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Kingston wrote:The reason I tend to get itchy about this particular subject is because,

1. I design and build (tube) preamps and understand summing busses and buffers very well.
2. I program and design various DSP processes which obviously include summing and clipping.
hey, interessting!
which are the products?
i'd really like to take a listen!
Kingston wrote:Hence when I see obvious erroneous information on these particular issues I jump on it. Sorry about that. I simply can not read all of your posting seriously because of the analog vs. digital assumptions you have.
no need to be sorry.
however, what i've been talking about is no myth.
f.e. when feeding a signal into an analog console, the signal is running through a certain ammout of units, such as elko's, transistors, ect, i don't have to tell you.
do you really want to tell me, that all these unit's dont apply a certain ammout of nonlinear processes, when overdriven?
i.e. we have a harrison console in our studio, where i work often (_the_ console where queen were mixing their stuff btw).
when i feed a vocal signal into a channel, and i level it exactly to 0db peak (no eq or compression applied) and then compare it to the same signal, which goes straight to the speakers, it sounds nearly the same, also same loudness.
but when i push up the gain of that channel in the harrison console (which i btw could push up to the close to max without any _bad_ influences to the sound), then readjust the level on the masterfader, so that the signal again is on exact 0db peak, the vocal track sounds very different, and it is subjectively louder, and way calmer in peaking.
i analysed this signal in wavelab then, again comparing it to the source signal.
the analog-gained vocaltrack was greatly shaped in frequency and peaks.

do that in the digital domain.
just raise the fader in the channel, and readjust it on the masterfader.
what you have is the _exact_ same signal again (besides maybe some calculation errors of the mixerengine, but that's another story), no nonlinear processes are applied.
as _noone_ is able to _exactly_ adjust a signal so that the unit tolerances are not overdriven by a tiny ammount in the analog domain (as we allways try to feed the loudest signal to the analog channel, to the max noisefloor reduction), these nonlinear processes are applied to mostly every channel on a mixing console.
that _is_ definately audible.
and, more, most people like that sound, so they just do it because of even that reason only ...
i don't say that this cannot be done in digital, but one must concioulsly and wiseley apply that, otherwise it is just not happening.

Kingston wrote:I just can't see a situation where a mastering compressor needs to be protected and "work harder" because of a few sharper transients here and there. And I can't see its effect on final mastered loudness and sound as bad.
what kind of music do you do?
please, again, reread my posts. i explained it in depth why this is so important.
there are signals that can influence the masterprocess greatly.
thing is, that you even might not be able to hear it.
f.e. take a signal where a great ammout of dc offset is applied (you must know, if you develop tube gainstages).
you don't hear it.
this signal can destroy your mix, as the mastering compressor reacts on the mathematical signal. you are just not able to get the mix as loud as you want.
same with transients. there are transient peaks sometimes that you are not aware of the ammount, as they might not be in the frequency range one can hear.
however, too many transients make your mix less loud, as the _body_ of every rich-transiented sound (the part after the attack) _must_ be quieter. otherwise you wouldn't have transients at all.
so, if the body of all signals is quieter, but the transients hit the peak nevertheless, the mastering compressor _has_ more audible, more fast work to do.
now, in this case, you have to crank up the mastering compressor to get the desired level.
but what you achieve whith doing so is, that the transients (which allready had the desired level)
are raised up, too, so the mastering compressor has to bring them down again in a greater ammout, as if you'd wisely would have shaped the transients to a healthy ammout in the _individual_ cannels.

this is automatically the case if you raise the gains on an analog mixing console, and that in a so pleasant way (it's not one unit that overdrives, but many in one channel, which sounds diffrent, too), that people just do it because of that fact.
i mean, you must know, you develop tube preamps, which allways apply nonlinear processes, thats what actually makes the sound ...
i cannot believe _you_ are denying this ...
:o
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man

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brok landers wrote:
Kingston wrote:The reason I tend to get itchy about this particular subject is because,

1. I design and build (tube) preamps and understand summing busses and buffers very well.
2. I program and design various DSP processes which obviously include summing and clipping.
hey, interessting!
which are the products?
i'd really like to take a listen!
come to prodigy pro forums where I frequent if you're interested in this. I don't do the preamp stuff commercially, you know. But as far as audio DSP, the first commercial product is on the way, see my sig.



brok landers wrote:
Kingston wrote:Hence when I see obvious erroneous information on these particular issues I jump on it. Sorry about that. I simply can not read all of your posting seriously because of the analog vs. digital assumptions you have.
no need to be sorry.
however, what i've been talking about is no myth.
f.e. when feeding a signal into an analog console, the signal is running through a certain ammout of units, such as elko's, transistors, ect, i don't have to tell you.
do you really want to tell me, that all these unit's dont apply a certain ammout of nonlinear processes, when overdriven?
i.e. we have a harrison console in our studio, where i work often (_the_ console where queen were mixing their stuff btw).
when i feed a vocal signal into a channel, and i level it exactly to 0db peak (no eq or compression applied) and then compare it to the same signal, which goes straight to the speakers, it sounds nearly the same, also same loudness.
but when i push up the gain of that channel in the harrison console (which i btw could push up to the close to max without any _bad_ influences to the sound), then readjust the level on the masterfader, so that the signal again is on exact 0db peak, the vocal track sounds very different, and it is subjectively louder, and way calmer in peaking.
i analysed this signal in wavelab then, again comparing it to the source signal.
the analog-gained vocaltrack was greatly shaped in frequency and peaks.
I had no idea you are using a hi-end console. The situation now changes drastically. You can likely (I have no experience on this particular brand) freely overdrive the preamps in it, and the summing bus or groups (if it has any). It will of course sound better, and the (likely) transformer (or FET) based saturation can sound *very* nice. I had the KVR goggles on and assumed you to be talking about mackies and behringers.

brok landers wrote:do that in the digital domain.
just raise the fader in the channel, and readjust it on the masterfader.
what you have is the _exact_ same signal again (besides maybe some calculation errors of the mixerengine, but that's another story), no nonlinear processes are applied.
it's not actually impossible in the digital domain anymore. We have plenty of very nice saturation plugins that can sound equal to preamp overdrive. But know this: apart from possible transformer coloration (which is very subtle and has no bearing on loudness), the non-linearities are pretty much non-existant in a modern (post seventies) mixer. This is what I mean by the equipment being linear.

As far as digital mixer engines. Errors are practically impossible. I have mentioned the tremendous headroom already. And it applies to all of the audio paths. It could be said 32bit digital mixing is perfect. Why? Because all the errors it produces happen well below the noise floor of your AD/DA converters (-110dB at best vs. +150db headroom of 32bits).


brok landers wrote:
Kingston wrote:I just can't see a situation where a mastering compressor needs to be protected and "work harder" because of a few sharper transients here and there. And I can't see its effect on final mastered loudness and sound as bad.
what kind of music do you do?
please, again, reread my posts. i explained it in depth why this is so important.
there are signals that can influence the masterprocess greatly.
thing is, that you even might not be able to hear it.
f.e. take a signal where a great ammout of dc offset is applied (you must know, if you develop tube gainstages).
you don't hear it.
this signal can destroy your mix, as the mastering compressor reacts on the mathematical signal. you are just not able to get the mix as loud as you want.
same with transients. there are transient peaks sometimes that you are not aware of the ammount, as they might not be in the frequency range one can hear.
however, too many transients make your mix less loud, as the _body_ of every rich-transiented sound (the part after the attack) _must_ be quieter. otherwise you wouldn't have transients at all.
so, if the body of all signals is quieter, but the transients hit the peak nevertheless, the mastering compressor _has_ more audible, more fast work to do.
now, in this case, you have to crank up the mastering compressor to get the desired level.
but what you achieve whith doing so is, that the transients (which allready had the desired level)
are raised up, too, so the mastering compressor has to bring them down again in a greater ammout, as if you'd wisely would have shaped the transients to a healthy ammout in the _individual_ cannels.

this is automatically the case if you raise the gains on an analog mixing console, and that in a so pleasant way (it's not one unit that overdrives, but many in one channel, which sounds diffrent, too), that people just do it because of that fact.
i mean, you must know, you develop tube preamps, which allways apply nonlinear processes, thats what actually makes the sound ...
i cannot believe _you_ are denying this ...
:o
Look, the way analog summing bus works, is very similar to digital. When you raise gain on the fader more of the signal is sent to the summing bus. The only place where clipping happens (apart from the channel preamps which have no bearing on the faders themselves) are groups and the summing bus! When the individual signals get clipped on per channel basis "with the faders", guess where the actual clipping happens? That's right, the summing bus (or groups)! NOT ON THE TRACKS THEMSELVES. Your method of emulation this with individual track brickwalls is then failed, as the correct method would be to saturate the master bus (or individual group busses).

The result would be thus equal to your analog version going to the mastering compressor. Oh and I do this all the time. Yes it tames and equalises the amount of work needed to be done by the compressor. Reel-to-reel tape, and overdriven transformers work here equally well.

Again about the non-linear processes applied by quality gear,

they are *very* subtle. The influence on loudness and transients is negligible, even on tube preamps (assuming they are good). I'm speaking of their linear range here, which is used most of the time. Out of the designed working range, the *meaningful* loudness influencing non-linearities can already be emulated very well.

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Aleksey Vaneev wrote:
inverseroom wrote:What Voxengo really needs is a spyware compressor. It will download itself onto your computer and then force-justify all your emails.
What an awkward humour. :) Sounds like a 'bomb' spoken in an airport. :) Bad idea (if we are serious about all this).
:lol: We are definitely not serious! Stick to killer audio plugs, Aleksy!

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Kingston wrote:When the individual signals get clipped on per channel basis "with the faders", guess where the actual clipping happens? That's right, the summing bus (or groups)! NOT ON THE TRACKS THEMSELVES. Your method of emulation this with individual track brickwalls is then failed, as the correct method would be to saturate the master bus (or individual group busses).
Jesus, you've been stating this over and over again as if to school Brok. He understands the whole clipping/summing thing entirely, yet you completely fail to get his point, which has as much to do with mixing workflow as actual sonic quality. Limiting 'bundled' transients (ie. per bus or master channel) is simply different from having the freedom to work on them on an individual (ie. per track) basis.

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krank wrote:Limiting 'bundled' transients (ie. per bus or master channel) is simply different from having the freedom to work on them on an individual (ie. per track) basis.
Yes. Academically I fully understand this, but brok's reasoning for the usage ticked me off, and reading some of the ever recurring voodoo beliefs (summing and non-linearity placebos) of music tech is like the red cape to a technology bull like me.

Now back to bundled vs. individual track transients and their sonic impact, I can honestly say I have *never* come across the situation where the former would become a problem or even have a sonic impact on perceived loudness. And I have mixed and mastered all kinds of styles and instrumentation. Individual track transient control as a creative tool (instead of loudness race shite we have been discussing this far)? I'm all for it. Nothing quite like having full control of dynamics where it creatively counts.

I think we have finally crossed back to semantics, and this is where I will gracefully withdraw myself from this conversation.

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Kingston wrote: When you raise gain on the fader more of the signal is sent to the summing bus. The only place where clipping happens (apart from the channel preamps which have no bearing on the faders themselves) are groups and the summing bus!
now we get together.
i must apologize, i was stating a wrong remembered situation:
of course i don't mean the gain of a channel in the console (which on you are completeley right, its the bus that drives the signal hot :dog:).
i meant to actually drive the input of that channel (to be exact, at the input of the bus/masterbus, thats why it doesnt help, if you just lower the buslevel, to avoid the clipping ... ;) ) ...
thats when the saturation takes place in the channel itself.
the gainstage of the harrison console thatfor gives you a wonderful option, which i did not see in so many other consoles:
the gainstage is bipolar, allowing you to lower the gain about the same ammount you can raise it.
my explanation in this paricular thing was wrong (whith the noisefloor), as one would raise the noise in the same ammount he rises the usage-signal of course, when just raising the gain.
however, when the _input_ of the console is overdriven, that's when the channels saturate independantly (of course that depends on the signal, too, and can differ, also it can result in "overspeaking" to the next channel)).
and that shapes the signal drastically, it acts like described:
a calm, coloured really direct signal is the result (of course not on a behringer;) ), which is (assumed) between 2-3 db louder in rms, and about 1-2db in peak.
now, if you drive every channel that way (at the input, feeding the channel with a louder signal as the tolerances of the channel-units are), you end up with a louder mix, which you can gain closer to 0db, as all signals are more calm, less spikey, from guitar-snaps to snare transients to popping "p"'s in a vocal track.
so, again, that way you've reached a louder mix, which the mastering compressor doesn't have to go nuts on, to achieve a healthy level ...

however, now we understand each other ... ;)
btw, i agree (and saw it the same way) on most of your points and i never meant to underesthimate/offend your knowledge...
tastes differs, but thats another thing ...
nonetheless, i know what i speak of, too, so i am not talking of myths here ... these nonlinear processes are subtle, but summed, in the count of many tracks, at the end this sounds different ...

however, now i come to a question that i up to now did not find an answer for, and that bothers me a lot:
i have a general problem, that everyone talks about saturation in the meaning that the signal audibly gest distorted somehow.
even when i crank up the gain in a cheap mackie 32.8.2, to a certain ammount it _doesn't_ sound like a distorted signal.
there is absoluteley _no_ plugin that emulates exactly _this_ colouring with the sideeffect that the signal gets louder about 2-3 db or so ...
which odd/even harmonics are the ones, that are produced in a simple gain-raising of an analog console? i also know that this has to do with phase "alignments/readjustments" of the certain hamonic contents of the fed in signals.
i know, this pretty much differs with the consoles u use, but in general:
when i crank up a gain in an analog console, it _allways_ sounds better as when using a digital saturator ... i mean, there are some really nice ones, but none of them you can drive that heavy, achieving a lot of loudness _before_ the signal gets unpleasantly distorted compared to the gainraising on an analog console ...
i also know of course, that the sampling rate plays a big role here, but that cannot be all ... there must be a specific behaviour on the harmonics that are added tothat signal ...
why is it so hard to develop a plugin that emulates that channel saturation, which is _not_ audibly unppeasant distorting?
that would be a thing i'd like understand ...
the nonlinear processing in knowing _which_ harmonics are added _how_ by a certain input level ...
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man

Post

krank wrote:Limiting 'bundled' transients (ie. per bus or master channel) is simply different from having the freedom to work on them on an individual (ie. per track) basis.
correct, as this influences the mastering greatly.
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man

Post

brok landers wrote:however, now i come to a question that i up to now did not find an answer for, and that bothers me a lot:
i have a general problem, that everyone talks about saturation in the meaning that the signal audibly gest distorted somehow.
even when i crank up the gain in a cheap mackie 32.8.2, to a certain ammount it _doesn't_ sound like a distorted signal.
there is absoluteley _no_ plugin that emulates exactly _this_ colouring with the sideeffect that the signal gets louder about 2-3 db or so ...
which odd/even harmonics are the ones, that are produced in a simple gain-raising of an analog console? i also know that this has to do with phase "alignments/readjustments" of the certain hamonic contents of the fed in signals.
i know, this pretty much differs with the consoles u use, but in general:
when i crank up a gain in an analog console, it _allways_ sounds better as when using a digital saturator ... i mean, there are some really nice ones, but none of them you can drive that heavy, achieving a lot of loudness _before_ the signal gets unpleasantly distorted compared to the gainraising on an analog console ...
i also know of course, that the sampling rate plays a big role here, but that cannot be all ... there must be a specific behaviour on the harmonics that are added tothat signal ...
why is it so hard to develop a plugin that emulates that channel saturation, which is _not_ audibly unppeasant distorting?
that would be a thing i'd like understand ...
the nonlinear processing in knowing _which_ harmonics are added _how_ by a certain input level ...
I was going to leave the thread already but I have a suggestion:

GClip

http://www.gvst.co.uk/

It's the only plugin that I've found adequate for the task you described. This one is *very* transparent (or even too transparent at times!), in fact I think you'll be surprised. I would say this one is even better than overdriven consoles, preamps and transformers as those oftentimes sound "farty" when cranked. I think you'll find the softness control very usable. :wink:

Call it a secret weapon.

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Re: - regarding channel/buss saturation: often consoles have opamps like NE5534 / 5532. They do have their own characteristics.

If you want to "drive" a channel / buss one can swap 5532 with MC33078, which has different output stage and different saturation curve. Similar noise figure, higher price. This chip is featured a lot in certain Eq's with blue front plate and silver knobs.

http://www.onsemi.com/pub/Collateral/MC33078-D.PDF

Or ask here:

http://www.prodigy-pro.com/forum/

... and don't forget to say hello to Mr. Kingston!

Post

Kingston wrote: I was going to leave the thread already but I have a suggestion:

GClip

http://www.gvst.co.uk/

It's the only plugin that I've found adequate for the task you described. This one is *very* transparent (or even too transparent at times!), in fact I think you'll be surprised. I would say this one is even better than overdriven consoles, preamps and transformers as those oftentimes sound "farty" when cranked. I think you'll find the softness control very usable. :wink:

Call it a secret weapon.
oops?? ok, i'll try asap, thanks for the tip ...
allthough i know them for a long time, g-clip was one of them i didn't pay attention ... ;)
i really hope you're right ... ;)
i'd like my search see coming to an end ...

edit: i took a look on your screenhots ...
well, i'm very interessted ...!
when do you plan to release them, estimated?
and how much are you going to charge for them?
this looks nice!
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man

Post

bool wrote:Re: - regarding channel/buss saturation: often consoles have opamps like NE5534 / 5532. They do have their own characteristics.

If you want to "drive" a channel / buss one can swap 5532 with MC33078, which has different output stage and different saturation curve. Similar noise figure, higher price. This chip is featured a lot in certain Eq's with blue front plate and silver knobs.

http://www.onsemi.com/pub/Collateral/MC33078-D.PDF

Or ask here:

http://www.prodigy-pro.com/forum/

... and don't forget to say hello to Mr. Kingston!
thanks for the links, will check ...
but, to be honest, i was more looking for a plugin that can do this ...
and, before everybody starts to recomment the famous ones, i got/heard them all ..
some are nice, some are not even considered, but _none_ of them do like i described ... exept i did not try g-clip, which kingston recommends as a secret weapon, but i will try asap ...
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man

Post

i like gclip, too :love:

it works better for modern music than any 600$-limiter.

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Ah, the debate rages on! Very interesting, actually, Kingston and Brok. :D

I'm curious - did any of you guys ever try Nonlin? I find it quite effective for adding a little something to tracks. I'll have to check out GClip once again (especially with the new Grymmjack facelift!).

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bduffy wrote:Ah, the debate rages on! Very interesting, actually, Kingston and Brok. :D

I'm curious - did any of you guys ever try Nonlin? I find it quite effective for adding a little something to tracks. I'll have to check out GClip once again (especially with the new Grymmjack facelift!).
yes, i got nonlin ... it's neat, but has nothing to do with the gainstage-effect i described ... these saturators all _audibly_ distort the signal way too early ... you notice the signal actually gets driven too hor, getting tbey or disted in an not plasant way.
not so with the gainstage i am talking about.
that simply sounds just coloured (if you don't raise the gain up 8db of an allready 0db leveled signal ), the transient get more agressive, and the signal gets louder subjectively ... but you wouldn't call it distorted, not even saturated ... fat would describe it for me, when the signal was thinner before ....
too esotheric description nevertheless ... but thats what comes to my mmind ...
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man

Post

brok is quite right,

pretty much all plugin saturators have a very audible, oftentimes not so good effect. GClip is different in this, because it will take some serious bending and twisting to get it audibly distorting anything, depending on material like with gain stage overdriving as well. But thanks to the smoothness control, GClip is actually more flexible doing that same thing.

It's quite the perfect tool for transparently shaping transients. It can make any compressor sound quite different as the reactance the transients changes inaudibly, and all you hear is different compression action, possibly needing less of it than before.

Well that's one of the good uses anyway.

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