24bit drum samples?

Sampler and Sampling discussion (techniques, tips and tricks, etc.)
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Giro, I stated what my card is (AudioTrak Maya1010)
I said you can't RECORD 0dbfs overs, and you've confirmed that by saying "inside the audio engine" which is what I call fooling yourself into more headroom.

All the rest is moot. It's no use talking to a man that's not listening...
We are the KVR collective. Resistance is futile. You will be assimilated. Image
My MusicCalc is served over https!!

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BertKoor wrote:All the rest is moot. It's no use talking to a man that's not listening...
Ain't that the truth?! I'm with you Bert - there's a lot of 'emperor's new clothes' being bandied about with these (alleged) über-specs!

Sadly, there will be those that just believe 'bigger is better' even tho the facts and the maths and the limitations of the real-world are very different.

Even the Maya interface you use with its 107dB dynamic range (as you probably know Bert) actually has an effective performance/dynamic range of 17.3-bits even though the spec quotes 24-bits - dynamic range is always the decider, not the quoted bit-depth!!!!

Listen up people - until an A-D convertor is made with a 144dB dynamic range (which will probably be like... errmmmm... never!), there is no such thing as true 24-bit audio (given that at some point, an A-D convertor will be required to record the audio). Similarly, there is no acoustic space that has a 144dB dynamic range (8-bits of it would be ambient noise anyway) and likewise, there isn't (to my knowledge) a monitoring system with a 144dB dynamic range (and don't get me started on super-sonic sampling rates of 96/192kHz when the vast majority of amps and speakers can't even reproduce much above 22kHz and most people's ears cutoff around 17 or 18kHz ... or less!). And such dynamic ranges don't exist in reality anyway - an orchestra (an 'instrument' with centuries of refinement) has a dynamic range of around 110dB from the quietest violin scrape to the whole ensemble on full tilt.

I'll agree that when processing audio internally, there is arguably more 'headroom' for number crunching in a 32-point floating (even sinking) system but this is just all 'specmanship'... pointless willy waving - "my bits are bigger than yours"!!!

To return to the original post - there is absolutely NO benefit to be had from sampling old 8 and 12-bit drum machines with (at best) a 15kHz bandwidth at 96k/24-bit. Think about it for a second and apply common sense FFS... 44.1k/16-bit is MORE than sufficient. Any more than that and the only difference you will see is increased disk and memory usage and CPU drain.

And this is not 'IMHO'... it is FACT. Don't believe the hype!

Hmmmmm.....


Steve

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yeah Steve! we're with you. let's stop the madness..

Pro-samplists do it on a floppy!

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hollowsun wrote: sampling rates of 96/192kHz when the vast majority of amps and speakers can't even reproduce much above 22kHz and most people's ears cutoff around 17 or 18kHz
René wrote:
If you're playing a full-bandwidth sample recorded at 44100, at 44100, then the room you have to pitch it up is exactly.... zero. Any pitcshifting up will result in aliasing.

Doubling the samplerate to get another octave is cool, as long as you accept to live with two times the CPU load. But then, in some music genres sweeps of 4, 5 and 6 octaves are fairly common, so that's only a partial and expensive workaround. A synth is the way to go.


-René
And the quote in context from this thread

http://www.kvraudio.com/forum/viewtopic ... E9#1805193

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soniccouture wrote:yeah Steve! we're with you. let's stop the madness..

Pro-samplists do it on a floppy!
:)

Steve

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BertKoor wrote:Giro, I stated what my card is (AudioTrak Maya1010)
I said you can't RECORD 0dbfs overs, and you've confirmed that by saying "inside the audio engine" which is what I call fooling yourself into more headroom.

All the rest is moot. It's no use talking to a man that's not listening...
YOU MISSED THE BOAT A LONG TIME AGO ;) If you knew anything about 32bit float you would have not reply to me like you did!

In order to cope with this Float "hype" you need to let go and use the force of the extra 8bits! THESE bring the 0db to an other level.
Very complex math going on there but you guys know it all!
FLOAT is beyond you guys! But other people see and follow to this awesome technology like BIG house Post-production studios; they are switching to the NUENDO audio engine!

I'm sure you dudes have no idea that PT is always dithering (All the time) horryble thing to do! Now sum those tracks and prepare to rip your heart out in agony! And after PT finish to destroy your audio you dither some more to 16bit... DAM!
In 32bit float! everything you record no matter what you do to it, stays untouched..
But why do I have to defend the tecnology like if it was mine? hahaha.. Go blame Steinberg They make millions and no one is suing them for false advet..... right?
ALSO, You guys missed the boat on the fact that the CPU works more efficient if you are working at 32bit float.

So!~ you guys are entitle to your opinion! I exercise mine!
BERTKOOR:
And my opinion about the MAYA1010! I say that AUDIOTRAK looks like an AUDIGY clone!
$299.99 hehe! for 10 i/o ? mmmh!
ESI box! not bad! KOREAN!
VIA chip set mmmh! not for me!

Those that mean it sucks because I say so, I don't think so! It works for you but to me is just an other toy soundcard.
24-bit, 10-in/10-out audio interface
MIDI I/O
ESI-type breakout box
8 analog channels, 2 digital channels
2 microphone inputs with +12V phantom power
Headphone outputs
Zero latency direct monitoring
MIDI I/O
Digital I/O cable connector
36-bit wide digital mixing
Powerful digital op amps
Cross-platform software compatibility
7.1 channel surround support
DirectWIRE 3.0

Can you send me something you have recorded with it?
Seams like a lot for so little money!

ooooh! HollowSuN...! You should be making more patches for the Fusion 8 .... ALSO! I love the Nostalgia.

I did not paid attention to your comments! POINTLESS to continue
Salvador Peláez (Giro)
Durotronik-E.M.P. 次郎
https://www.pristinestudio.com
http://www.durotronik.com
GSCW DRUM SAMPLES

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GIRO wrote:ooooh! HollowSuN...! You should be making more patches for the Fusion 8 ....
I am - 44/16... sound great and don't distort!
GIRO wrote:ALSO! I love the Nostalgia.
Thanks :)

All 44/16 ;)



Steve

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hollowsun wrote:
GIRO wrote:ooooh! HollowSuN...! You should be making more patches for the Fusion 8 ....
I am - 44/16... sound great and don't distort!
GIRO wrote:ALSO! I love the Nostalgia.
Thanks :)

All 44/16 ;)

Steve
heheh! I know... No need to make them any larger. Lots of thing that I find a Miss" in 44/16 samples but these are just fine the way they are.
keep up the good work.
Salvador Peláez (Giro)
Durotronik-E.M.P. 次郎
https://www.pristinestudio.com
http://www.durotronik.com
GSCW DRUM SAMPLES

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