What the !!! Has anyone even seen this!!??

VST, AU, AAX, CLAP, etc. Plugin Virtual Instruments Discussion
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shit... after hearing this and mdsp's violin, i don't know how i'll ever sleep until they're out.
Hey tuz, I've never heard of this mdsp violin. Can you give some more details about it?

regards

Project

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Ok. Where do I begin?
/arwa02

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cptgone wrote:What's the deal with Saxlab2 - is it gonna be a Linplug product? Kinda confusing...
SaxLab is and will be a LinPlug product officialy,

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arwa02 wrote:Ok. Where do I begin?
welcome at KVR arwa02,

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nevermind
Last edited by Jonas78 on Tue Jun 14, 2011 1:14 pm, edited 1 time in total.

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arwa02 wrote:Ok. Where do I begin?
welcome :)

it seems you have sparked up quite a intrest!!!

begin at the start & finish with a playerble demo :hihi:

Subz

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liqih wrote:
jonas the plugexpert wrote:Sorry but i can't be that impressed by developers creating tools that solely imitate / physical model / whatever classical instruments! For f**k sake it's 2006, I understand you wanna milkcow some dsp code and become rich so you can live next to Tom Cruise on a hill, but classical instruments? Please if you have the skill to code, why not search for something more innovative.

*rant over*
in history emulation of classical instruments was a start to innovative sounds, one for all Hammond organs,
Yes the point about developing really accurate physical models is they are not only a way to play really alive instruments (as opposed to frozen samples) but they are the starting point into a whole new territory of hybrids, morphs and impossible instruments and sounds. But you have to get the models right first. Its not that easy (or everyone would have done it by now - as Xoxos has pointed out, some of the technology has been developed for a while (notably Yamaha VL series but also Nord G2 and Korg Oasys) but in software the pace has been slower, the challenges greater (CPU usage particularly), and as yet nothing is as good as the hardware although that doesn't mean its all crap either - Tassman and Modelonia for example are very good, as are some of Xoxos' models and the new horn model by Ziokiller also looks promising. But this whole area still has a lot of unexplored territory I think so its not backward looking at all.

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"the point about developing really accurate physical models is".

To me this has a really simple answer.

Not everybody who is into recording can afford to employ a professional string section or orchestra to put onto their projects. Also samples in most cases are not expressive enough so to go down the physical synthesis route means more people can have realistic sounds in their projects.

More power to the independent musicians IMO.

I appreciate the people who have had years of training who are anti these things of which my wife is one (Classical guitar) but If it stimulates talent in whatever form I think it is a good thing.
Athlon 3800+ x2, 1 gig ram, 200gb SATA
Terratec 24/96 sound card, ATI all-in-wonder x600 graphics card, Windows XP Home SP2, Steinberg Cubase SX2, Reason 2.5

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Hey- if anybody wants 'real' violin??? Hire me - I'm desperate :!:

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arwa02 - Congratulations on getting the most unwelcoming welcome in KVR history.
Are you really from Sweden?

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Checked back and Sonarman is quite right

Welcome arwa02 to kvr.

I would not normally be quite so worried but I believe some of our members invited you to comment on the forum and then promptly ignored you. :oops:
Athlon 3800+ x2, 1 gig ram, 200gb SATA
Terratec 24/96 sound card, ATI all-in-wonder x600 graphics card, Windows XP Home SP2, Steinberg Cubase SX2, Reason 2.5

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liqih wrote:welcome at KVR arwa02,
djsubject wrote:
arwa02 wrote:Ok. Where do I begin?
welcome :)

it seems you have sparked up quite a intrest!!!

begin at the start & finish with a playerble demo :hihi:

Subz
Hehe. Thank you. Yeah, things have gotten out of hands. I didn't expect this amount of feedback.

Just to answer some questions I've seen (can't remember everything).

There have been lots of posts about the end pricing, and I'm FAR from making any decisions like that. Don't worry about it, we'll make it affordable and worth its price.

The pick of instruments in the demo don't reflect what would be included in the end product. They are only preliminary to try out the model. I'd like to create a more complete brass/wind synth. Most libraries lack for instance the band instruments.

There's nothing tricky about the CPU usage. Since some features haven't been implemented, I'd expect a slightly higher CPU usage in the end. Many synths run with this performance. Samplers should run with this performance if you use only 2-3 voices of polyphony and no filters on top of it.

I'd say the point of developing accurate physical models are to understand the physics and the acoustics of the instruments. A perfect model of a violin could be used as a tool to design new violins of high quality and good tone. Using the same models for synthesis, well that's a different issue. Not necessarily a good idea in the first place, or maybe it is, I don't know.

Lots of posts about breath controllers. Well, you have to make a choice. Either you provide the musical expression yourself, or you use a sample library with a fixed expression. If you're only going to use a single note, buy a library (it IS a recording after all). If you also want to do custom melodies or any sort of musical flow, you'll have to provide the expression no matter what tools you're using. The breath controller is just a tool to provide real time expression to any synth or sample library. My synth has nothing to do with it.
/arwa02

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maybe everyone is tongue tied in the presence of this mystery man.. :)

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sonarman wrote:arwa02 - Congratulations on getting the most unwelcoming welcome in KVR history.
Are you really from Sweden?
Sweden is a real country!
/arwa02

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so the way that you are acheiving expression, is it something that we havent seen before?

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