Announcing Poly-Ana Beta 0.11 Special offer save $60

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Locking up Cubase SX2, sudden loud noise when adjusting osc pitch.
Last edited by Sound Mechanics on Wed Oct 11, 2006 1:25 pm, edited 1 time in total.

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Good morning KVR. :)

suthnear, I'll look into all your bugs. And you too gbles, we don't want "showstopper" bugs so this is a priority.

Note that the envelope curve is supposed to produce only a "click" at the extreme low end. That's just what a VERY sharp curve sounds like. But this can be useful for creating an envelope that opens up after some delay time has passed, which you could use to suddenly activate some component of the sound (i.e. have a long attack time, and set sustain on full)

We will be looking into adding tooltips to the GUI for you folks who don't like it. But do note that there already is a parameter display at the top of the interface. Also note that there will eventually be different color schemes available, so maybe it's just your monitor and a dark on light scheme might look better?

Thanks everyone.

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AdmiralQuality wrote:Note that the envelope curve is supposed to produce only a "click" at the extreme low end.(i.e. ... set sustain on full)
Yeah but the whole sound is a click, even with the sustain on full. Also, as I noted, this doesn't happen with envelope 2.
Something you *may* want to look at, though: I find the scaling of filter cutoff unmusical: most of the 'action' occurs on the lower left part of the knob's travel, while much of the right hand side adds very little (i.e. the filter is basically open fairly early on). If you look at the way something like the moog voyager is scaled, 60Hz is at 9 o'clock, 250Hz is at 11, 1kHz is at 1 and 4 kHz is at 3, so there's much more knob resolution devoted to those lower octaves (where you really need it)

But nevertheless really impressed.

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HunterKiller, that's a sweet sounding demo.

I think I'm going to wait a few weeks for my demo. I want to see what presets people come up with before I try to program it.

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Also note that there will eventually be different color schemes available, so maybe it's just your monitor and a dark on light scheme might look better?
Yes, other colour schemes with less contrast might do the trick.

"My monitors" have been recently calibrated for work purposes, thanks. Quick colour sampling on your GUI shows max saturation differences of 100 units between the main background (0,100,28 / 71,0,0) and details. I believe this "full-on" background colour is the reason, as the other VSTi GUIs I sampled (RMIV, Zebra2, PPG) showed only a maximum of 75 units - and that was between Zebra's very bright "full dial" indicator and it's background, making the dial stand out from the background.

Overall saturation margins on these other synths were closer to 1-20 units, together with flatter main colours, possibly the reason why the other randomly chosen GUIs were more pleasing and peaceful to look at.

Poly-Ana might also have a minor perspective issues, compare the lower round dials with the upper ones and then with the eaglehead dials in the uppermost row.

The knob behaviour should be addressed as mentioned by others, it would also be great to be able to choose between default vertical/round movement.

That said, the knob animation is incredibly smooth, rendering is absolutely beatifult and I swear I can almost hear the metallic round dials click quietly, like greased quality mechanics.

just my 2 cents, and I rest my case with the graphics now. Good luck, the intro price is incredible for a synth sounding this good.

.jon

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i'd say it is a fair price actually. in it's current state i'm not so sure about buying it, but he will fix the problems with it over time and it uses a clean serial number system, so it is much more attractive than average commercial products in the same range.

currently i'd say it would be fair for him to make 10k-20k off it, maybe more assuming the bugs get fixed. in order to do that he would need to push 160-330 units, respectively. seems good to me.

btw, if you think about the math, you should be encouraged to buy-buy-buy to support this guy. i'm sure some extra bucks will give him a lot more motivation.

think about companies like NI though, asking $200-$400 average for products. they must push close to 10,000 units or more fairly quick after a release. that adds up to $4mil. how much did they spend on development and marketing?

so, the price is a fair, good price for the number of units AQ will be able to push out. of course i dont know how many units he has managed with his other projects, it might be less, it might be more. a company like NI is just totally ripping people off though, so dont say the price is "amazing", you're just being ignorant of the fact the rest of the market is a blatent ripoff :P

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>>currently i'd say it would be fair for him to make 10k-20k off it

Hope he doesn't have a wife & kids to support.

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aciddose, what are you talking about "i'm not so sure about buying it" - your copy was free in recognition of your code contribution, you silly goof! :P

But he's right. Buying early is the best way to ensure all this work gets done. Otherwise I have to go get a "real" job to pay off this hole I've dug myself into over the last year. And I also agree that most software costs WAY too much. But those big companies aren't as efficient as us little guys, so we're passing those savings on to you. Use the money you save to put towards a faster computer! ;)

.jon, Poly-Ana's knobs support both linear and circular modes. Check your host's preferences. And holding ALT before you click will swap btween linear and circular modes. (Does nobody read the docs? ;) ) For those of you who want relative knobs that only move when you drag the mouse, that's a feature-in-progress. You can see it by holding shift BEFORE you click a knob. It works perfectly for the round-and-round knobs (like the Waveform knobs) but still has some bugs for the knobs with endstops.... you'll see some very funny things happen to the knobs, they'll go out of range, and you might even crash the app. But there you go, it's on the backburner but I'm sure I'll get to fixing that one at some later point (probably not for version 1.0 release though). And when I get relative knobs working 100%, I'll make sure it's an option in the preferences so you don't have to press shift if that's your preferred interface style.

That said, the knobs work just like 90% of other products out there. Only big difference is my cool detents that nobody else seems to do.

Thanks all... out for a bit, check in later.

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Yeah I was aware of the alt behaviour, I'd just hope that it would be vertical by default.

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.jon wrote:Yeah I was aware of the alt behaviour, I'd just hope that it would be vertical by default.
It should be if you set your host's preferences to linear knobs. What host do you use? Does it not offer this option? If not, I guess I should add it to Poly-Ana's options. Will add this to the TODO: list (unless you can find the feature in your host.)

Thanks again.

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i ment 10k-20k in the inital sales. 330 units is a good number to sell for a relatively unknown developer. 20k in a month is a lot! :P

i was refering to 20k this month, that extra cash will be a motivator. that is why i was saying, buy-buy-buy to support his further developments of this product. dont worry about some bugs here and there, if you like it but it is missing something, buy it now. you'll probably see the missing thing implemented or bug fixed more quickly if you do buy it now and then say "hey.. can you implement a mode where.." than if you wait. if you just say "i'll wait until this gets fixed", it might take a whole lot longer to get fixed.

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BR: in eXT, if I close the GUI & then reopen it (while Poly-Ana is being played by the sequencer), P-A causes eXT to crash.

This doesn't seem to happen if no sound is being played by P-A though

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I can't wait to give it a whirl. Thanks for the special offer... More moderately sized software vendors should follow your lead on that. I feel a little overwhelmed with the gui.... Thank God I can map all of the necessary controllers to Kore so I don't have to look at it.

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>>i ment 10k-20k in the inital sales.

Ah, OK. Whew! 10k-20k total after a year of work would be sad. Glad I misunderstood.

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