Best Impulses for vocals..
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- KVRAF
- 5629 posts since 22 Sep, 2005
Looking for some impulses to apply to vocals in a convolver.. For instance would like to emulate classic analoge compression saturation etc.. Does not have to be reverb only. I checked out The best Impulse Response [IR] sites post but only found reverb stuff.. Can anyone lead me in the right direction? Let me know!
TIA
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TIA
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- KVRAF
- 9600 posts since 17 Sep, 2002 from Gothenburg Sweden
This won't happen as far as i know. Simply isn't possible with convolution.For instance would like to emulate classic analoge compression saturation etc
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- KVRAF
- Topic Starter
- 5629 posts since 22 Sep, 2005
Jup.. seriously? Thats strange I thought that anything could be convolved now adays... I found this over at NoiseVault..
http://noisevault.com/nv/index.php?opti ... cat&cat=20
Will jive it a try and let you know if I got it to work..
http://noisevault.com/nv/index.php?opti ... cat&cat=20
Will jive it a try and let you know if I got it to work..
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- KVRAF
- 1975 posts since 4 Feb, 2005
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- KVRAF
- Topic Starter
- 5629 posts since 22 Sep, 2005
I recently used a mono reverb impulse on a drum kit taken from a roomy sounding congo sample loop and added a light slow sine wave pan to the convo'd frequencies and WOW I could not belive how real it sounded.. Now when I preview with other vst reverbs and roomverbs it sounds so fake and 'clangy'.. I think convolution has messed up my perception of reverb software on drums, I want it to do the same for amping coloring and compressing vocals
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Let me know if theres any other good sites out their other than noise vault! Oh shit I forgot to check google..
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Let me know if theres any other good sites out their other than noise vault! Oh shit I forgot to check google..
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- KVRist
- 380 posts since 27 Jul, 2004 from london
Check the Focusrite stuff like Liquid Channel it is very possible.jupiter8 wrote:This won't happen as far as i know. Simply isn't possible with convolution.For instance would like to emulate classic analoge compression saturation etc
Athlon 3800+ x2, 1 gig ram, 200gb SATA
Terratec 24/96 sound card, ATI all-in-wonder x600 graphics card, Windows XP Home SP2, Steinberg Cubase SX2, Reason 2.5
Terratec 24/96 sound card, ATI all-in-wonder x600 graphics card, Windows XP Home SP2, Steinberg Cubase SX2, Reason 2.5
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- KVRAF
- 1975 posts since 4 Feb, 2005
It will apply the tonal character, yes, but will it apply the volume shifts? One of the best parts about the analogue gear modeling was the "tube overdrive" or "saturation" where the increased volume changed the equalization.stevieb19 wrote:Check the Focusrite stuff like Liquid Channel it is very possible.
If you're using a standard gunshot impulse it applies the frequency content over time, but it will only be truly authentic if the sound you're using is as loud as a gunshot, because you'll have the frequency content of a sample that loud...
But then again I'm no expert.
- KVRAF
- 9600 posts since 17 Sep, 2002 from Gothenburg Sweden
1. The Liquid Channel has "Dynamic Convolution" TM. Not the same thing as regular convolution.stevieb19 wrote:Check the Focusrite stuff like Liquid Channel it is very possible.jupiter8 wrote:This won't happen as far as i know. Simply isn't possible with convolution.For instance would like to emulate classic analoge compression saturation etc
2. Does the OP have a LC ? No.
3. Can you load your own impulses in a LC ?. No.
- KVRAF
- 9600 posts since 17 Sep, 2002 from Gothenburg Sweden
Only static delay based effects can be captured with convolution. So pretty much reverb an EQ. Mind you you'll need several impulses if you want to adjust the EQ. One for each setting. Or maybe you can fake it by interpolating the impulses.
You can capture chorus and phasers and such,but they won't modulate. They will be static snapshots.
Things like distorsion and compression simply can't be captured with convolution. It does'nt work that way.
Sure, some of the sonic flavors of an analog unit will be captured but not the way you want.
And the compressors in the Liquid Channel has to be modelled to some extent. How else would you get different attack and release times for example using convolution ?
You can capture chorus and phasers and such,but they won't modulate. They will be static snapshots.
Things like distorsion and compression simply can't be captured with convolution. It does'nt work that way.
Sure, some of the sonic flavors of an analog unit will be captured but not the way you want.
And the compressors in the Liquid Channel has to be modelled to some extent. How else would you get different attack and release times for example using convolution ?
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- KVRAF
- Topic Starter
- 5629 posts since 22 Sep, 2005
Jup.. I use a dynamic convolution thingy to apply the impulse directly "over?" replace? the orignal.. I SIMPLY CANNOT BELIVE HOW IT GOT A SHITTY ASS Shure Unishpere 565SD to sound.. No I would not say it "COMPRESSED" the signal but I can say it gave it the impression of warmness... I mean somtimes it's all about the perception and not the actual thing when listening.. What ever fools the ear I guess..
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- KVRist
- 136 posts since 11 May, 2022
have you guys considered the Howard Benson vocal channel strip?
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- KVRian
- 1086 posts since 17 Jun, 2012
I believe you are looking for the Past To Future Gum Road impulses. They have an extensive library of things such as impulse responses of the input/output stages of analog compressors. One of their popular libraries, for instance, is of the famous Blue Stripe 1176. It's a pretty sweet sounding saturation. You can hear audio examples on their yt page. Also for regular reverbs, many are tracked to tape for a more analog vibe
- KVRist
- 136 posts since 11 May, 2022
you still have them online?Lagrange wrote: Thu Oct 26, 2006 12:11 pm Jup.. seriously? Thats strange I thought that anything could be convolved now adays... I found this over at NoiseVault..
http://noisevault.com/nv/index.php?opti ... cat&cat=20
Will jive it a try and let you know if I got it to work..


