. get a flat material which is very solid, like stone or something, and place some plastic sheet over the surface. then take something like a metal rod with a metal sphere on the end and tack the surface with it. it should produce a fairly flat spectrum impulse, and you can use it to get impulse responces from real rooms if you have the mics. i unfortunately do not have the mics... if you dont have any flat rocks laying around outside or anything, and you cant produce a correctly damped instrument to strike the surface, i suppose anything will do, but you'd have to first record the responce of the device itself, then subtract that from the impulse of the room or whatever after recording it.
anyway.. enough rambling, the point is, in my opinion you're just too used to electronic reverbs, since for medium sized rooms i think xhip verb works great. atleast it sounds exactly like my garage if i set it up right, although i suppose the garage might not be the best sounding room..
also, i dont see it as a very serious problem anyway. go somewhere with well defined walls, as plain as possible, so you have six surfaces, and somewhere rectangular, not square if possible.
make your short percussive sound in that space, and record it. then compare that to the responce of the xhip reverb, and you may notice they are exactly the same.
i've actually done this in my garage but i dont have the recordings. unfortunately the walls are not well defined at the moment since there is a ton of stuff in there, but i might provide example recordings in a couple months.
the best way to test a space obviously is to produce an impulse, and that is really quite possible using a mechanical device. get a flat material which is very solid, like stone or something, and place some plastic sheet over the surface. then take something like a metal rod with a metal sphere on the end and tack the surface with it. it should produce a fairly flat spectrum impulse, and you can use it to get impulse responces from real rooms if you have the mics. i unfortunately do not have the mics... if you dont have any flat rocks laying around outside or anything, and you cant produce a correctly damped instrument to strike the surface, i suppose anything will do, but you'd have to first record the responce of the device itself, then subtract that from the impulse of the room or whatever after recording it.
anyway.. enough rambling, the point is, in my opinion you're just too used to electronic reverbs, since for medium sized rooms i think xhip verb works great. atleast it sounds exactly like my garage if i set it up right, although i suppose the garage might not be the best sounding room..
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- KVRAF
- 2938 posts since 18 Jul, 2005
The Xhip effects and synth rule. Also, it's pretty fucking amazing that such a good synth can be 36kb, when many GUI-less plugins take up more space.
