what can ir's be used for besides reverb?

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i've been happy with the buzzroom verb, so i haven't even exlpored ir's for reverb. i just figured they were fer foley work

anyway, i get the feeling ir's do a lot. could ya tell me what those things are?
"Most people who experiment with drugs are not lying in the streets, suffocating on their own vomit. If you want to see some of that, go to the Pub on Saturday night at closing time." ozwest

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basically, an impulse is an infinetely short "pop" which is recorded with a good amount of tail time. The changes in characteristics can then be applied to any other sound through some clever filtering using a recording of that "impulse response". Basically, you can use it for reverbs but also for filters or pretty much just to make something sound like it is in a certain room (theres freely available IRs for things like buckets, woods, small rooms, toilets, under a bench, in a park, in a car, whatever).

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arke wrote:basically, an impulse is an infinetely short "pop" which is recorded with a good amount of tail time. The changes in characteristics can then be applied to any other sound through some clever filtering using a recording of that "impulse response". Basically, you can use it for reverbs but also for filters or pretty much just to make something sound like it is in a certain room (theres freely available IRs for things like buckets, woods, small rooms, toilets, under a bench, in a park, in a car, whatever).
yea, foley work. but it seems i've read they can do other jobs
"Most people who experiment with drugs are not lying in the streets, suffocating on their own vomit. If you want to see some of that, go to the Pub on Saturday night at closing time." ozwest

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Also good for amplifier cabinet emulations, like those in Guitar Rig...

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in terms of signal processing, convolution can be used to exactly simulate any linear time invariant (LTI) system. linear means, that a weighted sum of different input signals passed through the system results in the same output-signal as if the system was applied to the individual input signals and the outputs were mixed afterwards, that is (in pseudocode):

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systemOut(weight1*signal1) + systemOut(weight2*signal2) = systemOut(weight1*signal1 + weight2*signal2)
also, if the input to a linear system is sine, the output is also a sine with the same frequency but possibly different amplitude and phase. time invariance on the other hand means, that the system characteristics do not change over time

examples for LTI-systems are: rooms (real or artificial), filters/equalizers, microphones, loudspeakers, ...

examples for nonlinear systems: distortion, exiters, pitch-shifters, subharmonic-generators, ...

examples for time-variant systems: dynamics, time-varying filters, modulation-effects, ...
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As far as i know Voxengo's Boogex uses IR's for cabinets too.
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thanx braindoc
"Most people who experiment with drugs are not lying in the streets, suffocating on their own vomit. If you want to see some of that, go to the Pub on Saturday night at closing time." ozwest

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i use em as samples in drum samplers, or in anysampler, use em as waveforms in synths that can import waveforms.
pretty much use em for most things.
:ud:

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ha ha, didn't think of that. i'm checkin out some pops right now
"Most people who experiment with drugs are not lying in the streets, suffocating on their own vomit. If you want to see some of that, go to the Pub on Saturday night at closing time." ozwest

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You can do all sorts of cool stuff with convolution. Just take any sample and convolve it with any other sample and see what you get.

I just convolved an 88hz sine wave with 58hz sine wave, got pretty good waveform in the end.

You can also get pretty good special effect reverbs that might be harder to come by with a regular reverb. Try creating one second of white noise in an audio editor, start filtering or applying effects to it. Cut it up, reverse it, whatever.

When you are done, select the whole thing and apply a fade out envelope (preferably something like a -20dB exponential fade, so you get a good tail). Now take that sample and use it as an IR.

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will do
"Most people who experiment with drugs are not lying in the streets, suffocating on their own vomit. If you want to see some of that, go to the Pub on Saturday night at closing time." ozwest

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shamann wrote:You can do all sorts of cool stuff with convolution. Just take any sample and convolve it with any other sample and see what you get.

I just convolved an 88hz sine wave with 58hz sine wave, got pretty good waveform in the end.

You can also get pretty good special effect reverbs that might be harder to come by with a regular reverb. Try creating one second of white noise in an audio editor, start filtering or applying effects to it. Cut it up, reverse it, whatever.

When you are done, select the whole thing and apply a fade out envelope (preferably something like a -20dB exponential fade, so you get a good tail). Now take that sample and use it as an IR.
What effects work well on an IR, for example, would a non-linear effect really have any worthwhile effect?
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My last track used non-reverb convolution tricks quite a bit. I used a sound which I got by recording myself drumming on the bridge as fast as possible with my fingers, then convolving it using a plucked harmonic as the IR. Ended up with a lovely staccato chiming.

Most simple sounds with a sharp attack and a 'natural' sounding decay work great in place of IRs for special effects.

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I convolved one of my tracks whith the DR WHO synth sweep intro. :D I wanted to get that DR WHO sound. :shock:

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Spirit Canyon Audio!

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