What I dislike about Sonar (any workarounds ?)
-
- KVRian
- 694 posts since 6 Aug, 2002 from London, UK
Why? Tracks get created at the default height that you can set - to use another height is equally illogical.
- KVRAF
- 25049 posts since 12 Jul, 2003 from West Caprazumia
As is written in Sonar's excellent helpfile you need to right-click in the arrangeview-background and select 'view-options' where you've got an option to 'display vertical rules'.Hunter wrote:seems you can but I didn't know that, again this is one area where I;d though cubase was better.3. Is there a way to show a grid in the main arrange window ?
- KVRAF
- 25049 posts since 12 Jul, 2003 from West Caprazumia
torhan wrote:How does that saying go..."third time answered's a charm?"jens wrote:well, of course because you left 'ask this every time' in the dialog ticked...soundpalace wrote: 4. Why is there a dialog every time I copy / paste ?
-
- KVRAF
- 2935 posts since 14 Dec, 2003 from Edinburgh
Wooo, one every bar, that'll be handy quantizing those short fast samplesjens wrote:As is written in Sonar's excellent helpfile you need to right-click in the arrangeview-background and select 'view-options' where you've got an option to 'display vertical rules'.Hunter wrote:seems you can but I didn't know that, again this is one area where I;d though cubase was better.3. Is there a way to show a grid in the main arrange window ?
-
- KVRAF
- 7489 posts since 6 Jul, 2004
The way to do that is perhaps to use the "Snap" function, select 16ths or 32nds, and move the main "Now Time" marker to snap into the position where the sample belongs. Then simply line up your clip with that.Hunter wrote: Wooo, one every bar, that'll be handy quantizing those short fast samples
-
- KVRAF
- 4345 posts since 20 Feb, 2004
I'm curious what you mean, specifically, by these 2 items.soundpalace wrote:So, I have noticed a few people asking why Cubase users dislike Sonar. I am a Cubase user and would love to switch to Sonar due to the following advantages...
- All the extra features
- More solid audio engine
A well-behaved signature.
- KVRAF
- 25049 posts since 12 Jul, 2003 from West Caprazumia
ah, the Cubase fans are awake now - time to switch on the popcorn-maker me thinks... 
b.t.w.: has SX fx per clip yet?
b.t.w.: has SX fx per clip yet?
-
- KVRAF
- 4345 posts since 20 Feb, 2004
*sigh*jens wrote:ah, the Cubase fans are awake now - time to switch on the popcorn-maker me thinks...
b.t.w.: has SX fx per clip yet?
I'm honestly not trying to start another host flamewar.
I am however curious about those 2 statements. (I'm not married to my sequencer and would try to approach these statements with an open mind, it's just that they're "news to me".)
A well-behaved signature.
-
- KVRAF
- 4345 posts since 8 Mar, 2005
-
- KVRist
- 161 posts since 31 May, 2004
I guess you are kidding, aren't you. Let's better not start another useless A vs. B war.jens wrote:ah, the Cubase fans are awake now - time to switch on the popcorn-maker me thinks...
b.t.w.: has SX fx per clip yet?
-
- KVRian
- 897 posts since 2 Aug, 2001 from norway
yeah, this thread could be really useful
lets try that instead of a flame war?
ANyone know how to setup something similar to acid's and vegas' and many others zcroll wheel zooming trick in SONAR?
ANyone know how to setup something similar to acid's and vegas' and many others zcroll wheel zooming trick in SONAR?
- KVRAF
- 25049 posts since 12 Jul, 2003 from West Caprazumia
mojkarma wrote:
I guess you are kidding, aren't you.
-
- KVRAF
- Topic Starter
- 2685 posts since 14 Jul, 2005 from Australia
First and foremost, thank you all for contributing so much to this topic. I do appreciate it and am just about to try out all suggestions made. Before I begin, I'll attempt to answer all questions / queries. Please note that I'm just being honest about my answers here, not trying to start some sort of host war on what is right and what is wrong, these are just my opinions.
kp, a huge thanks for your help too, in regards to your points...
It just doesn't make any sense to me to start a send at 0db. Starting it at minus infinity makes total sense. For instance, you add a send to a reverb, you slowly bring the level up from silence to adjust the reverb level. Starting a 0db, you send a huge amount of your signal to effects and work downwards. In real life mixers, you would never do that and with good reason. Personally I feel this is a huge mistake in Sonar.
Yes, I was referring to vertical bar lines.
I also feel that resizing a window (e.g. plugin window) that is meant to be a fixed size is sloppy programming and makes the app feel very unprofessional.
The issue of audio file organisation is one that I think people overlook. Must I really go to the phyiscal location on the hard disk to find audio files that are no longer in the arrangement ? I have done this many times when I realised I wanted to use parts of an old take that didn't end up in the final arrangement.
Finally, as Jason mentioned, it just doesn't make sense that the created track heights are not scaled depending on zoom. I tend to keep my track heights the same across all tracks and just use vertical zoom when I want to change how much I can see. With Sonar, I'd have to be sure that my vertical zoom was where I had put it when starting the project if I decided to add new tracks, or they would be a different height to the rest.
- All the extra features
* No limits on group routings
* Reordrable inserts
* Per clip effects
* Excellent FX that come with the program
- More solid audio engine
* I personally found Sonar to be a little more solid on my system (my project was using about 60 %, I grabbed a Cubase project I was working on and re-set it up in Sonar). Just found that when switching applications, the audio engine didn't skip, while Cubase's did.
Cheers
Fots
Yes, when you add a Send to a normal channel.torhan wrote:Do you mean when you insert a send on the channel strip?1. Why does a send start at 0db by default ?
kp, a huge thanks for your help too, in regards to your points...
It just doesn't make any sense to me to start a send at 0db. Starting it at minus infinity makes total sense. For instance, you add a send to a reverb, you slowly bring the level up from silence to adjust the reverb level. Starting a 0db, you send a huge amount of your signal to effects and work downwards. In real life mixers, you would never do that and with good reason. Personally I feel this is a huge mistake in Sonar.
Yes, I was referring to vertical bar lines.
I also feel that resizing a window (e.g. plugin window) that is meant to be a fixed size is sloppy programming and makes the app feel very unprofessional.
The issue of audio file organisation is one that I think people overlook. Must I really go to the phyiscal location on the hard disk to find audio files that are no longer in the arrangement ? I have done this many times when I realised I wanted to use parts of an old take that didn't end up in the final arrangement.
Finally, as Jason mentioned, it just doesn't make sense that the created track heights are not scaled depending on zoom. I tend to keep my track heights the same across all tracks and just use vertical zoom when I want to change how much I can see. With Sonar, I'd have to be sure that my vertical zoom was where I had put it when starting the project if I decided to add new tracks, or they would be a different height to the rest.
Well the sorta things I'm referring to are...JerGoertz wrote:I'm curious what you mean, specifically, by these 2 items.soundpalace wrote:So, I have noticed a few people asking why Cubase users dislike Sonar. I am a Cubase user and would love to switch to Sonar due to the following advantages...
- All the extra features
- More solid audio engine
- All the extra features
* No limits on group routings
* Reordrable inserts
* Per clip effects
* Excellent FX that come with the program
- More solid audio engine
* I personally found Sonar to be a little more solid on my system (my project was using about 60 %, I grabbed a Cubase project I was working on and re-set it up in Sonar). Just found that when switching applications, the audio engine didn't skip, while Cubase's did.
Cheers
Fots
-
- KVRAF
- 2935 posts since 14 Dec, 2003 from Edinburgh
Yeah but thats no substitute for a decent grid really, its quite a slow workaround.headquest wrote:The way to do that is perhaps to use the "Snap" function, select 16ths or 32nds, and move the main "Now Time" marker to snap into the position where the sample belongs. Then simply line up your clip with that.Hunter wrote: Wooo, one every bar, that'll be handy quantizing those short fast samples
-
- KVRian
- 897 posts since 2 Aug, 2001 from norway
not familiar wioth SX so much, but acid (and vegas) grid is perfect. the more you zoom, the higher the grid resolution. they have gotten the balance just perfect 
The thing I end up doing most in SONAR is set snapping to 1 frame and adjust things by ear..
The thing I end up doing most in SONAR is set snapping to 1 frame and adjust things by ear..
