Delayed delay.... anyone know of a plugin...

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..... I am looking for a simple delay plugin that I can set a trigger time on... so it reads a section of a passage but only delays the last part....

I realise I should be able to turn the delay plugin on and off in Cubase using automation, but I am shit and can't work out how to do it so what I want is a plugin that doesn't delay the whole passage

I have tried LOADS of delays but none of them seem to let me do this!

Any ideas?

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i'm sorry, i don't know of a plug that does this.

when i do it i just use an midi envelope to alter the mix control of the delay, that way i can turn up "volume" of the delay only when i wan't it to be heard. it's dead simple in sonar and i imagine it is in cubase as well. i'm sure someone will be able to give you step by step instructions that way you can use your favourite delay effect and still get the result you want.

i also use xt to assign the delay mix to a knob on my controller, that way i can do it real time which i find gives me some interesting results as it's not a precise as using the envelope. but if you don't use xt that won't be much use to you. :oops:

hope you get the info you need.

cheers,
steve.

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Cheers mate

I wish I could get to grips with the automation cos I think that really is what I should be doing, tried looking through it last night but I jsut could not get it to work proeprly!

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You can use a buffer-reorder plugin like Lucifer or Splonki (LiveSlice can do that too, I think) to delay part just part of the buffer (no feedback).
CubaseStudio4 µTonic/Rapture Nitro/GS-201/Ohmicide/TBK 1&3

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Electronisounds Ubergate will allow you to select an area , using an 808-style step sequencer, which it will gate out to a delay ( or filter, cho/fla/pha, EQ , overdrive - all X2.)

This would allow you to , for example, add delay and filter to only the second snare hit of a drum loop, or , as in your case, allow you to add delay to only the last few beats of a 1,2 or 4 bar sequence.

http://www.electronisounds.com/Ubergate.html

(full disclosure - I coded Ubergate for electronisounds)

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scuzzphut wrote:Electronisounds Ubergate

http://www.electronisounds.com/Ubergate.html

(full disclosure - I coded Ubergate for electronisounds)
i'd managed to miss the release of this, looks very cool, is there a demo of the plug in rather than just an audio demo (thats all i could see but maybe i was missing something)

cheers,
steve.

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The mix control thing blaster78 suggested is a great technique, but I do it in a slightly different way.

I do this by altering the level of the signal going into the delay, rather than out of it (i.e. the mix control). Have the input silent all the way, then whack it up for a second or two at the relevant moment (two signal paths, one with a delay in it, and a crossfader between the two paths before the delay will do it).

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Assuming you literally just want to delay a part of the signal, blaster's method is probably the best/easiest. If you want feedback (i.e. echoes) on one particular section, I'd recommend mine. This way the delay won't suddenly cut out when you flick back to dry. You'll instead hear just the few seconds you chose to delay echoing about while everything else is dry. Also, when you initially flick to wet using blaster's method (with feedback), you'll still be able to hear the stuff which was being delayed prior to you turning the volume up. When set to dry, the delay is still working and echoing away, you just can't hear it.

I've used Audiomulch in the image above, but I'd recommend energyXT to you since it can run as a VST within Cubase. Either way, if you're interested in doing these type of effects which are based on creative signal routing, Cubase on its own just won't cut it. eXT is perfect for this type of thing. It's cheaper than your average computer game, and developed by a top nice bloke who actually listens to what you have to say. Buy it!

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blaster78 wrote:
scuzzphut wrote:Electronisounds Ubergate

http://www.electronisounds.com/Ubergate.html

(full disclosure - I coded Ubergate for electronisounds)
i'd managed to miss the release of this, looks very cool, is there a demo of the plug in rather than just an audio demo (thats all i could see but maybe i was missing something)

cheers,
steve.
hi Steve - there's no demo for ubergate for now. you can hear the principle of what you're looking for in my 2 audio demos.

oh - and the plugin hasn't been publicised other than one thread here on KvR. I think Junebug (electronisounds) plans to do that soon, though , now that the Frankfurt noise has died down :-)

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Well, here's a more roundabout way to do it... this is how I used to do it in FL; I hope you can translate it to Cubarse:

Take your riff and clone it. Now you have two identical riffs, riff1 and riff2. In your riff1, cut out the part that you WANT to be processed by delay. Link that riff to a mixer channel. In your riff2, cut out the part that you DON'T WANT to be processed by delay. Link riff2 to another (separate) mixer channel and insert your favorite delay VSTi with your desired settings. Voila! ;)

Before I saw the light (MIDI envelopes/automation are indeed simpler and less time consuming), I used to do it in the way mentioned above. :)
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:: FL Studio v9.0.3 :: u-he Zebra2 v2.5 :: u-he MFM v2.0.2b5 :: u-he Uhbik v1.1 :: EnergyXT v1.4.1/v2.0.2 ::

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whatthefuckismilleninmrock? :x

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You can use the delay in ShapeShifter to do this. You can use the step sequencer in the delay section to control how much of the sound goes into the delay. For instance, if you just want the last beat of the bar to be echoed, then you set the last beat to full volume and the rest to zero.

Since you're only changing the volume going into the delay, the echoes carry on until they die away as normal.

There's also a ton of other stuff the plug can do, so its well worth checking out.

There's a free demo that you can try out by clicking on the link above.

Alex

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Cool!

I shall try shapeshifter!!

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Gymnopedies wrote:whatthefuckismilleninmrock? :x
whatthefuckisaBuncha'Hooey?!

:P

:lol:

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Ummm.. It's extremely easy to do this with automation in Cubase.

1. Create an FX-track that you place the delay on with the signal 100% wet.
2. Activate a send bus from the channel you want delayed to the FX-track.
3. Use automation to adjust the send volume to the FX-track.

And that's about it really.

/Majken

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Another way around this is to just simply cut out the part of the audio track with the scissors you want delayed and paste it into another audio track of its own in the sequencer and only add the delay on that particular track.

So lets say you have a drumloop where you only wantt to delay the end, all you need to do is just cut out the last part, create a new audio track, and paste that part into its own track. You would obviously place the beginning of this loop at the end of where the previous loop ends and just add the delay effect on that particular track instead.

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