Poly-Ana: Coming soon from Admiral Quality.

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mistertoast wrote:Interesting. So you've created a continuum of waveforms that wraps around.

What I was wondering, though, is the algorithm you used to generate the intermediate shapes.
Ah! I'm under self-imposed NDA. Can't get too specific about the hows. Just the whats and the whys. ;)

Also, that stuff is kind of still in flux, and will be throughout beta. Nothing is nailed down until we hit version 1.0. There's lots of optimizations and improvements that will happen over the next few months, but I'm feeling its good enough now to release as an early Beta (but with a BIG disclaimer and warning to read and understand the Coming Soon list before wasting your evaluation periods. I can't stress this enough. If you're unsure about this product, then you'll want to wait for more features to be filled in, and further CPU optimizations to be made, before evaluating it.)

Cheers!

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Fair enough. Are the intermediate waveforms antialiased? Or is that handled with oversampling?

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What's with those envelopes?

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mistertoast wrote:Fair enough. Are the intermediate waveforms antialiased? Or is that handled with oversampling?
You're asking good questions. ;) Currently bandlimiting is partially handled by the oversampling. Works quite well on lower notes, but when you get more than 2 or 3 octaves above middle C you really start to hear some aliasing. (A professional piano tuner told me once, "Nobody plays up there anyway." :lol: ) Anyway, it's one of the areas I hope to improve before version 1.0 but will probably release the Beta without it (unless I can solve it in the next couple of days, it's on my list but not an absolute requirement for launch. I DO have some ideas, that are again kind of unique compared to what everyone else does... the oversampling plays a role here as well. Anyway, can't say anything more or I'll have to kill you. ;) )
.jon wrote:What's with those envelopes?
Standard ADSRs, with adjustable velocity control of level and times, adjustable keyboard scaling of times, and a variable curve response, from exponential to linear to logarithmic. So whatever kind of envelope response you like, you can dial it in with the curve knob! I could have made more stages of envelope but was trying to keep within "1976" kinds of features. Also the variable curve goes a long way to making different envelope shapes (even to the point of completely delayed events) and also, you can use the modulation mixers to combine envelopes into more complex shapes. That should be interesting (still haven't added the mod mixers yet! ;) It's great seeing these features fill in and verifying they're as useful and great sounding as I knew they were going to be. Very exciting.)

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>>Anyway, can't say anything more or I'll have to kill you. Wink

Then please, shut up now. :-)

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mistertoast wrote:>>Anyway, can't say anything more or I'll have to kill you. Wink

Then please, shut up now. :-)
I guess if he doesn't than your name will be Toast!

:P

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Actually if I say too much on this board, then I'll have to kill everyone! And that's just impractical to accomplish and will put me even further behind schedule! :P (Anyone remember the ending of Jay and Silent Bob Strike Back? They go and personally hunt down every 13 year old kid who ever put them down on the internet, drag them out of their parent's houses, and beat them up. :lol: )

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Tonight's tidbit:

http://www.admiralquality.com/mp3/Poly- ... p3?kvrpacs

Reasonable facsimile of the "Tom Sawyer" sound, though it could still use a bit of tweaking (and echo to make it sound like the record). Just one of the two filters are used in this sound, and all three oscillators are going, with filter cutoff modulated by one of the oscillators (making a triangle wave) as well as an envelope. The other two oscillators are playing saw waves turned just a bit towards square to clip and fatten them up a bit, and both set an octave above the triangle wave. All oscs detuned just a bit from each other, and all run through the filter.

(EDIT: fixed URL)

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Another clip for yuz...

Have had oscillator sync working for quite some time (you have to hear syncing to noise! Great for making "intermittent" kinds of sounds!) But I just today added FM mod to the oscillators... making this possible.

Hopefully I won't get sued for lifting 5 seconds of a popular song for this one, but it's about the only thing I can play when I do this sound. :shrug: "Let's went!" ;)

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What can I say? Sounds like you can have all sorts of wild moving sounds. Can't wait to try it myself.

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Hmmmm, Really looking forward to trying this synth but I'm not hearing anything inspiring in the clips. :shrug: If those patches are coming at a high cpu demand hmmmmm. I'll wait to try the demo to pass final judgment. :?

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Teksonik wrote:Hmmmm, Really looking forward to trying this synth but I'm not hearing anything inspiring in the clips. :shrug: If those patches are coming at a high cpu demand hmmmmm. I'll wait to try the demo to pass final judgment. :?
If CPU demand is a big issue for you, and you don't get why the sound is worth it, I'd recommend you WAIT until it's out of Beta to try the demo. I'll be releasing it for Beta with very little optimization, but by the time it's to version 1.0 I wouldn't be surprised if it's almost twice as fast.

Also, I'm just demoing the component parts in most of these clips. Not really trying to make the ultimate sound, rather I'm keeping it simple specifically so you can hear the individual features. Still, it may just not be your thing, and that's fine too. There are many other VA synths out there that use a LOT less CPU.

Cheers!

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A bit off topic but I would love you to make a analog style sequencer, something like Audio damages BigSeq although I didn't think too much of the sound on that thing, I would expect with your filters you could do something pretty impressive. Just a thought.

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Johnny Cherry wrote:A bit off topic but I would love you to make a analog style sequencer, something like Audio damages BigSeq although I didn't think too much of the sound on that thing, I would expect with your filters you could do something pretty impressive. Just a thought.
Yup. I intentionally stayed away from adding sequencer, arpeggiator, or effects to Poly-Ana, as I feel that's all best done with other products and I don't have much to add that's unique (well, I have some effects up my sleeve, but they'll be products in themselves :) )

HOWEVER... one of the cooler things that analog synths used to be able to do with their sequencers is to route the sequence to different parts of the voice. Like different oscillators playing different sequences, OR, the filter being modulated from a sequence. All very cool stuff. Poly-Ana, in the synth version, will support this in that modulation sources IN-1 and IN-2 (which will be audio inputs in the effect version) can be routed to any MIDI CC -- OR a KEYBOARD on another MIDI channel!!! You you can play the main keyboard normally, but also run two other keyboards in on separate channels, where it will take the last note played and turn that into a modulation source. That should be pretty exciting! You can currently do this with SCAMP's filter by the way, if you can't wait to try it with Poly. :)

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I can't remember, and I'm too lazy to go through the whole thread...what was, if any, the estimated MSRP for this monster? :D I'm very excited about it.

Peace 8)

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