Miles'tone VST trumpet - Official Release

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Kinda rushed for time at the moment but ill be back in later with a midi file.


i just wanted to reply to guido's post quickly, business first eh? but a quick thanks to the nice comments but ill reply more about those in detail later.
Tony: how does the WX5 control the midi note on velocity?
I think it always sends velocity = 127 because I sill can't hear note transitions in your latest mp3.
In my lates beta I've added some kind of valve switching effect between different notes but it's based on the input velocity: the lower is the velocity, the louder and slower is the transition. So if you always have velocity = 127, you won't hear this effect and it just sounds like a synth.
Don't you have a midi file version of what you played? So I can test with different combinations.
Or I could add a velocity response control.
For the next beta I plan to add some more controls over the model and a brightness knob.

Are you smart? i think you are! yes i do!

Thats a regular default for wind controllers cause we want cc#2 to do everything, but oh my god its lost its relevance in todays softsynth world i think. its just been so long since ive thought about that until you said that, i kinda noticed it on the midi input and track display but i havent been recording midi ive been recording straight to audio.

blah blah blah excuses excuses.

theres a DIP switch (aptly named in this case) and ill throw it to the right mode:

l Switch 1-1 (Vel) - Velocity
Determines whether the key-on velocity will be fixed or
controlled by wind pressure.
SW 1-1 Setting
OFF Variable (fixed time delay)
ON Fixed (velocity - 100)

so later today ill try it that way and try to finish up a midi file of a semi latin tune (sorta kinda).

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I don't get it : for a fixed expression value I get the "hardest" tonguing with softer velocity, and almost no bite when slamming the keys. Its frustrating not to be able to control the attack with the velocity.

I guess it's the valve modeling Guido was talking about, being stronger with softer velocities, but it sounds like a "bite factor" to my innocent (read ignorant) ears.

Not that I don't find the rest of the features amazing.

EDIT : is it logical to produce vibrato with the expression controller (mod wheel for me) when played with low expression values (for high values of expression I use aftertouch) ?

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Im siting down to do that midi file now but i was thinking about my trumpet lessons and how often i was scolded for not snapping down the valves, regardless of speed.

the idea was no matter how soft or slow you play the valves should be uniformly fast and precise.

you might want to do that in the model as well, so in fact they really only become obvious when you do play fast, approaching the speed of the valves themselves.

thanks for the comments on the tunes. nice comment about don ellis, i love don ellis hes a big inspiration.

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Tony Ostinato wrote:Im siting down to do that midi file now but i was thinking about my trumpet lessons and how often i was scolded for not snapping down the valves, regardless of speed.

the idea was no matter how soft or slow you play the valves should be uniformly fast and precise.

you might want to do that in the model as well, so in fact they really only become obvious when you do play fast, approaching the speed of the valves themselves.

thanks for the comments on the tunes. nice comment about don ellis, i love don ellis hes a big inspiration.
Exactly!

Right now I think the valve movement in the latest beta is a little on the slow side... if that's what it is that I'm hearing.

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I want to cry!!! :shock:

Thanks zio, you're the man!

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Ok, this was a rush job for sure, and i had to rewire a bit to record midi from the "realtime" pc to the recording pc correctly which isnt something i usually do, and it was a little flaky.

heres what the song should sound like

http://www.filegone.com/t4l1


and heres the midi file

http://www.filegone.com/cshx


i would redo the whole thing if i had time but gf wants me to get pizza before house comes on tv. anyways i think itll be useful for you guys who wanna look at the data even if its not the greatest licks etc.

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Guys, this brought back my old question of "should I buy a breathcontroller". Which one do you recommend??

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Tony - WOW. That's absolutely amazing playing. And what an incredible little plug-in this is. I know you guys can discern small differences between that sound and a "real" trumpet, but I can't. All I need now is some talent, a breath controller and about 5 years practice and I'll be sorted... :D

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This is amazing work... I didn't think this level of realism was possible in PM (yet). I played with the demo a bit & while I couldn't get as realistic a sound as some of the demo files here (I don't know anything about playing trumpet), it was still beyond anything I've heard. I don't even use trumpet sounds really, and I'd pay for this just to have it around.

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Well having a look at Tony's midi, I guess there's no substitute for a breath controller... I don't see how one could input that kind of data with the modwheel in real time. But maybe if velocity was given more weight in the control of the plugin (given as an option, not to impair BC users), it would make things easier for keyboards users (in conjunction with modwheel/AT).

Thanks a lot for your work Tony !

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Ah, I love kvr for things like this. :hug:

Thanks Zio for this amaizing plug and Tony, this is very educational...

thanks... :wink:

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Thank you Tony! There are no words to say you thank you! The song is amazing. I'll have a look at the midifile this evening and I'll see what else I can do to make MT more realistic.

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my opinion, not being a trumpeter :p tbh i still think beta #2 is the most playable instrument..

imo the #6 has too much valve noise when changing pitch/notes.. this might sound more like a real trumpet, especially to a player who is only ~1' away from the instrument..

..but from the audience's perspective, would valve noise always be so loud?? it seems like the sustained note would be more prevalent from a given distance..

(eg. also.. when i use trumpet i'm not always attempting to emulate the tone of a modern recording that captures every nuance.. well in toto #2 is more playable.. :p )

..so all you trumpet players... ;)

my suggestion:

take #2 - imo best, smoothest, most pleasant tone, not too blatty, pitch bend sounds 'more real'

add min/max vibrato rate params (and cc#)

add some kinda slider to allow how much valve noise the user wants for the performance.. "#2" thru "#5/6.." it might suit the mood of some pieces, but eg. on the (very primitive) hiphop i posted w/ #2, imo the smoothness was perfect, and wouldn't be the same w/ #6.. sounded very 'studio jazzy' imo, like hearing it in a room w/ other sounds..

and please remember that the 'plastic perfection' of #2 is very desirable from some compositional standpoints..

eg. wqith a physical model, i like being able to eg. alter the expression to sound like a real performance, but the absolute perfection/predictability of the instrument is an asset.. i want it to sound "perfect," like a computer is playing w/ absolute precision.. imprefection can be sequenced.. but w/ intrinsic variation, timbral precision is impossible ;)

that's me :p
you come and go, you come and go. amitabha neither a follower nor a leader be tagore "where roads are made i lose my way" where there is certainty, consideration is absent.

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This is an amazing accomplishment. All the demos sound fantastic. I can't imagine all the hours of work you must have poured into this great model.

I suspect like good portion of people on this forum, I don't have much experience playing live instruments, and none playing any sort of brass instrument. With that in mind, I humbly suggest a few things that might make this more usable for those of us that grew up making music in front of a computer...

Perhaps an option to randomize the breath control within a certain range so that someone can simply write a melody and hear it reproduced in a relatively human fashion?

Also, a "stupid" mode with the velocity also controlling the breath would be cool, or is that totally illogical?

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Eric Bourne wrote:This is an amazing accomplishment. All the demos sound fantastic. I can't imagine all the hours of work you must have poured into this great model.

I suspect like good portion of people on this forum, I don't have much experience playing live instruments, and none playing any sort of brass instrument. With that in mind, I humbly suggest a few things that might make this more usable for those of us that grew up making music in front of a computer...

Perhaps an option to randomize the breath control within a certain range so that someone can simply write a melody and hear it reproduced in a relatively human fashion?

Also, a "stupid" mode with the velocity also controlling the breath would be cool, or is that totally illogical?
i tried using the fruity peak controller tied to a random snare beat (all connected to the expression) didn't get good results. also used the fruity controller with various speeds, ranges. didn't work either. i don't know but the expression seems very hard to find something to relate to.
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