How to sample hardware?

Sampler and Sampling discussion (techniques, tips and tricks, etc.)
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I have a mono Evolver & would like to sample some patches so I could play them poly, especially pads. What would be the best technique too achieve this? Would It be preferable to get a sample editor to best record the sound like soundforge?

I have kontakt so I know my way around that but I've never recorded anything externally yet. I'm mostly concerned about the tecnique used to record the synth, so I can have best possible sample to use inside kontakt, to get a profesional result for my own use.

Any help would be appreciated!
Everything we call real is made of things that cannot be regarded as real.
-Niels Bohr

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Check out Extreme Sample Converter from www.extranslator.com . It has an automated hardware sampling feature and can also output to Kontakt format. There's a downloadable demo at the website.

/Yoss

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Hi, You can use soundforge (PC) for recording your synth. After that edit the sound (noise reduction, normalize, etc) and then create one sample for each note that you sampled. Now you can import those samples in kontakt and edit the attack, create cross loops etc etc.
When you are recording your synth on soundforge keep the attention in how many seconds you need to record the sound. There are no rules. So if you think that 3 or 4 seconds are enough ok. A tip can be to listen the sound you are recording untill it create a loop, a wave. When it finish to produce a wave so stop the recording and loop that wave. In this case you can avoid that typical ugly loop without character, without body.

Ciao
Andrea Pettinao
Guitar, Drum and Bass sample libraries for Kontakt
www.pettinhouse.com

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You can use Synthcatcher (free/donationware) to sample 1 oct/vel layer at a time.

In fact I have a small samplepack made with Synthcatcher & the Evolver.

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I have Extreme Sample Converter and I just tried the new hardware sampling module. It works great. Just select all the keyboard/velocity zones, set the parameters (sample format, normalize, trim silence, etc) and let it work.

It still has a few shortcomings. I had to run another program to calibrate the levels since ESC doesn't provide audio input meters, but for a first-time feature, it's great. I'm sure it'll improve in future versions.

I made the conversion to sfz format and it sounded great when I loaded it in Dimension Pro. Just like the original patches.
Listen to my latest album Astronauta at

http://www.facproductions.net

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