Well, .NET Framework 2.0 will be a core part of Windows Vista, so your won't be able to avoid it for too long (a few more years?).headquest wrote:I will certainly be avoiding .NET as long as possible here.
Cheers,
Randy
Well, .NET Framework 2.0 will be a core part of Windows Vista, so your won't be able to avoid it for too long (a few more years?).headquest wrote:I will certainly be avoiding .NET as long as possible here.
For me, there is no difference in sound quality. Yes of course the new 64 bit engine in Sonar 5 and Tracktion make a difference when you listen to it, but in the end you can't use this bit rate in burning audio CD for example, you need to dither to 16bit in the end and as I read there is not that difference when dithering from 64 >> 16 and 24 >> 16. And I wonder how many are using the 64bit engine? I personally use 24bit, but Sonar has 32bit engine internal (and most of the modern and new hosts do).mmanotjje wrote: maybe people that start using other hosts after spending many time with one could tell me what they think about this, if its the same..
thank you.
I don't know about Vegas really, but I'm sure that SoundForge is an excellent choice too (I remember the SoundForge 7 demo and it was excellent). I read many positive reviews and opinions about it. The only thing bothered me is installing .Net and SQL server desktop. Ok, for .Net maybe I can swallow it, but SQL server desktop?! it is the same as SQL server but without a graphical front. Why there is no option to not install it?! For example we can check Media manager which says it requires this server to be installed. It is really a strange choice! I just don't know why they didn't make it like cakewalk! Sonar is also coded in .Net but i think they used what is called managed C++ option (or something like this) which can compile the code to native which means it doesn't need the .Net runtime environment or whatever it is called.I've tried them all and nothing beats Vegas for stability and multitrack editing workflow
Me too!I have no plans to upgrade to Vista
EnGee wrote: BTW I like energyXT also. It is a wonderful piece of software and very nice skins especially the SonicBreeze_NDXT_0110![]()
ThanksSonicBreeze wrote:Tweak it as you please
Thanks dunder for this info.32 bit and 64 bit (in audio terms) determine how many 'audio' channels you can mix and process.
Really, a 64 bit application can mix more channels of 24 bit audio then you would possibly need, whereas 32 bit algos would be limiting the number of tracks you can use. (unless all your tracks are at 32bit, then you could mix *1* track)
you need extra bits to do the math.
If you're using audio tracks at anything higher then 24 bits, you're just wasting bandwidth, imho.
In my humble opinion: this is bullshit. You can do good mixes on over 24 tracks (even when they are 32bits) with a 32bits engine. Mathematically you do loose some precision, but more of that would be lost anyway when finally rendering to 16bits. The difference is neglectable, especially after dithering.dunder wrote:Really, a 64 bit application can mix more channels of 24 bit audio then you would possibly need, whereas 32 bit algos would be limiting the number of tracks you can use. (unless all your tracks are at 32bit, then you could mix *1* track)
you need extra bits to do the math.
Why wouldn't one want to do dithering in Sonar. Sonar uses pow-r dithering, which according to most of the sources I've read is maybe the best available right now--better than UV22, etc.No, don't use dithering in Sonar. I wouldn't dither (or do sample rate conversions, etc) in any sequencer. As a general rule good audio editing software will do this task better (as has been demonstrated in independant tests, etc).
You're absolutely correct that the dithering option in Sonar is top-drawer.monkeysan wrote:Why wouldn't one want to do dithering in Sonar. Sonar uses pow-r dithering, which according to most of the sources I've read is maybe the best available right now--better than UV22, etc.No, don't use dithering in Sonar. I wouldn't dither (or do sample rate conversions, etc) in any sequencer. As a general rule good audio editing software will do this task better (as has been demonstrated in independant tests, etc).
It seems silly to avoid using a DAW with a top-notch dithering engine simply because of some prejudice toward audio editors that may no longer be valid.
I've used Pow-R in Samp and for me it works better than good.
This was my idea. But if the idea of mixing inside Sonar is better, then Audition will be the audio editor that I invoke within Sonar. I will test how practical is this and if I only use Sonar for everything!headquest wrote: But... if you plan to do further work on the audio file ...
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