Guitar distortion
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- KVRAF
- 7317 posts since 7 Mar, 2003
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- KVRAF
- 7317 posts since 7 Mar, 2003
I'm fairly certain Green Machine has a following around here, I've seen people mention it in the past a fair amount.
You could look into getting something from Line6 - you can pick up those Toneport thingymajigs for a reasonable price, and they sound good too from what I've been told. Never tried it myself, but if I were in the market for a new simulator I'd definitely check it out.
I have Amplitube 2 and if I could get rid of it, I'd replace it with something from Line6 in a flash. Their a good company and make outstanding products.
You could look into getting something from Line6 - you can pick up those Toneport thingymajigs for a reasonable price, and they sound good too from what I've been told. Never tried it myself, but if I were in the market for a new simulator I'd definitely check it out.
I have Amplitube 2 and if I could get rid of it, I'd replace it with something from Line6 in a flash. Their a good company and make outstanding products.
My Youtube Channel - Wires Dream Disasters
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- KVRAF
- 2285 posts since 20 Dec, 2002 from The Benighted States of Trumpistan
Green Machine does get some excellent and appealing tones (mostly of the razor-blade variety), but I think you'd get more mileage out of a $99 GuitarPort. Hook that little sucker up to a stressed speaker and mic it -- wow! (Heck, I'm able to coax something very akin to feedback just from the headphones...)
Wait... loot _then_ burn? D'oh!
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- KVRAF
- 16154 posts since 2 Dec, 2003 from Nashville, TN
For anyone who needs it, I found this site on the net:
http://www.amptone.com
It seems to help with sounds and explain pretty much everything about getting a good sound. Hope it helps.
Brent
http://www.amptone.com
It seems to help with sounds and explain pretty much everything about getting a good sound. Hope it helps.
Brent
My host is better than your host
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- KVRAF
- 2285 posts since 20 Dec, 2002 from The Benighted States of Trumpistan
Yes to the first -- and a very reasonable speaker sim it is! Set it on the 4x12 green '20s, and you can get a sort of feedback.My spies inform me that justjazz wrote:I wouldn't be able to hook it up to a speaker - my setup has to be silent. The guitarport says it does speaker/cab simulation? Can it hook in with VSTI?
As far as the VSTI thing, more or less. You can record directly from the GP via its ASIO or by your soundcard's audio (which adds more A/D conversion stages), and then process as normal.
If you were to fiddle with your soundcard and host settings, you could get your host to send a track through your soundcard's output, take that into the GP (or Pod, or any stombox -- whatever), and record the result. But that's a lot of work, and I usually find that only guitars (and maybe vocals) benefit from this level of amp sim realism; the Simulanalog amps work great for anything else.
Anyway, it's completely acceptable to just stick with the Simulanalog stuff for now -- and BTE's Juicy77 and Voxengo's Boogex are also excellent choices.
Wait... loot _then_ burn? D'oh!
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- KVRAF
- 7317 posts since 7 Mar, 2003
Yeah but you're wrong.P.T. wrote:The best thing is to find samples that sound the way you want. I don't think amp sims sound as good.
Bye.
My Youtube Channel - Wires Dream Disasters
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- KVRer
- 13 posts since 23 Oct, 2005
I've tried impulses of real amps, connected with the preamp of my marshall valvestate 65 (Not THAT good), it sounds very nice, CPU hungry, but nice.
- KVRAF
- 2349 posts since 3 Sep, 2005 from Outer Bongolia
Hey man, ya got every kind of overdrive, disrtortion, fuzz, amp sim, convolution, EQ and dynamic plugin imaginable available to you, ... not to mention the FX...and that's just the free stuff!!
Have fun!!!
Have fun!!!
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- KVRist
- 461 posts since 12 Jan, 2003 from Kyoto
Frankly, a lot of it is the programming. For example, in a strummed chord, the notes are hit from low to high, with a slight interval between each, in case of a downstroke (generally a downbeat) or high-to-low in case of an upstroke (generally an offbeat). If the notes are played simultaneously, it will sound unnatural. Similarly, if the chord voicings aren't suitable for guitar, it will sound unnatural -- even if you don't know what the usual guitar voicings are, your ear does. And again, remembering that not every note is a simple pluck is important -- consider legato techniques, etc.
In short, it's a lot of work to program a realistic-sounding guitar part, and in most cases you pretty much need to know the basics of playing guitar in order to do it.
As far as effects go, you're playing with the same gear we all are... Simulanalogue is well-regarded. If you're using samples, remember that you won't get a realistic distorted sound with distorted samples if you're doing anything other than one-note-at-a-time stuff. Better to use clean samples and a distortion effect.
If you're looking for typical effects chains, one might be:
wah -> distortion -> phaser/flanger/chorus -> amp -> delay/reverb
Along with EQ anywhere but especially before distorting effects (distortion & amp).
In short, it's a lot of work to program a realistic-sounding guitar part, and in most cases you pretty much need to know the basics of playing guitar in order to do it.
As far as effects go, you're playing with the same gear we all are... Simulanalogue is well-regarded. If you're using samples, remember that you won't get a realistic distorted sound with distorted samples if you're doing anything other than one-note-at-a-time stuff. Better to use clean samples and a distortion effect.
If you're looking for typical effects chains, one might be:
wah -> distortion -> phaser/flanger/chorus -> amp -> delay/reverb
Along with EQ anywhere but especially before distorting effects (distortion & amp).
