mechosync is free as can be (demos up)

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Very cool little delay here :)

I'm sure I'll be using it a bit!

I like that chalkboard look too - very cool.
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Kriminal wrote:couldnt get one useable sound from this effect.
(listen to the demos, you can hear it being used properly quite clearly)
did you move the sliders? turn off the feedback l/r button, and the mod l/r button. you should get a normal, tempo synced delay. in other words, if you expected something other than a glitching delay.... erm... sorry bro. there's plenty of other free effects in this world, so good luck!

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(@kriminal) - also turn off the random... and it should be as usable as any other "tempo-sync" delay...

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i found it quite fun, from plain tempo sync delay to mad glitchy randomised stuff.

i did feel it benifited from being used in a "live" enviroment tho, ie, i probably wouldn't use it in sonar (i have a bunch of things that give me much more control and flexibility) but in mulch with 8 of them hooked up 8) :D

steve.

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dover666 wrote:
Kriminal wrote:couldnt get one useable sound from this effect.
(listen to the demos, you can hear it being used properly quite clearly)
did you move the sliders? turn off the feedback l/r button, and the mod l/r button. you should get a normal, tempo synced delay. in other words, if you expected something other than a glitching delay.... erm... sorry bro. there's plenty of other free effects in this world, so good luck!
i didnt get anything near a glitchy sound, just 'bad' delays that i dont use. no offence, but it wasnt what i thought it would be.

(yes, i did mess with all parameters)

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Kriminal wrote:
dover666 wrote:
Kriminal wrote:couldnt get one useable sound from this effect.
(listen to the demos, you can hear it being used properly quite clearly)
did you move the sliders? turn off the feedback l/r button, and the mod l/r button. you should get a normal, tempo synced delay. in other words, if you expected something other than a glitching delay.... erm... sorry bro. there's plenty of other free effects in this world, so good luck!
i didnt get anything near a glitchy sound, just 'bad' delays that i dont use. no offence, but it wasnt what i thought it would be.

(yes, i did mess with all parameters)
would you care to participate in a discussion of what a glitch actually is? :shrug:

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love this one too, dover! gots a request (if you're taking any...) can you set up a "percentage based randomization constraint"? right now, random is either off or on. Would there be a way to vary the amount of randomization/deviation from the input signal?

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vurt wrote:well so far... dovers sink

very rough fuckaround to get an idea of what its capable of, prefer daisy pusher to be honest, but then thats cos i dont care about tempo synching :hihi:
:hihi: 8) :hihi:

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Thanks dover , very cool and useful :D

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blortblort wrote:love this one too, dover! gots a request (if you're taking any...) can you set up a "percentage based randomization constraint"? right now, random is either off or on. Would there be a way to vary the amount of randomization/deviation from the input signal?
erm... i could do that, when i get settled in again... would certainly be a plus... i scaled it down a bit, but i guess i could've stuck that in... will do when i get a chance... likely though it will be in a newer plug. some of the stuff i was working on before i left was very frightening.

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dover666 wrote:
Kriminal wrote:
dover666 wrote:
Kriminal wrote:couldnt get one useable sound from this effect.
(listen to the demos, you can hear it being used properly quite clearly)
did you move the sliders? turn off the feedback l/r button, and the mod l/r button. you should get a normal, tempo synced delay. in other words, if you expected something other than a glitching delay.... erm... sorry bro. there's plenty of other free effects in this world, so good luck!
i didnt get anything near a glitchy sound, just 'bad' delays that i dont use. no offence, but it wasnt what i thought it would be.

(yes, i did mess with all parameters)
would you care to participate in a discussion of what a glitch actually is? :shrug:
not really, the plug doesnt work for me so i have no interest in it. I'll stick to Camel Phat3 and Camels Space for glitching my sounds.

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Kriminal wrote:I'll stick to Camel Phat3 and Camels Space for glitching my sounds.
eh?
Image
Jens, "B.t.w.: it appears I was wrong"

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Kriminal wrote:
dover666 wrote:
Kriminal wrote:
dover666 wrote:
Kriminal wrote:couldnt get one useable sound from this effect.
(listen to the demos, you can hear it being used properly quite clearly)
did you move the sliders? turn off the feedback l/r button, and the mod l/r button. you should get a normal, tempo synced delay. in other words, if you expected something other than a glitching delay.... erm... sorry bro. there's plenty of other free effects in this world, so good luck!
i didnt get anything near a glitchy sound, just 'bad' delays that i dont use. no offence, but it wasnt what i thought it would be.

(yes, i did mess with all parameters)
would you care to participate in a discussion of what a glitch actually is? :shrug:
not really, the plug doesnt work for me so i have no interest in it. I'll stick to Camel Phat3 and Camels Space for glitching my sounds.
Krim what type of content did you send through it?

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drums

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make it wet for pure convoluted sound.... there is this thing and it bends the audio rate as it is chopped out of it's proper place... um... you can also just use it for a delay pedal. once i'm back in front of my own pc, i'm sure i'll be kicking out some things that are a little more experimental - but for now - this is my only cheese. aw, f**k it. i'm leaving in like 20 minutes, when i get settled in, this thread will be gone. replaced by some 3d "ir" f**k my ass i'm in junior college plug. just remember this plug came out before evms chebyshev filter. someday, i may offer another plug... and trust me kids... he he. evil is in the eye of the beheader.

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