Dev Competition-Now with its own forum!!
- KVRAF
- 6478 posts since 16 Dec, 2002
depending on how the competition rules shape up, I'm in as well. I already have a perfect idea candidate for it as well.
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jack [psychicmodulation] jack [psychicmodulation] https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=2588
- KVRAF
- 1567 posts since 24 Apr, 2002 from New Orleans, LA
Sounds like fun, I'm in. 
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- DC TC
- Topic Starter
- 2518 posts since 30 May, 2004
you posted in the thread so according to the rules you're in. :pKingston wrote:depending on how the competition rules shape up, I'm in as well. I already have a perfect idea candidate for it as well.
Jack R wrote:Sounds like fun, I'm in.
thank you very much sir.
- KVRAF
- 4807 posts since 10 Feb, 2006 from Stockholm, Sweden
General, count me in!
Some rules suggestions:
1. Only new synths (no emulations)
2. Try to add something extra.
3. Open source encouraged. (Doesn't need to release the entire VST SDK but just the GUI and the Process routine.
4. At least 16 patches
5. 3rd party components allowed if you include the components (SE & SM) in your package.
6. Complete skin must be available in the released package for skinners.
That's for my rule suggestion.
Suggested start date: 1st June to make things easier to remember.
Now what do you say about this?
Some rules suggestions:
1. Only new synths (no emulations)
2. Try to add something extra.
3. Open source encouraged. (Doesn't need to release the entire VST SDK but just the GUI and the Process routine.
4. At least 16 patches
5. 3rd party components allowed if you include the components (SE & SM) in your package.
6. Complete skin must be available in the released package for skinners.
That's for my rule suggestion.
Suggested start date: 1st June to make things easier to remember.
Now what do you say about this?
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- DC TC
- Topic Starter
- 2518 posts since 30 May, 2004
i had already signed you up.jobromedia wrote:General, count me in!
Some rules suggestions:
1. Only new synths (no emulations)
2. Try to add something extra.
3. Open source encouraged. (Doesn't need to release the entire VST SDK but just the GUI and the Process routine.
4. At least 16 patches
5. 3rd party components allowed if you include the components (SE & SM) in your package.
6. Complete skin must be available in the released package for skinners.
That's for my rule suggestion.
Suggested start date: 1st June to make things easier to remember.
Now what do you say about this?
only new synths (previously unreleased) sounds good to me. as for no emulations, i really don't want to limit developers. that's why i think it should be a free for all, as long as it's musical. open source is cool with me. anybody's welcome to give the source of the plug. i really don't want to give a preset limit either. i mean, if someone decides to put out a plug with no presets, that's ok too, but i'm sure some people won't be able to see the possibilities of certain types of plugs. and of course, if it's something like milestone then you can't really have 16 presets. as for 3rd party components, skins and stuff, i'm not knowledgeable enough to comment.
anyway, i just wanted to say that so far i counted 15 kickass devs and arke. :p you can see them all in the first post.
june 1st is a nice date, but i can't really say for sure. i will have the complete rules by the end of this weekend. i promise.
- KVRAF
- 4807 posts since 10 Feb, 2006 from Stockholm, Sweden
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- KVRist
- 423 posts since 1 Feb, 2003 from Los Angeles, CA
ive never released a plugin with over 8 presets. but then again, i have a random patch generator on every one.
lets keep the requirements more loose. rather than force numbers on people.
also.. as for the 3rd party modules. there are several i used that people would NOT want me to give out or pass around, so i'll probably end up keeping the modules, the patch, and the skin to myself..
lets keep the requirements more loose. rather than force numbers on people.
also.. as for the 3rd party modules. there are several i used that people would NOT want me to give out or pass around, so i'll probably end up keeping the modules, the patch, and the skin to myself..
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- KVRAF
- 4737 posts since 20 Feb, 2004 from Gothenburg, Sweden
True that, but I have no issues with releasing the schematic and will most likely do soUrs wrote:Hmmm... the VST SDK isn't open source... you simply can't open source VST plugins without breaching the license agreement... SynthEdit and SynthMaker aren't open source either. In the same way, you can't compile GPL'd code into a VST plugin, because a VST plugin can't inherit from GPL or one of both licenses would be broken.jtxx000 wrote:I say open source should be encouraged. I understand that some devs don't want to give away trade secrets but I think it'd be a great resource for other developers.
It ain't easy.
Urs
TO ALL:
All these extra rules some seem to want to add to the contest just makes it less fun, imho. Let's keep it simple and lets keep it a popularity contest. It shouldn't matter if I make a 8 preset TB-303 emulation, a 128 preset EQ, a zero preset randomizing drum machine or whatever. IMHO.
TO TUZ:
A theme might've been fun, but if not this time, maybe the next, eh?
Stefan H Singer
https://dropshotaudio.com/
https://dropshotaudio.com/
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- Banned
- 1648 posts since 11 Sep, 2005
You don't know if I'm a good dev or nottuz wrote:anyway, i just wanted to say that so far i counted 15 kickass devs and arke. :p you can see them all in the first post.
It looks like this contest will be pretty big, so I think I'll dig out the old C++ compiler for this one instead of doing it in SE. I've never programmed for VST but I've got plenty of example code to draw from.
(...although I'll probably end up doing it in C and just having the C++ wrapper for the SDK
(...or SE afterall...)
- KVRAF
- 4807 posts since 10 Feb, 2006 from Stockholm, Sweden
If I had the slightest knowledge in C then I'd do the entry with it. But I haven't. + 2 months is far to short period for me to throw together a nice and confy Delphi plugin. But maybe I'll do it after all, well let's see what I can cook together.
- KVRAF
- 9590 posts since 17 Sep, 2002 from Gothenburg Sweden
Well, i'm working on some stuff i am going to release for free anyways so i might as well join the contest.
I don't expect to win but it's good for the old ego to be part of it. Hope i don't end up last though.
I don't expect to win but it's good for the old ego to be part of it. Hope i don't end up last though.
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- KVRist
- 334 posts since 18 Apr, 2005 from Sweden
Are we not allowing effect plugins?jobromedia wrote:1. Only new synths (no emulations)
:: Teragon Audio ::
- KVRAF
- 4807 posts since 10 Feb, 2006 from Stockholm, Sweden
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- KVRist
- 362 posts since 11 Sep, 2002 from Scotland
Um... Not to be pedantic, but the GPL isn't the only open source license out there - it's perfectly possible to still write open source plugins under a license that's compatible with Steinberg's stupid restrictions (see all of my recent plugins). Of course, you don't get the same kind of free software/community-based protections the GPL provides, but until Steinberg changes their license there's no way around that.Urs wrote:Hmmm... the VST SDK isn't open source... you simply can't open source VST plugins without breaching the license agreement... SynthEdit and SynthMaker aren't open source either. In the same way, you can't compile GPL'd code into a VST plugin, because a VST plugin can't inherit from GPL or one of both licenses would be broken.
I would also want open source entries encouraged, btw
- Niall.
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- KVRist
- 334 posts since 18 Apr, 2005 from Sweden
Agreed. I'll be releasing at least part of my source code for this project, but probably not any of the libraries that I use (since I'm trying to also sell them, heh).NiallM wrote:Um... Not to be pedantic, but the GPL isn't the only open source license out there - it's perfectly possible to still write open source plugins under a license that's compatible with Steinberg's stupid restrictions (see all of my recent plugins). Of course, you don't get the same kind of free software/community-based protections the GPL provides, but until Steinberg changes their license there's no way around that.Urs wrote:Hmmm... the VST SDK isn't open source... you simply can't open source VST plugins without breaching the license agreement... SynthEdit and SynthMaker aren't open source either. In the same way, you can't compile GPL'd code into a VST plugin, because a VST plugin can't inherit from GPL or one of both licenses would be broken.
I would also want open source entries encouraged, btw.
- Niall.
Also, how does this effect SE plugs? Are these entries to be allowed? Will theey just release the SE documents or something?
:: Teragon Audio ::
