Density of reverberation
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- KVRist
- 220 posts since 2 Jan, 2003
Does anyone know the way to measure/assess it? For example, if I have two reverb plug-ins how to assess which one gives more dense reverberation? Any tools, analizers?
Thanks,
Vitaly.
Thanks,
Vitaly.
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- KVRAF
- 1527 posts since 3 Apr, 2002 from desolation row
Ears?
...
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- KVRist
- Topic Starter
- 220 posts since 2 Jan, 2003
I believe, our ears are bad 'tools' when it comes to measuring, they are very subjective.
Anything else?
Anything else?
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timo at artsacoustic timo at artsacoustic https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=69547
- KVRist
- 55 posts since 24 May, 2005 from Germany
Hi Vitaly,
Density of reverberation can be measured in reflections per second. The more reflections you have, the denser the reverb. We call a reverb dense, when no distinct reflections can be heared in the reverb's tail (except the Early Reflections).
In natural reverbs, density is a dynamic thing that rises with time - that's why it is hard to measure. However, I heared that there are tools to measure this, but I don't know them...
Most reverbs don't allow to set the density in reflections per second, rather than with a min/max knob. The reason behind may be that mostly every artificial reverb isn't as dense as a natural verb
But more I think that it doesen't really matter, because density perception is dependent form how the reflections are distributed. Imagine 1000000 reflections within the first 10 ms and for 990 ms only 10 reflections... on the other hand, imagine 1000000 reflections equaly distributed within 1000ms. What will sound denser and smoother?
When searching for a dense reverb, my advice would be, like pw said, to trust your ears. Also, the most dense reverb isn't always the best reverb for every situation. A not so dense reverb often sounds more pleasant and transparent in a mix. That's why lots of reverbs, like the ArtsAcousticReverb, too, allow to tweak the density.
I know, I didn't anwser your question right, but maybe I cleared a few things in the back...
Cheers!
Density of reverberation can be measured in reflections per second. The more reflections you have, the denser the reverb. We call a reverb dense, when no distinct reflections can be heared in the reverb's tail (except the Early Reflections).
In natural reverbs, density is a dynamic thing that rises with time - that's why it is hard to measure. However, I heared that there are tools to measure this, but I don't know them...
Most reverbs don't allow to set the density in reflections per second, rather than with a min/max knob. The reason behind may be that mostly every artificial reverb isn't as dense as a natural verb
But more I think that it doesen't really matter, because density perception is dependent form how the reflections are distributed. Imagine 1000000 reflections within the first 10 ms and for 990 ms only 10 reflections... on the other hand, imagine 1000000 reflections equaly distributed within 1000ms. What will sound denser and smoother?
When searching for a dense reverb, my advice would be, like pw said, to trust your ears. Also, the most dense reverb isn't always the best reverb for every situation. A not so dense reverb often sounds more pleasant and transparent in a mix. That's why lots of reverbs, like the ArtsAcousticReverb, too, allow to tweak the density.
I know, I didn't anwser your question right, but maybe I cleared a few things in the back...
Cheers!
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- KVRAF
- 1527 posts since 3 Apr, 2002 from desolation row
they are very subjective, that's right.Vitaly wrote:I believe, our ears are bad 'tools' when it comes to measuring, they are very subjective.
Anything else?
...
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- KVRist
- Topic Starter
- 220 posts since 2 Jan, 2003
Thanks Timo! I'm with you on many things that you wrote.
Just found this interesting forum http://psplab.csie.nctu.edu.tw/invboard ... howforum=2
Just found this interesting forum http://psplab.csie.nctu.edu.tw/invboard ... howforum=2
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- KVRAF
- 2208 posts since 13 May, 2005
In case you need maximum density - mix white and pink noise, apply an envelope and use this as an impulse response. works very well on several sources.

