ManyGuitar Questions
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- KVRer
- 7 posts since 26 Jul, 2005
Hi. I'm very interested in this product. Can you answer a couple of questions please.
1. Are there multiple sample layers per note that respond to velocity?
2. How does your playback engine handle key triggering? Can it do single triggering on an attack or pluck to simulate how adjacent notes might be played on a single string...like plucking the G and then just putting a finger down on the next fret up kind of thing.
3. Does your engine handle key releases and add some fret buzz or noise to the trailing edge?
4. Also, does it handle note assignments guitaristically like RealGuitar does?
Thanks.
Lance Ong
1. Are there multiple sample layers per note that respond to velocity?
2. How does your playback engine handle key triggering? Can it do single triggering on an attack or pluck to simulate how adjacent notes might be played on a single string...like plucking the G and then just putting a finger down on the next fret up kind of thing.
3. Does your engine handle key releases and add some fret buzz or noise to the trailing edge?
4. Also, does it handle note assignments guitaristically like RealGuitar does?
Thanks.
Lance Ong
- "The" Jazz
- 4614 posts since 18 Aug, 2004 from California, United States
Here are answers to your questions (to the best of my knowledge):
1. Yes, there are multiple velocity layers, which make the sounds much more dynamically realistic than single-layer soundsets. For example, the GtrTeleLayered soundset has velocity layers of muted, normal, and hard samples. You can also connect a bit of lopass filter to the velocity to further increase the dynamics of the guitar tones.
2. It has a mono mode, where only one note can sound at a time. That makes it suitable for guitar lead patches. I'm not certain I understand exactly what you're saying, though.
3. The WusikSND engine at the moment does not support release samples right now. Although they can add realism, there's nothing worse than loud, unwanted release noises, though. Put in the right places they can add a lot, which is why in a lot of the samples, you have click noises, release noises, fret noises, slides, etc. -- all those sounds that bring your sounds to life.
4. I think RealGuitar actually figures out which string and which fret the notes are played on, right? The main issue is the tonal change between playing a note close to the nut and then playing the same note on a lower string but higher on the neck. ManyGuitar does not do this, but we paid attention to sample the guitars and basses with fret positions that you use when really playing guitar. For example, the GtrLeadGuitar1 soundset was sampled in 12th position, which is a common position when playing lead.
1. Yes, there are multiple velocity layers, which make the sounds much more dynamically realistic than single-layer soundsets. For example, the GtrTeleLayered soundset has velocity layers of muted, normal, and hard samples. You can also connect a bit of lopass filter to the velocity to further increase the dynamics of the guitar tones.
2. It has a mono mode, where only one note can sound at a time. That makes it suitable for guitar lead patches. I'm not certain I understand exactly what you're saying, though.
3. The WusikSND engine at the moment does not support release samples right now. Although they can add realism, there's nothing worse than loud, unwanted release noises, though. Put in the right places they can add a lot, which is why in a lot of the samples, you have click noises, release noises, fret noises, slides, etc. -- all those sounds that bring your sounds to life.
4. I think RealGuitar actually figures out which string and which fret the notes are played on, right? The main issue is the tonal change between playing a note close to the nut and then playing the same note on a lower string but higher on the neck. ManyGuitar does not do this, but we paid attention to sample the guitars and basses with fret positions that you use when really playing guitar. For example, the GtrLeadGuitar1 soundset was sampled in 12th position, which is a common position when playing lead.
Greg Schlaepfer
Orange Tree Samples
Ultra-realistic sample libraries for Kontakt
Orange Tree Samples
Ultra-realistic sample libraries for Kontakt
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- KVRer
- Topic Starter
- 7 posts since 26 Jul, 2005
Thank you for the reply.
As to #2, what I mean is this:
Single triggering means that when I hit the first note, I get a real defined pluck. But as long as the note is held down, subsequent notes don't have the defined pluck, similar to the way a Hammond B3 percussion works. This would help to create a much more realistic and expressive articulation.
The extension to this would be that the engine is able to recognize that selectively, sequential notes of an interval of say less than a 3rd should be handled in mono mode, and anything over a 3rd should be polyphonic. Perhaps add a quick legato portamento to the selective mono mode and the engine should then produce a very realistic manner of simulating the way one would have to play with a fretboard.
Thanks.
Lance
As to #2, what I mean is this:
Single triggering means that when I hit the first note, I get a real defined pluck. But as long as the note is held down, subsequent notes don't have the defined pluck, similar to the way a Hammond B3 percussion works. This would help to create a much more realistic and expressive articulation.
The extension to this would be that the engine is able to recognize that selectively, sequential notes of an interval of say less than a 3rd should be handled in mono mode, and anything over a 3rd should be polyphonic. Perhaps add a quick legato portamento to the selective mono mode and the engine should then produce a very realistic manner of simulating the way one would have to play with a fretboard.
Thanks.
Lance
- "The" Jazz
- 4614 posts since 18 Aug, 2004 from California, United States
Hmmm, that's an interesting idea. At the moment, ManyGuitar has a "legato" mode setting, that makes it so that while holding a note, subsequent notes do not have a defined pluck. This can also be automated with NRPN controllers to switch back and forth from the different modes.LanceOng wrote:Thank you for the reply.
As to #2, what I mean is this:
Single triggering means that when I hit the first note, I get a real defined pluck. But as long as the note is held down, subsequent notes don't have the defined pluck, similar to the way a Hammond B3 percussion works. This would help to create a much more realistic and expressive articulation.
The extension to this would be that the engine is able to recognize that selectively, sequential notes of an interval of say less than a 3rd should be handled in mono mode, and anything over a 3rd should be polyphonic. Perhaps add a quick legato portamento to the selective mono mode and the engine should then produce a very realistic manner of simulating the way one would have to play with a fretboard.
Thanks.
Lance
There are also tricks to change the timbre of the sound to get deeper or brighter tones: play a higher note, and use a pitch bend at the same exact time to tune that higher note down to a lower desired note. In this way, you can solve the "machine gun" effect when playing notes rapidly.
This is all stuff that you have to add manually. Though, personally, I like it this way because I have complete control of what is being played. Sometimes I find automated articulations and effects like release noises and other things can get in the way.
Anyway, here's a quick demo I whipped up to demonstrate the flexibility of articulations ManyGuitar is capable of producing:
http://www.gregjazz.com/upload/manyguitar%20lead.mp3
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- KVRer
- 15 posts since 24 Jan, 2005
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- KVRAF
- 2097 posts since 8 Feb, 2003 from Nearish Detroit, MI
I just purchased and downloaded ManyGuitar last night. I've been looking for a good acoustic and electric guitar sample set and what I found with ManyGuitar was an EXCEPTIONALLY good acoustic and electric guitar sample set (seriously first rate -- I other multi-sampled guitar libraries, but nothing comes close to capturing the warmth and character of an actual instrument like ManyGuitar) with an extremely good playback engine (what else do you expect from DASH?). Pick this one up while you can -- it's an absolute bargain at the group buy price.
Oh, and this should be a given: pick up Ultimate Bass Kit as part of the group buy too.
Oh, and this should be a given: pick up Ultimate Bass Kit as part of the group buy too.
GLHF! (Gandalf Lives, Hobbits Forever!)
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- Mod-ulator
- 2895 posts since 31 Oct, 2000 from "Where I'm to, There I'll be"
Hellokulmusic wrote:Is there a Win demo to download and try ?
Sorry at this time there is no actual demo of the product.
We only have the mp3 demo songs and our customers good words to help us sell it at the moment.
One of the reasons for this is that it is impossible to Demo 1.2 gig of sounds so i just have not come up with a solution that works yet.
But we are trying to sort something. I just don't feel that a limited small soundset will show the product off properly. But i guess at least it would allow users to confirm that all works for them.
Stay tuned here but it will not be immediately as we are extremely busy for a bit.
DrApostropheX - Thanks so much for the Plug
I am glad everyone so far is enjoying everything so much!
Cheers
Paul
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- KVRAF
- 3476 posts since 9 Apr, 2003 from NE Ohio, USA
No, but if you get in on the group buy you'll get it for close to half-pricekulmusic wrote:Is there a Win demo to download and try ?
Doug, who already bought and is pleased
Logic is a pretty flower that smells bad - Spock, in "I, Mudd"
For a good time click http://www.belindabedekovic.com/video_fl_en.htm
For a good time click http://www.belindabedekovic.com/video_fl_en.htm

