Sounds that benefit from aliasing.
-
- KVRian
- 943 posts since 15 Mar, 2005
http://www.yourfilelink.com/get.php?fid=150827
can you create sounds as crisp and crunchy as these without some aliasing?
can you create sounds as crisp and crunchy as these without some aliasing?
Last edited by martian on Tue Aug 08, 2006 2:00 pm, edited 1 time in total.
- KVRAF
- 9590 posts since 17 Sep, 2002 from Gothenburg Sweden
Of course you can. Why should'nt you ?
- KVRAF
- 9590 posts since 17 Sep, 2002 from Gothenburg Sweden
Ok, makes more sense now. I'm rarely concerned with aliasing myself for various reasons so i have'nt checked it out extensively. However 3 reasonably educated guesses is:
1. Asynth. Antii is a very competent coder audiowise and i doubt he let one thru that has a serious aliasing problem.
2. PolyIblit. I believe this one renders the waves in realtime which makes it extremly easy to avoid aliasing.
3. Xhip. Aciddose seems to be on top of things codingwise and extremly anal when it comes to these things.
Note:this may or may not be the case.I could be wrong on several accounts. But all 3 are very fine instruments and are worth checking out anyways.
Plus they all should be able to do the sounds you submitted or at least reasonably close,hopefully without aliasing.
1. Asynth. Antii is a very competent coder audiowise and i doubt he let one thru that has a serious aliasing problem.
2. PolyIblit. I believe this one renders the waves in realtime which makes it extremly easy to avoid aliasing.
3. Xhip. Aciddose seems to be on top of things codingwise and extremly anal when it comes to these things.
Note:this may or may not be the case.I could be wrong on several accounts. But all 3 are very fine instruments and are worth checking out anyways.
Plus they all should be able to do the sounds you submitted or at least reasonably close,hopefully without aliasing.
-
- KVRian
- Topic Starter
- 943 posts since 15 Mar, 2005
to clarify, i have synths that dont alias, but im saying occasionally i really like the sounds i get from a bit of aliasing, more than the equivalents i get from anti-aliased synths. maybe im alone then.
Last edited by martian on Tue Aug 08, 2006 2:23 pm, edited 1 time in total.
- KVRAF
- 9590 posts since 17 Sep, 2002 from Gothenburg Sweden
I don't get it. What is the problem ?
You like the sound of aliasing ? Fine, then use a synth that has it.
Can you get aliasing sounds from a heavily antialiased synth ? Of course not.That's the sound they went to great lengths to avoid.
What is the question ?
You like the sound of aliasing ? Fine, then use a synth that has it.
Can you get aliasing sounds from a heavily antialiased synth ? Of course not.That's the sound they went to great lengths to avoid.
What is the question ?
- KVRAF
- 9590 posts since 17 Sep, 2002 from Gothenburg Sweden
You're not alone in liking a bit of aliasing.As i said in my first post i'm not overly concerned with it.
But many are so programmers usually takes great pride and effort in making a synth without it.
I've heard that the Prophet VS aliases quite heavily and the technicians at SCI wanted to remove it when Dave Smith said they should keep as it is 'cause he liked what it did to the sound.
But many are so programmers usually takes great pride and effort in making a synth without it.
I've heard that the Prophet VS aliases quite heavily and the technicians at SCI wanted to remove it when Dave Smith said they should keep as it is 'cause he liked what it did to the sound.
-
- KVRian
- 509 posts since 3 Aug, 2002 from berlin
49.3% off topic:
I always wondered if extensive antialiasing/ interpolation algorithms might kill the 'life' of a sound.
All zero-aliasing synths or samplers I tried sound plastic and lifeless to me. There's simply a certain 'edge' in sound missing.
AFAIK [me = unknowledgeful amateur] natural sounds have a certain percentage of inharmonic content, which keeps them from sounding artificial and sterile to human ears. Much like early CGI that looked unreal because all objects had too glazy surfaces.
Is it possible that interpolation erases these small amounts of inharmonic content?
I always wondered if extensive antialiasing/ interpolation algorithms might kill the 'life' of a sound.
All zero-aliasing synths or samplers I tried sound plastic and lifeless to me. There's simply a certain 'edge' in sound missing.
AFAIK [me = unknowledgeful amateur] natural sounds have a certain percentage of inharmonic content, which keeps them from sounding artificial and sterile to human ears. Much like early CGI that looked unreal because all objects had too glazy surfaces.
Is it possible that interpolation erases these small amounts of inharmonic content?
-
- KVRian
- Topic Starter
- 943 posts since 15 Mar, 2005
theres no problem jus thought. obviously you cant create the same sound without aliasing if is part of the sound! and i appreciate its what most devs will do everything to avoid and may even be measured on.I don't get it. What is the problem ?
You like the sound of aliasing ? Fine, then use a synth that has it.
Can you get aliasing sounds from a heavily antialiased synth ? Of course not.That's the sound they went to great lengths to avoid.
What is the question ?
i just wanted to go against the grain and show what i think are positive effects of some aliasing, that a fraction of the population may like.
- KVRAF
- 9590 posts since 17 Sep, 2002 from Gothenburg Sweden
Kills the life is a bit vague description. There are more to "life" than aliasing. You can make a very "life" sounding synth that has no aliasing. To me,these 2 are unrelated.rokkon wrote:49.3% off topic:
I always wondered if extensive antialiasing/ interpolation algorithms might kill the 'life' of a sound.
All zero-aliasing synths or samplers I tried sound plastic and lifeless to me. There's simply a certain 'edge' in sound missing.
AFAIK [me = unknowledgeful amateur] natural sounds have a certain percentage of inharmonic content, which keeps them from sounding artificial and sterile to human ears. Much like early CGI that looked unreal because all objects had too glazy surfaces.
Is it possible that interpolation erases these small amounts of inharmonic content?
But some people simply like a bit aliasing.
To me it is just a different sound like any. Sometimes i like it sometimes i don't. I don't understand the big fuss some people make over it. Linplugs Albino sometimes get a lot of flak for having to much aliasing. It never bothered me.
- KVRAF
- 9590 posts since 17 Sep, 2002 from Gothenburg Sweden
I kind of got that after a while.martian wrote:theres no problem jus thought. obviously you cant create the same sound without aliasing if is part of the sound! and i appreciate its what most devs will do everything to avoid and may even be measured on.I don't get it. What is the problem ?
You like the sound of aliasing ? Fine, then use a synth that has it.
Can you get aliasing sounds from a heavily antialiased synth ? Of course not.That's the sound they went to great lengths to avoid.
What is the question ?
i just wanted to go against the grain and show what i think are positive effects of some aliasing, that a fraction of the population may like.
First it seemed you were talking nonsense but i see now what you mean.
-
- KVRAF
- 3369 posts since 16 Jan, 2005 from Ottawa, Ontario
OKAY... would anyone care to post an example of something that has really bad unwanted aliasing in it? I need to hear exactly what it sounds like. I'm still not sure. It's a bad signal, yes, but how would I be able to tell it from other artefacts. I've probably heard it lots of times and didn't realise...
-
- KVRian
- 509 posts since 3 Aug, 2002 from berlin
It's vague, but I don't know how to explain better.jupiter8 wrote:Kills the life is a bit vague description. There are more to "life" than aliasing. You can make a very "life" sounding synth that has no aliasing. To me,these 2 are unrelated.rokkon wrote:49.3% off topic:
I always wondered if extensive antialiasing/ interpolation algorithms might kill the 'life' of a sound.
All zero-aliasing synths or samplers I tried sound plastic and lifeless to me. There's simply a certain 'edge' in sound missing.
AFAIK [me = unknowledgeful amateur] natural sounds have a certain percentage of inharmonic content, which keeps them from sounding artificial and sterile to human ears. Much like early CGI that looked unreal because all objects had too glazy surfaces.
Is it possible that interpolation erases these small amounts of inharmonic content?
But some people simply like a bit aliasing.
To me it is just a different sound like any. Sometimes i like it sometimes i don't. I don't understand the big fuss some people make over it. Linplugs Albino sometimes get a lot of flak for having to much aliasing. It never bothered me.
However, I probably didn't express clear, I were writing about other inharmonic content which is not aliasing but part of the sound, but that might still be erased by interpolation, as a side effect.
