adNi Cyclotron X2

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stk wrote:the fonr is in the install dir - it's called PixelEx.ttf
not in mine - still loving this thing though so thanks!

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stk wrote: can you not automate it then? what host are you using?
i can automate it in my host, however,
i cannot route audio into it because it has a midi in, therefore
i cannot use this vst :)
you come and go, you come and go. amitabha neither a follower nor a leader be tagore "where roads are made i lose my way" where there is certainty, consideration is absent.

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stk wrote:
audiojunkie wrote:Just one thing. Stk, could you PLEASE change your website? It is so strange! I'm sure that others might like it, but I've always ignored your website, until I saw that picture you posted in this thread. I can't help but wonder if others have also equated the way the website looks and works with how your plug-ins look and work. It can be really mis-leading in a bad way for you. Just a friendly suggestion. Please don't take it the wrong way. :-)
Heh, if I was actually relying on the website to sell things, I would care how it's perceived. As it is, it's not as if I'm in a race to get more downloads, my host is grumbling enough as it is.. And I'd like to keep adNi at least partially underground.. :wink:

btw, the site looks correct in ie. Looks shite in firefox, I must fix that sometime, should know better..

sk
LOL! Yeah, I was out-voted pretty badly. It DOES work well to keep it underground, so I agree there too. I was just BLOWN AWAY by how good your latest project looked, and I couldn't believe you didn't have a website that matched. I understand now. :-) Thanks for all of your hard work!

--Sean

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stk wrote:And I'd like to keep adNi at least partially underground.. :wink:
I think the hour's a bit late for those kind of sentiments..

:hihi:
Image
Jens, "B.t.w.: it appears I was wrong"

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Colonel Flashback wrote:
stk wrote:the fonr is in the install dir - it's called PixelEx.ttf
not in mine - still loving this thing though so thanks!
ahh crap, sorry, realised I forgot to add it to the installer.
You can download the font here. Will be fixed in bugfix release (today).

All those who have the MLX2 fonts installed won't need this.

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xoxos wrote:
stk wrote: can you not automate it then? what host are you using?
i can automate it in my host, however,
i cannot route audio into it because it has a midi in, therefore
i cannot use this vst :)
I believe you can't route audio to it cos I mistakenly exported it as a VST-i. Bugfix soon.

What host are you using?

sk

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Okay, v1.01 dll available here.

You should delete the original v1.0 dll before using this.

Should fix showing up as instrument problem. Will be included in next installer update.

sk

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Updated doco:
MIDI Control
The pitch of the grainer also responds to incoming MIDI note messages, where middle A (usually A3) corresponds to 0 semitones pitch change. Keys above and below this note change the grainer pitch accordingly.
Incoming notes can also optionally retrigger the modulation LFOs (see Mod Controls below).
This may depend on how your host handles Midi routing..

Updated installer: v1.01 dll & correct font - future downloads will be the latest version.

sk.

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I sent my latest bassline through this thing. Wicked.

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Oh yeah, working fine now & still spunky :D
Really mashing up a drumloop here, great fun.

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The Chase wrote:I sent my latest bassline through this thing. Wicked.

i sent everything through it :D :hihi:
:ud:

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Played with it for a bit, impressions:

1. Really, really, really like the GUI. Feels like some strange little pirate-bootleg effects box that was shipped overseas buried beneath a pile of unlicensed Hello Kitty answering machines... hence the paint flecks (nice touch!). I like that though the GUI has "hardware alike" affections, it doesn't come across as "done before". Nifty, nift-tastic. Yep. Yellow = caution = har har! It takes a bad man to make his own knobs, and you're a bad bad man indeed, 'cause never seen knobs like those 'fore. Implementation. The feedback from the XY Grid to knobs / knobs to XY grid animation position = very nice touch. :D

2. Somehow... doesn't seem quite as pyschotic as the original Cyclotron. This is good and bad. Good, more control over parameters = greater potential frequent use. Bad, less initial insanity = still need old Cyclotron for bowel searing mutations. Of course, this perception could merely be operator error, and let's just go with that 'cause I'm not pissin' on this parade never ever.

3. Very nice very nice control set up, I really dig the XY grid mixed in with traditional controls PLUS a menu system... hell of a lot of parameters stuffed inside a little unassuming box without being confusingly complex. Very professional integration... it'd be hard to appreciate the programming you've done if one hadn't mucked about in SE before, so: :hail:

I really really like Cyclotron 2, though I can't really say I like it more than Glitch Jockey or FX Lord. But of course I'm biased, so... take away my ego and I'd say:
One would be hardpressed to find a more viciously violent VST in the quagmire of freeware abundant, especially one that is actually worth keeping at the ready.
:magic happy dance:

(Please more.)

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PS

The ArcDev site layout is awesome, screw the foos. :p

Seriously, have ever seen any other site that looks like that? what? No? "Oh..."

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Hell yeah!
arcdev super-plug fsu's are a big part of the song I just posted in the Cafe.
I bow to the sick audio-mangling power!

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JackDark wrote:Played with it for a bit, impressions:
1. Really, really, really like the GUI. Feels like some strange little pirate-bootleg effects box that was shipped overseas buried beneath a pile of unlicensed Hello Kitty answering machines... <<snip>>
cheers, quite happy with it myself.. kinda wanted a bootleg PSP / DonkeyKong ripoff look ;)

2. Somehow... doesn't seem quite as pyschotic as the original Cyclotron. This is good and bad. <<snip>>
That's possible.. The internal workings were built up from scratch as I don't have my old se1 sources anymore.. I think I was a little more cautious with the feedback routing this time, cos that shit can get deadly (ie speaker-ripping digital noise and host crashes)
Good, more control over parameters = greater potential frequent use. Bad, less initial insanity = still need old Cyclotron for bowel searing mutations. Of course, this perception could merely be operator error, and let's just go with that 'cause I'm not pissin' on this parade never ever.
Yes, whilst making the extra Randomized preset bank I did notice less "oh f**k" - scrambling-for-the-master-volume moments. And I guess my tastes have also changed from internal-organ-damaging to glitchy-scrapey-clicky in the meantime, too..
3. Very nice very nice control set up, I really dig the XY grid mixed in with traditional controls PLUS a menu system... hell of a lot of parameters stuffed inside a little unassuming box without being confusingly complex. Very professional integration... it'd be hard to appreciate the programming you've done if one hadn't mucked about in SE before, so: :hail:
thanks :) I've been getting in to (hopefully) intuitive controls and faux-hardware lately.. I blame it on W.H.G.A.S.B.F.B.S (WouldHaveGearAquisitionSyndromeButFcknBrokeSyndrome)..
I really really like Cyclotron 2, though I can't really say I like it more than Glitch Jockey or FX Lord. But of course I'm biased, so... take away my ego and I'd say:
One would be hardpressed to find a more viciously violent VST in the quagmire of freeware abundant, especially one that is actually worth keeping at the ready.
Thanks for your review, keep the noise coming..

sk

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