HOWTO produce good samples...plz tell us here

Sampler and Sampling discussion (techniques, tips and tricks, etc.)
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I just saw this thread:

http://www.kvraudio.com/forum/viewtopic.php?p=2014151

and that brought me the idea to start a HOWTO thread about sampling.

I know here at KVR are some experts hanging round.
I would like everyone to share his wisdom about making good samples.

starting with recording natural instruments, recording VSTi instruments,
making multi/samples, making velocity layered samples,
looping samples, reducing the space needed by a sample ...
and whatever comes to your mind.
sound is vibration, vibration is life

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Guide written by Meffy in our Wiki:
http://www.kvraudio.com/wiki/?id=Sample ... +Beginners
We are the KVR collective. Resistance is futile. You will be assimilated. Image
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yes, I know,

I was thinking of some more tricks and details and ...
sound is vibration, vibration is life

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hmm, just some general points for fsu sampling

try things out with any parameter setting, randomizer might help for a start, then generate a lot of bullshit.wav , then start to select the good ones out.

edit the good ones to be even better

mutate again.. and repeat from start untill you think its time to stop.

what kind of process you use to alter a sample lies up to you.. pitch, pan, volume, eq, compression, expansion, hall, layering ,fx etc. so you just cant say "do this and that and you have a nice sounding sample.." at least i cant tell, because its seems to be always different

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Maybe some of my tutorials might help...scroll to Sampling.

Z

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thanks samplecraze

these tutorials are really helpfull
sound is vibration, vibration is life

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Normalize, Normalize, and Normalize. Oh, and when normalizing for SFZ formatted samples, always normalize to either -0.2 or -0.1....normalizing them to 0.0dB (like you would for other formats) will cause vsti's like the SFZ Player and Rapture to 'wrap' the samples in an odd manner....produces weird glitch-like anomalies that you don't want in your end product.

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----I would imagine techniques vary depending on what the end result is supposed to be, ie = end format, and use. For loops, I use FL Studio, since it puts the tempo info in when rendering and has options for wrapping/leaving/cutting the end of the sample. For just raw samples, I use whatever recording device or source, and chop it up in SoundForge, then fade in and out so it goes around smoothly, set the number of beats so it reads at the tempo I want, and then normalize it just below 0db. I just think techniques will totally vary depending on several important factors.

Jeff

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