Double click in SE?

Modular Synth design and releases (Reaktor, SynthEdit, Tassman, etc.)
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Split off from this thread...
novaflash wrote:
shamann wrote:...since this appears to do things that SE can't (for example, recognizing double-clicks to centre controls...
try my oxytoncin synth, not all knob use this but many knobs go to predefined
value when clicked twice (like fine tune)
So, how do you get knobs/sliders to respond to double clicks in SE?

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Also from that thread:
novaflash wrote:to manage poly #, i suppose you should "manualy" clone the internal routing ?
Wouldn't duplicating internal routing for polyphony eat up CPU cycles like mad? Or would you only need to build an extensive embedded network of MIDI to CV modules to manage it? But wouldn't that also eat up a good degree of CPU when in use?

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shamann wrote:So, how do you get knobs/sliders to respond to double clicks in SE?
send me a direct email from my homepage, i will send you a prefab
(some externals modules requiered)

eric
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novaflash wrote:
shamann wrote:So, how do you get knobs/sliders to respond to double clicks in SE?
send me a direct email from my homepage, i will send you a prefab
(some externals modules requiered)

eric
Is it a secret you can't share with everybody?
YOU are reading my unique forum signature.
http://brb.notatruck.net

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STK (ArcDev) came up with a prefab for double clicking controls. The prefab is on the web somewhere, possibly the Yahoo SE forum. I have my own simpler double click method (developed from STK's) as well so it's definately possible.

Also SE "clones" modules on the fly, creating your own clone system by inserting multiples of the same modules wouldn't necessarily add to CPU unless you were using modules that never "sleep" like the standard oscillators for example.

If the Lennar synth is SE (and I really don't know either way but that folder full of .dat files is a little suspicious) I don't think they necessarily did it this way. I wonder if they have worked out how to hack/retro engineer the SE created DLL to spit out .dat files instead of .sem/sep files? They could then use any third party modules they liked.

Like I say I have no idea if this is some clever SE hack or not but nothing on that synth couldn't be done in SE.

:shrug:
the way is not a religious or political statement

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email sent.

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Here's the link to the double click prefab: http://tech.groups.yahoo.com/group/synt ... 20prefabs/

You have to be a member of the Yahoo SE group to access it (it's free to sign up). :)
the way is not a religious or political statement

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TristanWilliams wrote:Is it a secret you can't share with everybody?
YES :roll:
...in fact, no, but some guys here never share their knowledges but
sell our work... send an email too :)
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Lennard has also popped up to answer the "is this SE?" question back in the original thread...
the way is not a religious or political statement

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novaflash wrote:to manage poly #, i suppose you should "manualy" clone the internal routing ?
I made a module some time ago to manage voices.
EVM_Voice_Commander.sem
It is MIDI based. Sits between the Midi In and
the Midi2CV outside the main poly container.

It simply counts incomming Midi note on messages
and when it reaches its selected value (1-64) it
then sends a Midi note off for the oldest note on
the stack. SE handles all the voice cloning and it
uses virtually no CPU. Simple really.

Regards
Etric

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