Tip: Audio to MIDI in Cubase SX
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- KVRAF
- 13446 posts since 14 Nov, 2000 from Hannover / Germany
Thought I would share this here.
Steinberg left out some features in SX that were available in VST, one of them being an option to copy hitpoints to MIDI events - which is a great tool to get, say, a trigger track out of a recorded kickdrum. You just can't do this anymore in SX. A pity, but:
Just today one of their developers shared the trick on the german Cubase mailing list.
Actually, it's so easy I was almost slapping myself for not having found out about it myself.
- Create hitpoints to taste. Probably adjust some of them manually.
- Make a quantize template out of them.
- Open an empty part in your key edit.
- "Brush" in notes (using the "+" tool).
=> Done
- In case you want to include the velocities of the source material, open the quantize settings and drag the velocity slider up to your likings, then quantize the created parts again.
This is actually working quite well.
Steinberg left out some features in SX that were available in VST, one of them being an option to copy hitpoints to MIDI events - which is a great tool to get, say, a trigger track out of a recorded kickdrum. You just can't do this anymore in SX. A pity, but:
Just today one of their developers shared the trick on the german Cubase mailing list.
Actually, it's so easy I was almost slapping myself for not having found out about it myself.
- Create hitpoints to taste. Probably adjust some of them manually.
- Make a quantize template out of them.
- Open an empty part in your key edit.
- "Brush" in notes (using the "+" tool).
=> Done
- In case you want to include the velocities of the source material, open the quantize settings and drag the velocity slider up to your likings, then quantize the created parts again.
This is actually working quite well.
There are 3 kinds of people:
Those who can do maths and those who can't.
Those who can do maths and those who can't.
- KVRAF
- 10286 posts since 17 Sep, 2004 from Austin, TX
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- KVRian
- 937 posts since 19 Nov, 2004 from Chicago IL, motherfuckers
YEs thanks, I will have to try this, since I have been looking for this type of solution for ages.
Again what is the reason they took out this feature to begin with??
Again what is the reason they took out this feature to begin with??
link to my Asspace page(Myspace) This has become a necessary evil http://www.myspace.com/worldofshit1
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- KVRAF
- 2609 posts since 26 Aug, 2002 from here
they took it out because they replaced it with this - that works better anyway - just in a typically steinberg fashion they did not explain it well in the manual
I believe every thread should devolve into character attacks and witch-burning. It really helps the discussion.
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- KVRAF
- Topic Starter
- 13446 posts since 14 Nov, 2000 from Hannover / Germany
Hm, no, it's not exactly working "better". In earlier versions you could just paste the hitpoint data onto a MIDI track whereas you have to pencil the notes in manually now. Not a biggie, sure, but defenitely some more steps to do the same thing.
Regarding the manual, it's horrible. While I was fooling around with this feature I tried to delete an automatically created hitpoint. It's impossible. The manual however says that you could just drag it to the left outside of the sample editor window. Bogus. You can only drag hitpoints to the next one.
And as said, you can't delete auto-created hipoints, just manually created ones. What a nonsense.
Anyways, at least you can switch them on/off.
Regarding the manual, it's horrible. While I was fooling around with this feature I tried to delete an automatically created hitpoint. It's impossible. The manual however says that you could just drag it to the left outside of the sample editor window. Bogus. You can only drag hitpoints to the next one.
And as said, you can't delete auto-created hipoints, just manually created ones. What a nonsense.
Anyways, at least you can switch them on/off.
There are 3 kinds of people:
Those who can do maths and those who can't.
Those who can do maths and those who can't.
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- KVRian
- 937 posts since 19 Nov, 2004 from Chicago IL, motherfuckers
Well I tried this and didnt get the results intended, perhaps by my error, but I did find a workaround in the meantime.
Basically I create the Quantize template and load it into the key edit, or drum editor. ANd at this point I expect I can just manually drag all the notes in, in one motion across, Just like I would if I had it set to say just a straight quarter note quantize, IN fact when I try this with my template all the quantizing lines disappear. NOW maybe its IM not sure exactly what the "+" tool is? I was using either the pencil in key edit or drumstick in the drum edit. Any obvious mistake on my part? and by the way I am still in Cubase Sx 2.2.039.
IN case anyone cares what my workaround was, IT was tedious but worked,
1.I created hitpoints
2. I created markers where the hitpoints where.
3. I opened drum edit and zoomed in to the highest degree
4. Using the key command shift N (to move to next marker) I manually insert note by note (the kick and then I did the snare in my case. ALthough I have to erase all the previous markers obviously and create all new markers for the snare). This worked real well(except for the eye strain and time, about 20 minutes each) and it helped out just in time as I am mixing a friends punk band, where it is not bad, but the drums are horribly recorded, the snare is only MIC'ed from underneath, Which I did not like at all and the bass drum is bleeding terribly, but I was able to extract the snare from the track anyhow..
Basically I create the Quantize template and load it into the key edit, or drum editor. ANd at this point I expect I can just manually drag all the notes in, in one motion across, Just like I would if I had it set to say just a straight quarter note quantize, IN fact when I try this with my template all the quantizing lines disappear. NOW maybe its IM not sure exactly what the "+" tool is? I was using either the pencil in key edit or drumstick in the drum edit. Any obvious mistake on my part? and by the way I am still in Cubase Sx 2.2.039.
IN case anyone cares what my workaround was, IT was tedious but worked,
1.I created hitpoints
2. I created markers where the hitpoints where.
3. I opened drum edit and zoomed in to the highest degree
4. Using the key command shift N (to move to next marker) I manually insert note by note (the kick and then I did the snare in my case. ALthough I have to erase all the previous markers obviously and create all new markers for the snare). This worked real well(except for the eye strain and time, about 20 minutes each) and it helped out just in time as I am mixing a friends punk band, where it is not bad, but the drums are horribly recorded, the snare is only MIC'ed from underneath, Which I did not like at all and the bass drum is bleeding terribly, but I was able to extract the snare from the track anyhow..
link to my Asspace page(Myspace) This has become a necessary evil http://www.myspace.com/worldofshit1
- KVRAF
- 6097 posts since 5 Jul, 2001 from Just about .... there
The removal of M-Points is still my biggest gripe with the move to SX. It basically crippled a process that worked very well for me when mapping free played live band material from multiple nights to create a "best version". M-Points made it trivial. Everything else is painfully slow.
This is interesting though for other purposes. I'll give it a try.
This is interesting though for other purposes. I'll give it a try.
If you have to ask, you can't afford the answer
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- KVRist
- 461 posts since 12 Jan, 2003 from Kyoto
Sounds like the manual doesn't give SX enough credit; you can delete hitpoints by dragging them out of the waveform display in any direction (including through the top/bottom). It's still a weird way to delete them, though.
Good tip!
Good tip!
- KVRAF
- 9064 posts since 1 Aug, 2003
Thanks for the tip!
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- KVRAF
- Topic Starter
- 13446 posts since 14 Nov, 2000 from Hannover / Germany
It's the "line" tool (tool #3 from top in key edit, not assigned to any numbers by default).Killvehicle wrote: NOW maybe its IM not sure exactly what the "+" tool is?
And yes, everything described should work in SX 2.x as well.
Peel: dragging the hitpoints upwards, outside the editor, did the job indeed. Thanks.
There are 3 kinds of people:
Those who can do maths and those who can't.
Those who can do maths and those who can't.
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- KVRAF
- 2609 posts since 26 Aug, 2002 from here
the thing i most wanted from hit points is a sort of snap too nearest sort of thing - so saiy i told cubase the file was at 120 bpm and wanted it to snap to each bar it would find the nearest hit to that
then i could make an instant tempo map of long files
the functionality is almost there - but it takes ages and isn't very good (if there is any breakdowns with no obvious beat it place the markers very close to each other)
any ideas anyone ?
then i could make an instant tempo map of long files
the functionality is almost there - but it takes ages and isn't very good (if there is any breakdowns with no obvious beat it place the markers very close to each other)
any ideas anyone ?
I believe every thread should devolve into character attacks and witch-burning. It really helps the discussion.
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- KVRian
- 937 posts since 19 Nov, 2004 from Chicago IL, motherfuckers
The LINE tool!!!,, damn I should have known,, you all have to excuse my limited MIDI techniques, I still use my DAW like a reel to reel tape deck, I try not to get to involved and just press record and try to nail my parts. But what a great tip for me,, thanks again Sascha..Sascha Franck wrote:It's the "line" tool (tool #3 from top in key edit, not assigned to any numbers by default).Killvehicle wrote: NOW maybe its IM not sure exactly what the "+" tool is?
And yes, everything described should work in SX 2.x as well.
Peel: dragging the hitpoints upwards, outside the editor, did the job indeed. Thanks.
link to my Asspace page(Myspace) This has become a necessary evil http://www.myspace.com/worldofshit1