maybe it's time for an other cubase vs logic thread
has anyone discussed Reason lately and it's inability to host vsts?
Nah, it's a toy.No pros use it.spaceman wrote:has anyone discussed Reason lately and it's inability to host vsts?
jupiter8 wrote:So the consensus of this whole thread is that Cubase works one way and Logic another? Some people prefer the Cubase way and some don't?
That is really surpising! :hihi:
A) You can have that as well in Logic.derek wrote: yes. i find it logical that an audio track in the arranger is an audio track in the mixer.
I have a mixer window opened ALL the time on my main arranging screenset.and as i mentioned before, most of the time, you dont even need to go to the mixing window at all, in both programs.
It works.and what exactly is so extra-proper about the mute solo functionality in logic?
So, how do I open one plugin UI, then open another one and have the previously opened one close automatically?careful, youre outing your limited cubase knowledge here...
You can't, not at all.you can mimic the logicish quantization concept via midi plugins
I completely agree.- complete renewal of everything concerning audio editing. logics audio editing is the worst of all current sequencers i can think of, by far.
No experience with that over here. But yes, stability should be THE key thing.- stability *cough*, especially in hybrid logic/protools setups
Agreed.- sample precision everywhere. oh, and always sample precise PDC please, and make it work for external routings too.
I totally agree again. And I'd add: Clipbased audio editing straight in the arrange. Something Samplitude does as brilliant as it could get.- complete rework of the offline algorithms. all the programs out there are competing on a high level, samplitude recently introduced a sort-of-melodyne-mode, cubase basically implemented acid/live type elastic audio and the latest prosoniq algorithms, logic still has the same old pitch/time machine thingy (thats also based on prosoniq algorithms afaik, only its older ones from the late 90s) and...apple loops (aka recycle, which was the latest hip shit in the glory days of cubase VST, some 5 years ago)
The good old OMF issue... don't even get me started. It's been countless times that I tried to take some sessions as OMF with me (as I had to make them Cubase compatible as well), only to end up with a pile of digitally messed up shit.- import/export functionality. track archives, non-buggy OMF support, proper preset support for midi and fx etc
Whoops. I never experienced that. But if this would indeed happen to me, it'd just drive me mad.- a closer look at the audio engine. ive had it several times that logic had random offsets of +/- a few samples for each track, changing every time you press play. in certain situations, that may not make a huge difference, but when working with multitrack recordings (such as multimic guitar recordings or of course drums), this is a real showstopper.
Totally agreed. There's tons of multitimbral virtual instruments these days, and for quite some situations it's indeed making much sense to use them instead of multiple instances.- fix the messy multichannel virtual instrument support. emagic back in the day placed a bet on virtual instruments never being multitimbral and multichannel. emagic, you lost. deal with it
Couldn't agree more. Having to insert a plugin just to invert the phase is ridiculous.- while we talk about mixers - i want real mixer functionality. real meters with real individual headroom displays for every channel. different pan modes for every channel. phase switches, pre-fader gain knobs, all the nice and useful stuff.
Pffft....im even ok if it wastes some space. cause, you know, logic currently is king in saving mixer space as we all know
Sascha Franck wrote: I have a mixer window opened ALL the time on my main arranging screenset.
Sascha Franck wrote:It works.and what exactly is so extra-proper about the mute solo functionality in logic?
In Cubase there's a LOT of scenarios where the solo function is acting up, the reason being that the single keycommand assigned to it (reflected by the appropriate buttons as well) is used for a multitude of differently working solo situations (project, editor, mixer) - which, especially when working with "allways on top" windows and workspaces has a potential of seriously f**king up things. I'll gladly come up with some reproduceable scenarios.
Sascha Franck wrote: So, how do I open one plugin UI, then open another one and have the previously opened one close automatically?
Sascha Franck wrote:You can't, not at all.you can mimic the logicish quantization concept via midi plugins
A) MIDI plugins are trackbased, whereas quantization is part based. A *fundamental* difference.
B) Quantizations done through MIDI plugins won't be reflected in your key editor. Another fundamental difference.
Sascha Franck wrote: The good old OMF issue... don't even get me started. It's been countless times that I tried to take some sessions as OMF with me (as I had to make them Cubase compatible as well), only to end up with a pile of digitally messed up shit.
Sascha Franck wrote: Whoops. I never experienced that. But if this would indeed happen to me, it'd just drive me mad.
Sascha Franck wrote: Anyways, what they REALLY should do is to give the automation a serious overhaul (the same goes for Cubase, btw). I want to be able to treat automation parts EXACTLY like MIDI parts. Cut, copy, loop, stretch and whatever them the same way! This is extremely important in case you're using automation during the creative process, rather then just for mixing.
Sascha Franck wrote: Oh, and I want a goddamn trim button on my audio objects - or, even better: Give me a second fader or a switcheable one. Whenever I automate some levels and then find out that I need to raise the overall channel volume in the mix, I just don't want to insert a plugin just for that. And I also don't want to abuse a bus. And of course, I also don't want to tweak all the automation data. I just want it to be as with MIDI, where there's CC07 for overall channel volume and CC11 for relative volume.
jupiter8 wrote:Nah, it's a toy.No pros use it.spaceman wrote:has anyone discussed Reason lately and it's inability to host vsts?
Old trick. And I am of course aware of it.derek wrote: in logic, you can setup a way that you have an entire channel strip shown, and it follows the selection of the arranger. needs about 1/30 of the screen space (something you seem to care about right?) and does the job just fine in 9 out of 10 applications.
I know. It's implemented lousily, unfortunately.in cubase and nuendo, you can simply use the channel strip in the inspector.
No, it's not. It's not my fault that the solo function is behaving differently in case the mixer window is set "always on top". Even when you explicitely click back into your project's tracklist, the "s" command will be captured by the mixer, thus activating the mixer's solo funtion, which is behaving different than the one in the project window.well im sorry but if i didnt have one single problem with the solo button in more than 10 years using cubase - and i do use screensets quite a bit - then to me thats simply a "user error".
This has changed from V6 on. By default the plugin windows aren't chained anymore.oh, that. that always annoys the hell out of me that logic by default only has one plugin window open,
This is simply not true. When you switch between workspaces, their state stays the same. That includes all plugin UIs - unless you don't have them set to "always on top" - but of course, IMO at least, that's the only thing making sense.you said you have to always close each and every plugin window manually. that is not true. the moment you go back to whatever "homepage" you have in the program (i.e. recall screenset 1), all plugin windows are closed.
Wasting space is a massive issue for me.otherwise, i see no benefit in only having one plugin window open by default, other than saving screen space (there! again!)
Oh yes! The visual representation of q-values is KICKASS in case you're comparing parts and the likes. I'm doing that all the time.lighten up - the only relevant advantage of realtime offset quantization is to judge the quantization while you turn a knob and such. anything else was maybe a disadvantage when both programs had just one crappy undo, but these days...nah
Cool, will check that out. Might be that I always just used 24bit. Thanks for the tip.you know, there *is* a way to get a functional OMF out of logic that properly loads elsewhere btw, one that even works in the old pc version. theres just a couple of things to consider:[...]
But then, something somewhat slightly similar (well, at least related) happened in Cubase/Nuendo as well (I *think* it's fixed in version 3, not entirely sure):indeed. that in combination with the dreaded "tick" resolution and the PDC thats sometimes "just about right" doesnt make me trust logics audio engine all that much
Hm, I can't see a way to actually timestretch automation data.IMO most of that is completely covered by the marquee select tool
Yeah, agreed.the object volume was the single most important feature addition in cubase/nuendo to me. i could NOT live without it anymore. more of the same please. samplitude shows how its done
Sascha Franck wrote: No, it's not. It's not my fault that the solo function is behaving differently in case the mixer window is set "always on top". Even when you explicitely click back into your project's tracklist, the "s" command will be captured by the mixer, thus activating the mixer's solo funtion, which is behaving different than the one in the project window.
The same goes for the key editor. When you set up a workspace with a key editor, then select solo, then switch back to the project window, the solo functionality of the key editor will stay valid - and (which is proving the bugginess), regardless of which track you select, the active instrument will be the one edited last in the key editor, even if you switch "s" twice. You need to switch back to the key editor workspace, deactivate solo and then switch back to your project.
If these qualify as "user errors" then I really don't know...
Sascha Franck wrote: This has changed from V6 on. By default the plugin windows aren't chained anymore.
Sascha Franck wrote: This is simply not true. When you switch between workspaces, their state stays the same. That includes all plugin UIs - unless you don't have them set to "always on top" - but of course, IMO at least, that's the only thing making sense.
Sascha Franck wrote: Wasting space is a massive issue for me.
I just don't want to click 25 GUIs away before I'm back to my parts.
Sascha Franck wrote: But then, let me guess: You're not using "always on top" plugin GUIs, right?
In that case you are of course correct, but in that case we don't even need to discuss about anything regarding ergonomics anymore either, because it's just clear that we will never like the same thing at all.
Sascha Franck wrote: Oh yes! The visual representation of q-values is KICKASS in case you're comparing parts and the likes. I'm doing that all the time.
"Hey, shall I shuffle that shaker a bit more?"
"Hm, no, let me first try with the hat."
When you switch between the two parts (and it's just two!), it's tough to keep track of what you've been doing to which part in Cubase. It's a piece of cake in Logic.
Sascha Franck wrote: Cool, will check that out. Might be that I always just used 24bit. Thanks for the tip.
Sascha Franck wrote: But then, something somewhat slightly similar (well, at least related) happened in Cubase/Nuendo as well (I *think* it's fixed in version 3, not entirely sure):
When you multitracked something, you'd expect all files to be of the exact same length. Not so in previous versions of Cubase. The files lined up properly inside the program, but it seems as if the portions recorded during preroll weren't of the same length for each track.
I noticed that when I had to take a live session home with me (before having Cubase myself). Thought I wouldn't have to use OMF because it's all been continuos audio files recorded in one step. So I just didn't look at the filesizes but simply copied the entire audio folder. When I imported the files in Logic, everything was completely messed up.
As said, I think they've fixed this by now. But it's been horrible for sure.
Sascha Franck wrote: Hm, I can't see a way to actually timestretch automation data.
Sascha Franck wrote: Yeah, agreed.
Btw, over the years I developed a habit of using a plugin for volume automation - some kind soul even custom coded a volume plugin exactly behaving like MIDI CC11 for me (so, default is volume all the way up), because that's what I originally wanted to replace. It's got 127 steps only, but as it's got internal parameter smoothing I don't care much about that.
I was always only using that to ride volumes, with my main faders staying nice and clean for overall volume adjustments. I couldn't care less about the "sexy" look of moving faders while playing back a song.
Sascha Franck wrote: And btw, derek, my comments about us not sharing the same ideas of what would be "ergonomically pleasing" aren't meant offensive in the slightest. Let's just agree that I'm right
No. In case I'm using a key editor in another than my main project workspace, along with the solo function, the problem still exists.derek wrote: ok, lets jump right to the bottom line - deactivate "always on top" and your problems are gone.
Seriously, I've been rethinking the workspace concept a LOT, so I could quickly adjust it to both single and dual monitor setups (something I never had a problem with in Logic). I just didn't manage to come up with something pleasing me.rethink your screenset concept so that you dont have to always-on-top everything on top of each other and - tadaaa - the solo button soloes whatever you have clicked on the last.
See, I don't think I'm asking for something esoteric or unreasonable. Just for something working as it *should* be working. Or, let me better say: As you'd think it'd be working. I'm teaching that stuff, having to use Cubase (which is the only reason I'm more or less familiar with it anymore anyways) - and whenever it comes to such things, all these things just happen to the students.i can setup any program into unusable madness if i just make the workspace arrangement ignorant enough of the program design. but is that a point? i dont think so.
I'm almost sure it's been changed. Simply because I've been wondering a lot when using it for the first time (freshly installed, so nothing's been changed).really? then all logic using studios ive been in (quite a few) have changed the default.
You know that this isn't exactly the truth. The plugin GUIs aren't "closed" but simply "hidden". Not a biggie, yet a difference. You need to click the button to bring them up twice now (besides, the buttons are looking "active", whereas you still don't see the GUIs).press the "homepage button" and all you see is the arranger, plugin GUIs closed.
No no no!sure, maybe the always on top option then shouldnt be there in the first place.
Again no, sorry. All I know from my own "tests" is that a lot of things regarding ergonomics require more clicks, mouse movements and whatever in Cubase than in Logic.those are goals that basically everyone has and im not questioning them. but your *actions to reach these goals*, i do question them. they are quite obviously not ideal, since it seems like ended up with an almost non functional setup
Really a matter of preferences. To me, those MIDI editing things (and mind you, I'm nothing else but a guitar player) are making the difference. And I couldn't live with the editor thingy.hm...allthough thats far away from the way i work, i would do above comparison by having both parts in one editor and then using the Q and Z buttons accordingly. again, seems to me like a very small detail compared to the pretty fundamental list of shortcomings...whatever.
Yeah, I agree. My comparison (which wasn't even exactly meant like that) was a bit of a wide stretch.[...]the other is the program randomly messing up the position info of your files as you play them inside the arrangement you currently work on (maybe even as you record them? hard to tell). no lazy user, no exports, no imports, the program f**ks it up all by itself[...]compared to the very specific and long fixed bug, thats a bit in a different league IMO
Seriously, I'm timestretching modulations and the likes very often.ooh thats not fair. instead of acknowledging that it covers almost all the points you listed, you mention the one it doesnt cover. unfair, unfair, unfair
Not familiar with PT at all (shame on me, I should get into it one day), but that's sounding good.seriously though, no, it doesnt "timestretch". but its very cool for copying, moving, repeating etc, much more elegant that to use dummy objects. and in protools, this marquee tool is even better because it changes depending on where you put it, i.e. turning into a handy volume offset tool between automation points and stuff like that. very nice.
Pfft!dont worry. just nice clean sportsand i can easily agree with you that youre right in certain areas, particularly the list of complaints about logic is pretty much fine with me
You really should. I think it would help you put your frustrations with Logic in perspective if you experienced first-hand the frustrations of the rest of them. They all suck each in their own special way.putte wrote:.. wow, derek und sascha .. tiptop-unterhaltung ....
Logic is an outdated old monster, and if i wouldnt be that lazy i'd have a look at other sequencers ..
Sascha Franck wrote: No. In case I'm using a key editor in another than my main project workspace, along with the solo function, the problem still exists.
Seriously, I've been rethinking the workspace concept a LOT,
so I could quickly adjust it to both single and dual monitor setups (something I never had a problem with in Logic). I just didn't manage to come up with something pleasing me.
But (even if that's quite another thing), it's got a lot to do with Cubase not allowing me to open editors as float windows as well, at least in the dual monitor setup that's highly annoying.
See, I don't think I'm asking for something esoteric or unreasonable. Just for something working as it *should* be working. Or, let me better say: As you'd think it'd be working.
I'm teaching that stuff
You know that this isn't exactly the truth. The plugin GUIs aren't "closed" but simply "hidden". Not a biggie, yet a difference. You need to click the button to bring them up twice now (besides, the buttons are looking "active", whereas you still don't see the GUIs).
No no no!sure, maybe the always on top option then shouldnt be there in the first place.
Always on top is THE saviour when it comes to full sized arrange windows (which are again saving space, and YES, I AM anal about that!) and dual monitor support.
Besides, I simply don't want my plugin GUIs to be hidden instantly just because I decide to move a part or do whatever arranging action. That's why "always on top" is set in my preferences.
Again no, sorry. All I know from my own "tests" is that a lot of things regarding ergonomics require more clicks, mouse movements and whatever in Cubase than in Logic.
I *could* perfectly get away with that, but I just don't want to.
It's not that I wouldn't know about workarounds, but for me, having seen the "Logic light", these are nothing else but just that: workarounds.
Seriously, I'm timestretching modulations and the likes very often.
Think about pseudo wahwahs, accomplished by filter sweeps. Now, let's make a 16th wah out of that 8th wah. Piece of cake with MIDI time stretch. A nightmare when using automation.
Not familiar with PT at all (shame on me, I should get into it one day), but that's sounding good.
Pfft!
Cheers ;)
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