(Most VSTs use the 270 degree default from VSTGUI)
Oh wait... you've still got 270 degree mouse control.
Code: Select all
cYourAnimKnob->setRangeAngle(- k2PI * 300.0f / 360.0f);
cYourAnimKnob->setStartAngle(k2PI * 240 / 360.0f); // (doublecheck this one, but thats where you set the start angle)
(Don't feel too bad if you missed these. I only stumbled across them when I was already half way into writing my own.


