Michael Kingston's Ruffrider & Easyrider drumkits updated.

Sampler and Sampling discussion (techniques, tips and tricks, etc.)
RELATED
PRODUCTS

Post

Hi,

http://www.michaelkingston.fi/kingstondrums/ just got a long overdue update. The site now includes all the 3rd-party conversions created to the drumkits. Thanks to all the contributors. Thanks to jmh for fixing and spit shining the site.

Supported formats

* EXS24 mkII
* Halion 2
* Kontakt 1.5.2
* Soundfont 2
* DR-008
* WAV

Latest additions

* Akai .akp
* LinPlug RM IV
* rgc:audio SFZ
* Steinberg LM-4

There are far better drum kits our nowadays for doing this rock drum thing (well just BFD really). I would say that these kits can still be used as a special effect of sorts, and because of the fact the sounds are still unique in many ways.

Hope you still find use for them. :wink:

The *very* old original thread here: http://www.kvraudio.com/forum/viewtopic.php?t=45724

[edit]

updated links.
Last edited by Kingston on Sat Oct 14, 2006 8:30 am, edited 1 time in total.

Post

Sounds great. There was DK+ kits for the old versions at least as well, see the dash forum

Post

Thanx for the update Michael. I'm usually loading NSkit free for acoustic drums, but man those rides are awesome. :love: Need to check them again
Care to share any tips. How did you produce the demo's? The studio live for example sounds great. Individual drum proccessing? EQing, compressors, reverbs ?
If I go insane, please don't put your wires in my brain
Image

Post

aldoofbanga wrote:Sounds great. There was DK+ kits for the old versions at least as well, see the dash forum
yep, I did the maps for DK+, which are available here:

http://thedkplus.dashsignature.com

However, they deviate somewhat from Kingston's original mapping system, partly from DK+ limitations, and partly from my own preferences.
...

Post

The site is b0rked at the moment - shouldn't have touched the layout.

Ain't browsers wonderful, you make it work in most of them, start hacking around bugs in the remaining ones, only to find out that something else breaks.

Will get back to it once I get some shuteye.

JMH
Now available with added Inherently Suspect Justification!

Post

pw, thanks for those. you know, me and jmh spent a good deal of time looking for those yesterday. We both pretty much remembered there were DK+ conversions as well, but could not find the files anywhere.

We also discovered a forgotten vemberaudio short circuit support.

Looks like we have two more formats to add later today. Oh yeah. the site got borked slightly, but it looks better than the old one nevertheless! heh. :D jmh, no worries about it.

zeoy, regarding mixing, like it says in the manuals,

process them like you would process a real kit. That means you should processe each hit individually (if needed), and then as a drum subgroup. I've long since moved completely to BFD and would say my kits are quite restrictive in comparison. Nevertheless if you're willing to spend some extra time you can at least make it sound like on the demos.

As far as the groove goes, I always play them live on the keyboard (hence the unorthodox mapping). I tried explaining to many complainers about this during the initial release. I see live playability on the keyboard much more important than any GM releated compability.

Mike

Post

Kingston wrote: zeoy, regarding mixing, like it says in the manuals,

process them like you would process a real kit. That means you should processe each hit individually (if needed), and then as a drum subgroup. I've long since moved completely to BFD and would say my kits are quite restrictive in comparison. Nevertheless if you're willing to spend some extra time you can at least make it sound like on the demos.

Mike
Thanx Michael, that's what I usually do: convert the sf2 to sfz and then straight to a text editor to split it in subkits (kicks, snares, toms etc.) so I can proccess them individually.
If I go insane, please don't put your wires in my brain
Image

Post

Kingston wrote:pw, thanks for those.

Mike
no, thank you.
...

Post

Are those kits GM compatibles?
Thank you.

Post

Are those kits GM compatibles?
The original versions aren't. Well maybe 50%. Some of the 3rd-party conversions might be fully GM compatible.

I don't know. That was so low as the priority making these I didn't bother.

GM is an inflexible relic from the eighties and should be swiftly forgotten.

Post

Thank you, Mike. I'll have a try.

Post

getting a pageloaderror

Post

Yeah. Something happened at the server end, and everything on that machine is lost. It'll be up sooner or later, two techies are working on it as we speak.

As if it hadn't been enough that the pages themselves were broken...

The pages will be back (and during the downtime I'll hopefully find out what broke them to begin with, it was all just fine and dandy apart from a particular Opera bug, and while sorting that out I noticed there was a DIV without a closing /DIV. Touching that made the layout explode. Funny none of the browsers catched such an important thing...). However, they're not exactly on top of the priority list regarding that server.

JMH
Now available with added Inherently Suspect Justification!

Post

Kingston wrote:GM is an inflexible relic from the eighties and should be swiftly forgotten.
Not sure I entirely agree. A lot of people are used to using GM mappings and, for the most part, I find it quite a convenient and sensible layout. With ns_kit7 I basically used GM mappings with a couple of changes. The real trick was then mapping a mirror of the kit two octaves down (but with left hand instead of right hand hits), and using the mod-wheel for any unusual articulations (tom rim-shots, hit-and-grabs, etc.).

I spent quite a bit of time deciding on the ns_kit7 mapping, and I kept on coming back to 99% GM.

Douglas.

Post

Website still broke ?

Post Reply

Return to “Samplers, Sampling & Sample Libraries”