i agree w/ this , up to a point ...audiojunkie wrote:The entire project bones part of the software is REALLY dated and needs to be entirely re-worked. Even worse, it can be REALLY difficult to even figure what part is what when going through there.fxe wrote:I use project bones all the time. Instead of a one click freeze I think this is even better because it is more flexible.Export project bones, render the high cpu track (disc arm,ctrl+r),delete the channel.Now if I need to make a change just open the browser and drag over what you need from project bones make my changes ,rinse,repeat.normal wrote:so ...
nobody appears to be using the 'project bones' function , to save
automation, channels, effects, mixer and scores ?...
or perhaps you just haven't mentioned it ...
i find it quite handy ...
Another thing that bothers me is the archiving of projects within FLS. It doesn't archive everything (think audio). This is another part of the program that needs to be reworked AFAIC.
Overall though, this program keeps getting better and better though.
--Sean
if you set out knowing you are going to use this function , it is imperative that you take the time to 'name' your channels with enough information to provide the clues you may need for identification ...
clunky , perhaps ...
but it does work ...


