Well, it's renoise (about 3.5 meg), so it's not exactly bloatware. It's not perfect (I resort to a step sequencer to control it for instance, and the filters are not up to much), but then nothing else is either.I would ask why have one bloated, creaking hulk of an application to do what can more easily be broken into a series of separate tasks. e.g. Grabbing samples from a sample disc or from a DVD movie or whatever is not something I would suddenly want to do in the middle of arranging a new song, its something I sit down and do in bulk. So keeping my audio editing out of my sequencer keeps both applications svelte and easy to work with.
Basically because multiple interfaces do my head in....and it's relatively painless to multisample (with a keymapped template) because of the sequencer/sampler/editor all the same thing. I wouldn't be multisampling if it weren't for the "render to sample slot" feature, because then I'd have to flick between apps and deal with "save as"/"open" etc, which would indeed be too much f**king about.Why f**k about multi-sampling something that can be more easily loaded and tweaked as a VSTi?
What you say here rather creepily echoes something else I read today:Actually it seems to me, given the power of modern PC's, that people who find themsleves running out of CPU are probably just throwing instruments and effects at a project without thought or planning, simply because they can. Give those same people limitations and it is most likely they will find more elegant solutions to most of their little problems. That is why I like having only two effect inserts - if I can't get something sounding right with two effects on it, I figure I am better off looking for a more appropriate sound rather than trying to kludge it into a mix.
Food for thought.And I must say, and I've discussed this with other ex-amiga musicians,that
it might really have been a blessing to grow up in an enviroenment limited to four channels and basic sounds , with no possibilty of getting hung up in sound-oriented stuff like eq and reverb and effects. It invited to focusing more on composistion. And it was fast to work with, so you could experiment a lot with musical composistion and try out a bunch of ideas in a fairly short time. You had no fancy effects to hide behind, so you simply had to concentrate on making good compositions instead.
Today I see so many beginners who seem to switch to the sound production part far too early in the process. Instead of working for days and nights on end trying to get the melodies and groove and placement of every snaredrum or base note as perfect as possible, like people were forced to do in the early times in order to get something sounding good, a lot of ppl nowadays seem to make a little groove and then try to make it better by experimenting with all sorts of effect plugins.
Not that I have anything against professional mixes, but in my view it should come as an extra bonus when the musical foundation has been established.
I know a lot of people who have commented that when FT2 came out,
most people started making shitty music. Instead of good melodies and simple arrangements that worked, people were now filling up 30 channels with drums and sounds and masses of strings that bleeded into eachother and a majority of the tunes just sounded like a mess.
My experience is that creativity often gets kick-started when you have to
work with limitations. That's why I dig the new trends with renoise mod-compos with definate sample-sets and size limits etc. It makes you have to try and do the best out of what you have, which can be really inspiring and intriguing, and also it brings back some of that healty competition and a feeling of community which was in the scene back then. : )