Studio Profiles let's talk about it,,,,
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- KVRist
- 150 posts since 15 Mar, 2005 from Sweden
I've already sent a mail some time ago regarding the the crash issue to SR, so they're already on it.
The issue with .cpr opens with SX2 is caused by the association of .cpr in windows. Same here. You could change it in control panel, folder options, filetypes(or extensions, running a swedish version....). Lookup .cpr and enter the advanced section. You can change the setting for open to the path of SX3 instead of SX2.
(strange that Steinbergs installer doesnt do that.......)
EF
The issue with .cpr opens with SX2 is caused by the association of .cpr in windows. Same here. You could change it in control panel, folder options, filetypes(or extensions, running a swedish version....). Lookup .cpr and enter the advanced section. You can change the setting for open to the path of SX3 instead of SX2.
(strange that Steinbergs installer doesnt do that.......)
EF
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- KVRAF
- 6272 posts since 25 Mar, 2004
Strange, but certainly not unheard of...flynn wrote:I've already sent a mail some time ago regarding the the crash issue to SR, so they're already on it.
The issue with .cpr opens with SX2 is caused by the association of .cpr in windows. Same here. You could change it in control panel, folder options, filetypes(or extensions, running a swedish version....). Lookup .cpr and enter the advanced section. You can change the setting for open to the path of SX3 instead of SX2.
(strange that Steinbergs installer doesnt do that.......)
EF
Thanks for solving that mystery.
The multitrack concept is a good one, I think. And I notice that the multitrack folders also have REX files as well as WAVs. But when I finally was able to get the .cpr loaded (without a proper ASIO assignment), the REX files were nowhere to be found.
Another thing that I couldn't find anywhere on any of the ProFiles discs were .NKI files (Kontakt 2) that would map the various loops across the keyboard for easy auditioning. The only .NKI files I found were for single loops which mapped the slices--certainly useful, but keyboard maps of the full loops would be a real timesaver. Did I miss this? Does it exist on there for any other format?
Berfab
So many plugins, so little time...
So many plugins, so little time...
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- KVRian
- 711 posts since 16 Mar, 2002 from Mostly in planes and hotels. Terra Firma: Seattle, WA
Been playing with my Profiles this weekend. Haven't really done much, but played with some of the .cpr files and some of the Kontakt instruments and multis. I definitely like the multitrack feature. Looking forward to putting the profiles to good use
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- KVRAF
- 6272 posts since 25 Mar, 2004
Have you had any problem loading the .cpr files into Cubase? I can't seem to be able to set these up correctly. Do you have any advice?progfusion74 wrote:Been playing with my Profiles this weekend. Haven't really done much, but played with some of the .cpr files and some of the Kontakt instruments and multis. I definitely like the multitrack feature. Looking forward to putting the profiles to good use
thanks
-B
Berfab
So many plugins, so little time...
So many plugins, so little time...
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- KVRian
- 1045 posts since 3 Jul, 2005 from The Realm of Possibilities
I've been able to load them in SE3...as I recall, they were created in LE 1.0.7...don't know if that helps...they open fine for me.BERFAB wrote:Have you had any problem loading the .cpr files into Cubase? I can't seem to be able to set these up correctly. Do you have any advice?progfusion74 wrote:Been playing with my Profiles this weekend. Haven't really done much, but played with some of the .cpr files and some of the Kontakt instruments and multis. I definitely like the multitrack feature. Looking forward to putting the profiles to good use
thanks
-B
Play what you feel and feel what you play.
- Sonic Reality Head Chef
- 8566 posts since 11 Mar, 2002 from Florida
The Cubase sessions are multitrack waves. The could (maybe should) also be referencing the multitrack rex files. You can just import the multitrack rexes very easily however (just be sure that the Overhead right and lefts are panned and any other L and R sep monos that are from a stereo mic).
The association is a mystery why it would load one over another. However, just changing the association path is the right way (each person's system is different... some only have SX3 so it opens right away).
Not sure about any crashing. It wouldn't likely be a "bug" on our end but there could be a better way to make the CPR files more universally compatible amongst all Cubase SE and SX versions. Either way we are looking into the best ways to do this and should be able to implement a lot of these things in the next update.
There are NKI files with the full loop in them. At the bottom of the slice map is the whole loop (I think on B1?). However, a map of full loops to do instant arrangements by switching keys would be nice too. So, maybe we'll add that as well.
Of course in NKI land there is also the drum kit to check out! Set up your controllers to mix the mics. The CCs should be in the doc. If not then someone back at the SR office should be able to get it for you and we can post it here.
I am in the UK right now. London m8
Gonna go get me a Ruby! 
The association is a mystery why it would load one over another. However, just changing the association path is the right way (each person's system is different... some only have SX3 so it opens right away).
Not sure about any crashing. It wouldn't likely be a "bug" on our end but there could be a better way to make the CPR files more universally compatible amongst all Cubase SE and SX versions. Either way we are looking into the best ways to do this and should be able to implement a lot of these things in the next update.
There are NKI files with the full loop in them. At the bottom of the slice map is the whole loop (I think on B1?). However, a map of full loops to do instant arrangements by switching keys would be nice too. So, maybe we'll add that as well.
Of course in NKI land there is also the drum kit to check out! Set up your controllers to mix the mics. The CCs should be in the doc. If not then someone back at the SR office should be able to get it for you and we can post it here.
I am in the UK right now. London m8
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- KVRian
- 711 posts since 16 Mar, 2002 from Mostly in planes and hotels. Terra Firma: Seattle, WA
In SL3, every .cpr file I have tried to open seems to be working just fine. I haven't played enough to answer that. Will try and see if I can come up with anything.BERFAB wrote:Have you had any problem loading the .cpr files into Cubase? I can't seem to be able to set these up correctly. Do you have any advice?progfusion74 wrote:Been playing with my Profiles this weekend. Haven't really done much, but played with some of the .cpr files and some of the Kontakt instruments and multis. I definitely like the multitrack feature. Looking forward to putting the profiles to good use
thanks
-B
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- KVRian
- 895 posts since 1 Apr, 2005
confirmed with SX3, no problems.progfusion74 wrote:
In SL3, every .cpr file I have tried to open seems to be working just fine. I haven't played enough to answer that. Will try and see if I can come up with anything.
cheers,
LiteOn
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- KVRist
- 150 posts since 15 Mar, 2005 from Sweden
Do you run SX3.1.1 (the latest build) ? Mine crashes, but SX2.2 works, and BERFAB's SX3.0.2 works. Just curious if it's only mine 3.1.1 that crashes.LiteOn wrote:confirmed with SX3, no problems.progfusion74 wrote:
In SL3, every .cpr file I have tried to open seems to be working just fine. I haven't played enough to answer that. Will try and see if I can come up with anything.
cheers,
LiteOn
EF
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- KVRAF
- 6272 posts since 25 Mar, 2004
BERFAB here: Well, yeah, mine works with SX3.0.2, but, the only waves that open are the static ones. I would think that the real value would be to have the included REX files pop right in there so you could monkey around with the tempo rather easily. If I'm reading Squid's post (above) correctly, it's hit or miss as to whether the REX files load.flynn wrote:Do you run SX3.1.1 (the latest build) ? Mine crashes, but SX2.2 works, and BERFAB's SX3.0.2 works. Just curious if it's only mine 3.1.1 that crashes.LiteOn wrote:confirmed with SX3, no problems.progfusion74 wrote:
In SL3, every .cpr file I have tried to open seems to be working just fine. I haven't played enough to answer that. Will try and see if I can come up with anything.
cheers,
LiteOn
Also, could anyone confirm that the individual .wavs are not supposed to be isolated, but with heavy bleed.
Thanks
-B
Berfab
So many plugins, so little time...
So many plugins, so little time...
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- KVRAF
- 6272 posts since 25 Mar, 2004
Abso-freakin'-lutely!Squids wrote:
However, a map of full loops to do instant arrangements by switching keys would be nice too. So, maybe we'll add that as well.
An .nki file for each of the folders that does this would be the ultimate time-saver and would make auditioning samples a snap.
Consider this a "yes" vote.
Thanks
-B
Berfab
So many plugins, so little time...
So many plugins, so little time...
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- KVRian
- 895 posts since 1 Apr, 2005
yes, that x.944 one.flynn wrote: Do you run SX3.1.1 (the latest build) ? Mine crashes, but SX2.2 works, and BERFAB's SX3.0.2 works. Just curious if it's only mine 3.1.1 that crashes.
- Sonic Reality Head Chef
- 8566 posts since 11 Mar, 2002 from Florida
No, none of the Cubase sessions have the rex files loaded. They have the waves loaded. But, like I said, the multitrack rex files can easily be imported in a matter of seconds anyway. The sessions are there just for extra convenience. But, they're not even needed (or even provided for the many DAW formats this also supports... just by importing or dragging and dropping etc). That said, we'll look into making Cubase sessions that also reference the Rex files for convenience in the next update.BERFAB wrote:BERFAB here: Well, yeah, mine works with SX3.0.2, but, the only waves that open are the static ones. I would think that the real value would be to have the included REX files pop right in there so you could monkey around with the tempo rather easily. If I'm reading Squid's post (above) correctly, it's hit or miss as to whether the REX files load.flynn wrote:Do you run SX3.1.1 (the latest build) ? Mine crashes, but SX2.2 works, and BERFAB's SX3.0.2 works. Just curious if it's only mine 3.1.1 that crashes.LiteOn wrote:confirmed with SX3, no problems.progfusion74 wrote:
In SL3, every .cpr file I have tried to open seems to be working just fine. I haven't played enough to answer that. Will try and see if I can come up with anything.
cheers,
LiteOn
Also, could anyone confirm that the individual .wavs are not supposed to be isolated, but with heavy bleed.
Thanks
-B
I can confirm that all of the mic tracks will have their bleed. There is actually no way to have isolation unless each part (hi hat part, kick part, snare part etc.) was overdubbed. These are LIVE played kits by incredible drummers so whenever you mic up a kit for a recording session the mics pick up not only their intended target but also what some of the other drums and room is doing.
So, your overheads are going to have a nice stereo mix of everything but would be potentially thin on the kick drum low frequencies (although sometimes there are even a couple choices of overheads with some that pick up the kick quite nicely). Sometimes a very beautiful and simple mix is JUST one stereo overhead mic and the kick direct mic! Just because you have up to 20+ mic tracks to choose from doesn't mean you have to use all of them. These are just options to be able to engineer and produce the grooves like you could in a major studio on a professional recording budget for a major label... with great players, great gear and loads of options. I'll have to talk about the gear separately because not all grooves you hear out there sound like THIS and there IS a reason for that. You have to use great sounding rooms, fantastic mics and really good mic pres like Neve, API, Great River, Avalon... but that's a whole other discussion. The direct mics are usually dynamic microphones such as Shure SM57s, Sennheisser MD421s, AKG D12, EV RE20 or other. They are chosen because they can handle high sound pressure levels (SPL) which they get from being so close to really loud sounds coming from drums being smacked on. They are typically cardiod pattern so they pick up mostly what is in front of them but also a little bit what is around them (in a sort of heartlike shape... hence the word cardiod pick up pattern).
Anyway, the bleed of the kit is often times part of the sound. If you were to listen to solo multitrack tapes (which ironically I may get to do at Genesis' Farm studio today which I am visiting...
In the end, the multitracks are for people who want to mix the grooves with many options to get different sounds. It isn't as easy as just loading up a stereo kit already mixed. However, it offers more customized sound possibilities, especially with individual track processing or just mixing different mic tracks together. There are rules but then there are also no rules if you know what I mean.
I hope that helps. We should talk more about this stuff. I take it for granted that everyone knows these things. If Studio ProFiles really takes off we will turn its website into a place where you can learn about mixing techniques from famous engineers and all kinds of stuff. Like I said, this is just the tip of the iceberg. If you want to do more than throw some more stereo loops into your songwriting (nothing wrong with that too btw) but also learn more about how many albums are mixed and work on your own engineering skills then Studio ProFiles is a GREAT thing to have. The Special Edition files will be used for many tutorials (most of them free) coming up from beginner to advanced.
I can probably get Carmen Rizzo (brought up in another thread). But, I have talked to engineers like Ross Hogarth, Roger Nichols and I am going to visit Nick Davis today who would probably be up for it as well. I can always see if Jack Joselph Puig would talk about engineering drum tracks as well... I will just have to time stretch his voice over down to a speed that everyone can understand.
- Sonic Reality Head Chef
- 8566 posts since 11 Mar, 2002 from Florida
Actually, we even have something better than that in the works that will coincide with the next update of Kontakt 2. Something with a script.BERFAB wrote:Abso-freakin'-lutely!Squids wrote:
However, a map of full loops to do instant arrangements by switching keys would be nice too. So, maybe we'll add that as well.
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An .nki file for each of the folders that does this would be the ultimate time-saver and would make auditioning samples a snap.
Consider this a "yes" vote.
Thanks
-B
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- KVRAF
- 6272 posts since 25 Mar, 2004
Squids-
While I appreciate you taking valuable time out from your European tour to address my concerns, you didn't have to go into such detail. I've read the MIXERMAN DIARIES, so I have a very deep knowledge of mics and mixing for drum grooves.
:lol::lol:
I should probably make it clear that my last post should, in no way, be construed as a complaint. It's a new product (to me, at least) and I'm just trying to clarify what's there so I can try to get the most out of it. In fact, there is SO much there, it's hard to know where to begin--which is why I'm still just getting to preview some of these things a month or so after getting the product. I know I'm not alone there...
Frankly, the introduction of REX files to my sonic arsenal was worth the price of admission. Most of my stuff won't need the elaborate rhythmic tweaking that is possible with the multitrack sessions--and the REX and WAV file quality is so good that there's not much I could do on my own with the multitracks that would improve them in any case. I used to just load wav files into Kontakt or Intakt (or Sampletank for that matter) and get appropriate tempo matches, but just dragging the REX right into the project is so damn easy...I now get to concentrate on more important (to me) aspects of the music.
For me, the only real substantive improvement would be to be able to quickly audition all the loops--and the aforementioned .nki files mapping the REX loops across the keyboard would do it.
The K2 scripts are pretty cool also (for my money, the Akkord Guitar scripts are works of pure genius--but hey, what do I know?) but I've found that the drum script packages can be a little clunky to use. I actually bought the Kontakt Experience package just for the included drum computer script, and, while I like it, it can also tend to drag on workflow.
That being said, I'm sure your timing of the script release coinciding with the K2.1 update probably means there's something special being done with some of the new processing tricks. And if you guys are doing it, I'm sure it'll be cool.
I'll stop now, seeing as I've apparently wandered into fanboy territory.
Suffice to say, keep up the good work, give 'em hell in Europe, and get home safely.
-B
While I appreciate you taking valuable time out from your European tour to address my concerns, you didn't have to go into such detail. I've read the MIXERMAN DIARIES, so I have a very deep knowledge of mics and mixing for drum grooves.
I should probably make it clear that my last post should, in no way, be construed as a complaint. It's a new product (to me, at least) and I'm just trying to clarify what's there so I can try to get the most out of it. In fact, there is SO much there, it's hard to know where to begin--which is why I'm still just getting to preview some of these things a month or so after getting the product. I know I'm not alone there...
Frankly, the introduction of REX files to my sonic arsenal was worth the price of admission. Most of my stuff won't need the elaborate rhythmic tweaking that is possible with the multitrack sessions--and the REX and WAV file quality is so good that there's not much I could do on my own with the multitracks that would improve them in any case. I used to just load wav files into Kontakt or Intakt (or Sampletank for that matter) and get appropriate tempo matches, but just dragging the REX right into the project is so damn easy...I now get to concentrate on more important (to me) aspects of the music.
For me, the only real substantive improvement would be to be able to quickly audition all the loops--and the aforementioned .nki files mapping the REX loops across the keyboard would do it.
The K2 scripts are pretty cool also (for my money, the Akkord Guitar scripts are works of pure genius--but hey, what do I know?) but I've found that the drum script packages can be a little clunky to use. I actually bought the Kontakt Experience package just for the included drum computer script, and, while I like it, it can also tend to drag on workflow.
That being said, I'm sure your timing of the script release coinciding with the K2.1 update probably means there's something special being done with some of the new processing tricks. And if you guys are doing it, I'm sure it'll be cool.
I'll stop now, seeing as I've apparently wandered into fanboy territory.
Suffice to say, keep up the good work, give 'em hell in Europe, and get home safely.
-B
Berfab
So many plugins, so little time...
So many plugins, so little time...
