GPU Delay - A delay plugin running on a graphics card

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I'm using an ATI Radeon 6550 AGP 8 with an RME Multiface and the delay is working fine.

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Aleksey Vaneev wrote:No, GPU plug-ins won't sell as much.
I'm not saying GPU plug-ins will sell as well as DSP plug-ins do. I brought up DSP plug-ins only to illustrate that hardware does't deter people from buying plug-ins if what they gain is worth it. To clarify, you can specify a certain video card for running your GPU plug-ins, people will get it if what they have to gain by doing it is worth it.
What drives DSP card market is advertisement investments of major players.
For us, DSP plug-ins out-sell major players like Waves & Native Instruments by at least 10:1.

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It's not difficult to figure out what is going to be more lucrative to produce:

Plugins that only run on a DSP card costing £350-£800 with a small consumer base.

or:

Plugins that run on a £100 video card with a huge consumer base.

We all have a video card in our computer but we don't need a DSP card. The market is potentially there already without needing to convince consumers to buy an expensive DSP card.

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Uncle E wrote:For us, DSP plug-ins out-sell major players like Waves & Native Instruments by at least 10:1.
This also hugely depends on the shop IF people are calling and asking what to buy. In either case, until you can give a world-wide statistics, this '10:1' is a bit of a disinformation in the context of the whole market.
Last edited by Aleksey Vaneev on Tue Oct 10, 2006 7:10 am, edited 1 time in total.
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munchkin wrote:Plugins that run on a £100 video card with a huge consumer base.
This only sounds reasonable. You should convince that 'huge consumer base' first. KVR forum participants are a small part of this 'huge base'. While 'players with money' (those who can convince buyers on a wide scale) are not interested in GPU plug-ins, because they sell DSP cards.

In either case, until these GPU plug-ins work fine in all situations (including my setup), we are not going anywhere.
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Lexy, less of the grumpy Finn, please.... and more of the crazy Ruskie

That is all ;)

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Aleksey Vaneev wrote:In either case, until these GPU plug-ins work fine in all situations (including my setup), we are not going anywhere.
So if they are running well on YOUR setup everything is fine? Already thought about that something on YOUR machine could be misconfigued? Many people do have no problems here with graphics boards that are way below yours and even with AGP so you may agree that your system should be checked, not my app.

I bet a decent 3D game wouldn't run on your machine either.

I would wish that a moderator splits this thread into "testing GPU Delay" and "discussion about GPU usability in audio applications"

:x

I can't hear it any longer.... Maybe I should create a second thread.
https://k1v.nilsschneider.de - Kawai K1 emulated as VSTi/AU
https://heatvst.com - Android Synthesizer with full VST integration
https://gpuimpulsereverb.de - Use your GPU as reverberation DSP

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Nils Schneider wrote:I bet a decent 3D game wouldn't run on your machine either.
This is not correct (I do not have many 3D games, but none I have gave me any problem or shown a slow performance). Beside that I've read that NVidia 7800 GTX 512 is capable of delivering 200 GFLOPS performance.

I have purchased this $800 graphics card 9 months ago exactly for developing GPU plug-in (with the hope everything will be working fine). This card is an example of what people will be using in two years from now and what will cost less than $100.

So, I do not see a reason for your gpuDelay NOT to work on it.
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I also don't so why isn't it working? :D Maybe an old driver, PCIe settings, etc... I would come over but you're a bit too far away ;)

EDIT: Didn't you say that your tests for GPU processing aren't working well on your setup either? You may rethink again about if your partner really didn't do a good job, or if it is your setup.... my 2 cent. What where the problems with your tests?
Last edited by Nils Schneider on Tue Oct 10, 2006 10:12 am, edited 1 time in total.
https://k1v.nilsschneider.de - Kawai K1 emulated as VSTi/AU
https://heatvst.com - Android Synthesizer with full VST integration
https://gpuimpulsereverb.de - Use your GPU as reverberation DSP

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Nils Schneider wrote:
I would wish that a moderator splits this thread into "testing GPU Delay" and "discussion about GPU usability in audio applications"

:x

I can't hear it any longer.... Maybe I should create a second thread.
Second that.

And Aleksey, what do you have against him or his work?
I mean, you sound like you want to force feed your opinion and experience down Nils throat.
You may be trying to be constructive, but to me you are very impolite to the dev.

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I just want to thank you Aleksey for your posts in this (any many other threads) - you always manage to demystify DSP and put in in the context of real world production. I've grown to trust your opinion and if I can justify ever needing to purchase any mastering plugs, I know where to come.

WRT this thread, I'm wondering whether GPU's will disappear in the not-too-distant future as CPU's become so much more powerful. If Intel are really to have 80 cores on one chip by 2010, then surely there'll be no need for external processing?

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If the guy wants to do it, good for him. He deserves huge congrats for getting this far with it. Many non-apparent break throughs were discovered by people going against the nay-sayers and simply trying something different.

eng

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Aleksey Vaneev wrote:
Nils Schneider wrote:I bet a decent 3D game wouldn't run on your machine either.
This is not correct (I do not have many 3D games, but none I have gave me any problem or shown a slow performance). Beside that I've read that NVidia 7800 GTX 512 is capable of delivering 200 GFLOPS performance.

...

So, I do not see a reason for your gpuDelay NOT to work on it.
Have you checked audio streaming performance in your PC yet?
http://www.thesycon.de/deu/latency_check.shtml

Also, your issues may come from your motherboard too (just check forums like Creatives Soundblaster forum: plenty of issues w/ many SLI/nForce/PCIe/etc. board models).


Juha

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Nils Schneider wrote:
Radek wrote:People are more interested
I think this should read "I'm more interested"? There are enough people that want to free their CPU from effects that eat up a lot of performance I'm sure about it. Adverts from BionicFX wouldn't have reached such a popularity otherwise.
People always start to be excited about things what look like they are giving something from nowhere (as there is a GPU in almost any PC now). But it's not so because there will be development costs and time. And CPU cycles aren't to be free but to be used. If otherwise for what they are in the first place?

And I was talking about quality of plugins what are available for DSP platforms. People for sure would love to have them in a native VST form, wouldn't they?

Current PC processors have more power than those DSP platforms. It's not a processing power why someone would like to buy PowerCore for an example. Without software (or even a single "must have app") any GPU (or other) hardware is useless.
Nils Schneider wrote:
Radek wrote:So... there is a possibility but some serious results (say a complete synth showing significant quality and perfomance improvement) first, please.
Possibility for what? It seems that no one understands my attempt. I won't post it for the third time :) I won't develop a synthesizer because I just don't need one.
Possibility of serious results - by such results I mean a complete synth or a complete multiefect suite (something like a amp sim for an example),
Nils Schneider wrote: (Btw I tested, adding some hundered sine waves on a GPU in realtime is nice though.....)
Then I don't understand why? You supposedly aren't going to develop any synth anyway.

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juha_p wrote:Have you checked audio streaming performance in your PC yet?
http://www.thesycon.de/deu/latency_check.shtml
It reports constant current latency: 7 mus (whatever that means) - 10 mus being maximum.
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